Files
modular-vr/Assets/Escape Room Engine/Engine/Scripts/EngineConfiguration.cs

35 lines
1.1 KiB
C#

using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Modules;
using NaughtyAttributes;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts
{
[CreateAssetMenu(menuName = "Engine Config")]
public class EngineConfiguration : ScriptableObject
{
[BoxGroup("Size")]
[Tooltip("The minimum size that should be allowed for rooms.")]
public Vector2Int minRoomSize;
[BoxGroup("Size")]
[Tooltip("The size of the physical play space available to the engine.")]
public Vector2Int playSpace;
[BoxGroup("Doors")]
[Required]
public DoorModuleDescription spawnDoor;
[BoxGroup("Doors")]
[ValidateInput("IsNotEmpty", "At least one exit door type is required")]
public List<DoorModuleDescription> exitDoorTypes;
[BoxGroup("Puzzles")]
[MinMaxSlider(0, 10)] public Vector2Int puzzleCount;
[BoxGroup("Puzzles")]
public List<PuzzleModuleDescription> puzzleTypes;
public ModuleDescription genericModule;
}
}