Files
modular-vr/Assets/Engine/Runtime/Utilities/Logger.cs
2022-11-20 12:52:22 +01:00

42 lines
1.0 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Utilities
{
public enum LogType
{
Important,
ModulePlacement,
PassageConnection,
RoomGeneration,
RequirementResolution,
PuzzleFlow
}
public class Logger : MonoBehaviour
{
public static Logger DefaultLogger
{
get
{
if (_foundLogger == null)
{
_foundLogger = FindObjectOfType<Logger>();
}
return _foundLogger;
}
}
private static Logger _foundLogger;
public bool loggingEnabled;
public List<LogType> typeFilter;
public static void Log(string message, LogType type = LogType.Important)
{
if (DefaultLogger.loggingEnabled && DefaultLogger.typeFilter.Contains(type))
{
Debug.Log($"<b>[{type}]</b> {message}");
}
}
}
}