Files
modular-vr/Assets/Desert/Runtime/Puzzle A/Ball.cs
2022-11-21 20:38:48 +01:00

39 lines
1.0 KiB
C#

using EscapeRoomEngine.Engine.Runtime;
using EscapeRoomEngine.Engine.Runtime.Modules;
using NaughtyAttributes;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
public class Ball : ModuleState
{
public EngineTheme theme;
[BoxGroup("Internal")] [Required] public Emission statusLight;
[BoxGroup("Internal")] [Required] public Ring ring;
public bool StatusLight
{
set => statusLight.active = value;
}
public bool Active
{
get => _active;
set
{
_active = value;
statusLight.color = _active ? theme.puzzleColor : theme.solvedColor;
ring.rotating = _active;
if (!_active)
{
ring.crystal.Active = false;
ring.symbols.ForEach(symbol => symbol.Active = false);
}
}
}
private bool _active;
public override void SetModule(Module module) {}
}
}