Files
modular-vr/Assets/Engine/Runtime/Modules/PuzzleModule.cs
2022-11-20 12:52:22 +01:00

33 lines
850 B
C#

using System;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Modules
{
public class PuzzleModule : Module
{
internal PuzzleState PuzzleState
{
get
{
if (State is PuzzleState puzzleState)
{
return puzzleState;
}
throw new Exception("PuzzleModule must contain a PuzzleState");
}
}
internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description)
{
srDimensions.Size = Vector2Int.one; // TODO: larger modules
}
internal override void InstantiateModule(Transform parent)
{
base.InstantiateModule(parent);
space.room.AddPuzzle(this);
}
}
}