Files
modular-vr/Assets/Engine/Runtime/Requirements/LockOrientation.cs
2022-12-29 16:16:49 +01:00

22 lines
691 B
C#

using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
/// <summary>
/// This requirement forces a specific orientation.
/// </summary>
[CreateAssetMenu(menuName = "Requirements/Lock Orientation")]
public class LockOrientation : PlacementRequirement
{
public Orientation orientation;
protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
{
candidates.RemoveAll(candidate => candidate.orientation != orientation);
return candidates;
}
}
}