31 lines
748 B
C#
31 lines
748 B
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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{
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public class PersistedToggle : PersistedUI<bool>
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{
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[SerializeField] private Toggle toggle;
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protected override void Start()
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{
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base.Start();
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toggle.onValueChanged.AddListener(value =>
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{
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Value = value;
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PlayerPrefs.SetInt(key, Convert.ToInt32(Value));
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PlayerPrefs.Save();
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});
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}
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protected override bool RetrieveValue() => PlayerPrefs.GetInt(key, Convert.ToInt32(defaultValue)) != 0;
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protected override void DisplayValue()
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{
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toggle.isOn = Value;
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}
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}
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} |