Files
modular-vr/Assets/Station46/Runtime/Puzzle A/SymbolButton.cs
2023-03-22 07:54:00 +01:00

13 lines
357 B
C#

using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
/// <summary>
/// A <see cref="HoloButton"/> that includes the number of its assigned symbol.
/// </summary>
public class SymbolButton : HoloButton
{
[Tooltip("The number of the symbol assigned to this button.")]
public int symbolNumber;
}
}