Files
modular-vr/Assets/Engine/Runtime/Modules/StatePuzzle.cs

81 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Modules
{
public class StatePuzzle : PuzzleState
{
[BoxGroup("State Puzzle")]
[SerializeField]
protected List<int> states, solution;
[BoxGroup("Step Puzzle")]
[SerializeField]
[ValidateInput("CorrectStateCount", "States count must be equal to the number of states and the length of the solution.")]
[Min(0)]
protected int stateCount;
[BoxGroup("State Puzzle")]
[ProgressBar("Correct States", "stateCount", EColor.Orange)]
public int correctStates;
private List<int> _initialStates;
private void Awake()
{
_initialStates = states;
}
protected virtual void Start()
{
PuzzleEvent += (_, type) =>
{
switch (type)
{
case PuzzleEventType.Restarted:
states = _initialStates;
break;
case PuzzleEventType.Solved:
states = solution;
break;
case PuzzleEventType.WrongInput:
break;
default:
throw new ArgumentOutOfRangeException(nameof(type), type, null);
}
};
}
public void SetState(int index, int value)
{
if (index >= 0 && index < stateCount)
{
states[index] = value;
StatesUpdate();
}
}
protected virtual void StatesUpdate()
{
correctStates = 0;
for (var i = 0; i < stateCount; i++)
{
if (states[i] == solution[i])
{
correctStates++;
}
}
if (correctStates == stateCount && correctStates > 0)
{
Solve();
}
}
[UsedImplicitly]
private bool CorrectStateCount(int count) =>
states != null && count == states.Count &&
solution != null && count == solution.Count;
}
}