29 lines
885 B
C#
29 lines
885 B
C#
using NaughtyAttributes;
|
|
using UnityEngine;
|
|
|
|
namespace EscapeRoomEngine.VR.Runtime
|
|
{
|
|
/// <summary>
|
|
/// The player component contains references to the main camera, eye positions and hand positions of the VR player.
|
|
/// </summary>
|
|
public class Player : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// The active player instance.
|
|
/// </summary>
|
|
public static Player Instance { get; private set; }
|
|
|
|
private void Awake()
|
|
{
|
|
Instance = this;
|
|
}
|
|
|
|
[BoxGroup("Internal")] public new Camera camera;
|
|
[BoxGroup("Internal")] [SerializeField] private Transform leftEye, rightEye;
|
|
[BoxGroup("Internal")] [SerializeField] private Collider leftHand, rightHand;
|
|
|
|
public Transform GetEye(Camera.StereoscopicEye eye) =>
|
|
eye == Camera.StereoscopicEye.Left ? leftEye : rightEye;
|
|
}
|
|
}
|