Files
modular-vr/Assets/Engine/Runtime/Measurements/Puzzle.cs

31 lines
1015 B
C#

using System.Collections.Generic;
using System.Linq;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using JetBrains.Annotations;
using Realms;
namespace EscapeRoomEngine.Engine.Runtime.Measurements
{
public class Puzzle : RealmObject
{
[PrimaryKey]
public int ID { get; set; }
public IList<PuzzleMeasurement> Measurements { get; }
public float TotalTimeSpentOnPuzzle => Measurements.Sum(measurement => measurement.Time);
public float AverageTimeToSolve => Measurements.Count > 0 ? TotalTimeSpentOnPuzzle / Measurements.Count : 0f;
[UsedImplicitly]
public Puzzle() {}
public Puzzle(PuzzleModuleDescription puzzle)
{
ID = puzzle.Id;
}
public override string ToString()
{
return $"{Engine.DefaultEngine.theme.GetPuzzle(ID)}: avg. {AverageTimeToSolve.ToTimeSpan():m':'ss} ({string.Join(", ", Measurements)})";
}
}
}