Files
modular-vr/Assets/Engine/Runtime/UI/PauseButton.cs
2023-05-14 21:22:58 +02:00

22 lines
598 B
C#

using NaughtyAttributes;
using UnityEngine;
using UnityEngine.UI;
namespace EscapeRoomEngine.Engine.Runtime.UI
{
/// <summary>
/// This component is responsible to change the icon of the pause button depending on the game state.
/// </summary>
public class PauseButton : MonoBehaviour
{
[BoxGroup("Internal")] [SerializeField]
private Image icon;
[BoxGroup("Internal")] [SerializeField]
private Sprite pauseIcon, resumeIcon;
public bool Paused
{
set => icon.sprite = value ? resumeIcon : pauseIcon;
}
}
}