25 lines
843 B
C#
25 lines
843 B
C#
using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Requirements;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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{
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[CreateAssetMenu(menuName = "Modules/Generic Module")]
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public class ModuleDescription : ScriptableObject
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{
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public List<ModuleType> types = new();
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public ModuleState modulePrefab;
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[BoxGroup("Requirements")]
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public List<PreconditionRequirement> preconditionRequirements = new();
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[BoxGroup("Requirements")]
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public List<PlacementRequirement> placementRequirements = new();
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[BoxGroup("Requirements")]
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public List<OrientationRequirement> orientationRequirements = new();
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internal bool HasType(ModuleType type)
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{
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return types.Contains(type);
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}
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}
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} |