57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using Escape_Room_Engine.Engine.Scripts.Utilities;
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using UnityEngine;
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using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
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using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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public enum PuzzleEventType
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{
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Reset, Solved
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}
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public delegate void PuzzleEventHandler(PuzzleModule source, PuzzleEventType e);
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public class PuzzleModule : Module
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{
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internal event PuzzleEventHandler PuzzleEvent;
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internal bool Solved
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{
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get => _solved;
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private set
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{
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var type =
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!_solved && value ? Some<PuzzleEventType>.Of(PuzzleEventType.Solved)
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: _solved && value ? Some<PuzzleEventType>.Of(PuzzleEventType.Reset)
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: None<PuzzleEventType>.New();
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_solved = value;
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type.Match(some: OnPuzzleEvent);
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}
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}
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private bool _solved;
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internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description)
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{
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srDimensions.Size = Vector2Int.one; // TODO: larger modules
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}
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protected virtual void OnPuzzleEvent(PuzzleEventType type)
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{
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Logger.Log($"{this} has been {type}", LogType.PuzzleFlow);
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PuzzleEvent?.Invoke(this, type);
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}
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public void Solve()
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{
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Solved = true;
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}
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public override string ToString()
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{
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return $"Puzzle module ({(Solved ? "" : "not ")}solved)";
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}
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}
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} |