Files
modular-vr/Assets/Station46/Modules/Elevated Platform/Scripts/ElevatedPlatform.cs

26 lines
688 B
C#

using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Modules.State;
using JetBrains.Annotations;
using NaughtyAttributes;
using UnityEngine;
namespace Station46.Modules.Elevated_Platform.Scripts
{
public class ElevatedPlatform : ModuleState
{
[BoxGroup("Internal")] [SerializeField] private PlatformElevator _elevator;
public override void SetModule(Module module) {}
#region Debug Buttons
[Button(enabledMode: EButtonEnableMode.Playmode)]
[UsedImplicitly]
public void ActivateElevator()
{
_elevator.Activate();
}
#endregion
}
}