46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement guarantees that the back side of the module is placed on the bottom row of an even-numbered space or on the top row of an odd-numbered space.
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/// </summary>
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[CreateAssetMenu(menuName = "Requirements/Place On Bottom Or Top Row Alternating")]
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public class PlaceOnBottomOrTopRowAlternating : PlacementRequirement
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{
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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if (!module.description.HasType(ModuleType.DoorExit))
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{
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throw new WrongTypeException(module.description.types[0], ModuleType.DoorExit);
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}
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var number = FindObjectsByType<DoorState>(FindObjectsInactive.Include, FindObjectsSortMode.None).Length;
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if (number / 2 % 2 == 0)
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{
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candidates.RemoveAll(candidate =>
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{
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var (left, right) = candidate.BackCorners;
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return !(left.z == 0 && right.z == 0);
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});
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}
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else
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{
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var sizeMinusOne = space.rrPlacement.size - Vector2Int.one;
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candidates.RemoveAll(candidate =>
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{
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var (left, right) = candidate.BackCorners;
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return !(left.z == sizeMinusOne.y && right.z == sizeMinusOne.y);
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});
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}
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return candidates;
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}
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}
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} |