Files
modular-vr/Assets/Engine/Runtime/Environment/AmbienceClip.cs
2023-05-15 14:04:09 +02:00

12 lines
304 B
C#

using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Environment
{
[CreateAssetMenu(menuName = "Environment/Ambience Clip")]
public class AmbienceClip : ScriptableObject
{
[Required] public AudioClip audio;
public float volume = 1;
}
}