Files
modular-vr/Assets/Desert/Runtime/Puzzle A/SymbolButton.cs

43 lines
1.1 KiB
C#

using EscapeRoomEngine.Engine.Runtime;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
public class SymbolButton : Button
{
private static readonly int FresnelColor = Shader.PropertyToID("_FresnelColor");
private static readonly int Color = Shader.PropertyToID("_Color");
public int symbolNumber;
public EngineTheme theme;
[BoxGroup("Internal")] [Required] public MeshRenderer holoRenderer;
private Material _material;
private void Awake()
{
_material = holoRenderer.material;
}
protected override void Start()
{
base.Start();
ButtonEvent += (_, _) =>
{
var color = theme.puzzleColor;
if (!Active)
{
color = theme.solvedColor;
} else if (Pressed)
{
color = theme.activeColor;
}
_material.SetColor(FresnelColor, color);
_material.SetColor(Color, color);
};
}
}
}