Files
modular-vr/Assets/Engine/Runtime/Modules/ModuleDescription.cs

25 lines
843 B
C#

using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Requirements;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Modules
{
[CreateAssetMenu(menuName = "Modules/Generic Module")]
public class ModuleDescription : ScriptableObject
{
public List<ModuleType> types = new();
public ModuleState modulePrefab;
[BoxGroup("Requirements")]
public List<PreconditionRequirement> preconditionRequirements = new();
[BoxGroup("Requirements")]
public List<PlacementRequirement> placementRequirements = new();
[BoxGroup("Requirements")]
public List<OrientationRequirement> orientationRequirements = new();
internal bool HasType(ModuleType type)
{
return types.Contains(type);
}
}
}