44 lines
934 B
C#
44 lines
934 B
C#
using UnityEngine;
|
|
|
|
namespace Escape_Room_Engine.Engine.Scripts
|
|
{
|
|
public struct Dimensions
|
|
{
|
|
internal Dimensions(int width, int length, int x, int z)
|
|
{
|
|
this.width = width;
|
|
this.length = length;
|
|
this.x = x;
|
|
this.z = z;
|
|
}
|
|
|
|
public int width;
|
|
public int length;
|
|
public int x;
|
|
public int z;
|
|
|
|
public Vector2Int Position
|
|
{
|
|
get => new(x, z);
|
|
set
|
|
{
|
|
x = value.x;
|
|
z = value.y;
|
|
}
|
|
}
|
|
|
|
public Vector2Int Size
|
|
{
|
|
get => new(width, length);
|
|
set
|
|
{
|
|
width = value.x;
|
|
length = value.y;
|
|
}
|
|
}
|
|
|
|
public int Area => width * length;
|
|
|
|
public override string ToString() => $"({width}, {length}) at ({x}, {z})";
|
|
}
|
|
} |