Files
modular-vr/Assets/Engine/Runtime/Measurements/PuzzleMeasurement.cs
2022-12-29 16:16:49 +01:00

30 lines
999 B
C#

using EscapeRoomEngine.Engine.Runtime.Utilities;
using Realms;
namespace EscapeRoomEngine.Engine.Runtime.Measurements
{
/// <summary>
/// A single measurement, consisting of when a puzzle was started and solved, stored in the database.
/// </summary>
public class PuzzleMeasurement : EmbeddedObject
{
/// <summary>
/// The relative time since the engine was initialised of when this puzzle was started.
/// </summary>
public float TimeStarted { get; set; }
/// <summary>
/// The relative time since the engine was initialised of when this puzzle was solved.
/// </summary>
public float TimeSolved { get; set; }
/// <summary>
/// The total time taken to solve this puzzle during this measurement.
/// </summary>
public float Time => TimeSolved - TimeStarted;
public override string ToString()
{
return $"{Time.ToTimeSpan():m':'ss}";
}
}
}