Files
modular-vr/Assets/Escape Room Engine/Engine/Scripts/EngineConfiguration.cs
2022-11-10 23:31:07 +01:00

50 lines
1.3 KiB
C#

using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Modules;
using NaughtyAttributes;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts
{
[CreateAssetMenu(menuName = "Engine Config")]
public class EngineConfiguration : ScriptableObject
{
#region Size
[BoxGroup("Size")] [Tooltip("The minimum size that should be allowed for rooms.")]
public Vector2Int minRoomSize;
[BoxGroup("Size")] [Tooltip("The size of the physical play space available to the engine.")]
public Vector2Int playSpace;
#endregion
#region Spaces
[BoxGroup("Spaces")] [Required]
public SpaceTile spaceTile;
#endregion
#region Doors
[BoxGroup("Doors")] [Required]
public DoorModuleDescription spawnDoor;
[BoxGroup("Doors")] [ValidateInput("IsNotEmpty", "At least one exit door type is required")]
public List<DoorModuleDescription> exitDoorTypes;
#endregion
#region Puzzles
[BoxGroup("Puzzles")] [MinMaxSlider(0, 10)]
public Vector2Int puzzleCount;
[BoxGroup("Puzzles")]
public List<PuzzleModuleDescription> puzzleTypes;
#endregion
public ModuleDescription genericModule;
}
}