Files
modular-vr/Assets/Escape Room Engine/Engine/Scripts/Modules/DoorModule.cs

26 lines
743 B
C#

using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public enum DoorType
{
Entrance = ModuleType.DoorEntrance, Exit = ModuleType.DoorExit
}
public class DoorModule : Module
{
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
public bool IsExit => IsType((ModuleType)DoorType.Exit);
internal DoorModule(DoorType type, Space space) : base(space)
{
types.Add((ModuleType)type);
srDimensions.Size = Vector2Int.one; // door always has size 1x1
}
public override string ToString()
{
return $"{(IsEntrance ? "Entrance" : IsExit ? "Exit" : "Unknown")} door";
}
}
}