Files
modular-vr/Assets/Engine/Runtime/Requirements/NoOverlap.cs

20 lines
624 B
C#

using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
[CreateAssetMenu(menuName = "Requirements/No Overlap")]
public class NoOverlap : PlacementRequirement
{
protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
{
space.AllModules.ForEach(other =>
{
candidates.RemoveAll(candidate => candidate.position.Equals(other.SrPosition));
});
return candidates;
}
}
}