Files
modular-vr/Assets/Escape Room Engine/Engine/Scripts/Modules/DoorModule.cs
2022-11-04 09:46:00 +01:00

28 lines
838 B
C#

using System;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public enum DoorType
{
Entrance = ModuleType.DoorEntrance, Exit = ModuleType.DoorExit
}
[Serializable]
public class DoorModule : Module
{
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
public bool IsExit => IsType((ModuleType)DoorType.Exit);
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
{
_description.types.Add((ModuleType)description.doorType);
srDimensions.Size = Vector2Int.one; // door always has size 1x1
}
public override string ToString()
{
return $"{(IsEntrance ? "Entrance" : IsExit ? "Exit" : "Unknown")} door";
}
}
}