Files
modular-vr/Assets/Engine/Runtime/Requirements/PlaceAlongSpaceEdges.cs
2022-12-29 16:16:49 +01:00

29 lines
1.1 KiB
C#

using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
/// <summary>
/// This requirement guarantees that the back side of the module is placed at the edge of the space.
/// </summary>
[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
public class PlaceAlongSpaceEdges : PlacementRequirement
{
protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
{
var sizeMinusOne = space.rrPlacement.size - Vector2Int.one;
candidates.RemoveAll(candidate =>
{
var (left, right) = candidate.BackCorners;
return !(left.x == 0 && right.x == 0 ||
left.z == 0 && right.z == 0 ||
left.x == sizeMinusOne.x && right.x == sizeMinusOne.x ||
left.z == sizeMinusOne.y && right.z == sizeMinusOne.y);
});
return candidates;
}
}
}