35 lines
997 B
C#
35 lines
997 B
C#
using Station46.Modules.Holes.Scripts;
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using Station46.Scripts;
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using UnityEngine;
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namespace Station46.Modules.Hoop.Scripts
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{
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[RequireComponent(typeof(Animator))]
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public class ButtonHoop : Hole
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{
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private static readonly int PressedHash = Animator.StringToHash("Pressed");
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private Animator _animator;
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protected override void Start()
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{
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base.Start();
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_animator = GetComponent<Animator>();
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ButtonEvent += (_, type) =>
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{
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// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
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switch (type)
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{
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case ButtonEventType.Pressed:
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_animator.SetBool(PressedHash, true);
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break;
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case ButtonEventType.Released:
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_animator.SetBool(PressedHash, false);
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break;
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}
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};
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}
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}
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} |