27 lines
753 B
C#
27 lines
753 B
C#
using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
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{
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public class PuzzleB : StatePuzzle
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{
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[ValidateInput("CorrectRotatorCount")]
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public List<Transform> rotators;
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protected override void StatesUpdate()
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{
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base.StatesUpdate();
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for (var i = 0; i < stateCount; i++)
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{
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rotators[i].localRotation = Quaternion.AngleAxis(states[i], Vector3.up);
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}
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}
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[UsedImplicitly]
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private bool CorrectRotatorCount(List<Transform> list) => list != null && list.Count == stateCount;
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}
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} |