20 lines
533 B
C#
20 lines
533 B
C#
using UnityEditor;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Utilities
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{
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/// <summary>
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/// This component disables a certain game object from being selectable in the scene view.
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/// </summary>
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public class DisablePicking : MonoBehaviour
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{
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public GameObject objectToDisable;
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private void Start()
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{
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#if UNITY_EDITOR
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SceneVisibilityManager.instance.DisablePicking(objectToDisable, true);
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#endif
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}
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}
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} |