Files
modular-vr/Assets/Portal/Runtime/PortalDriver.cs
2022-12-07 15:41:00 +01:00

97 lines
3.3 KiB
C#

using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace EscapeRoomEngine.Portal.Runtime
{
[RequireComponent(typeof(Collider), typeof(Rigidbody))]
public class PortalDriver : MonoBehaviour
{
/// <summary>
/// The object that will be transported through the portal. Usually either this object or a parent offset object.
/// If left empty, it will default to this object.
/// </summary>
public Transform traveller;
/// <summary>
/// Whether this portal driver has a clone mirroring it at other portals. Disable this for the player.
/// </summary>
public bool hasClone = true;
/// <summary>
/// Whether this portal driver is the player. Used by portals to tell when the player has passed to another space.
/// </summary>
public bool player;
/// <summary>
/// The side of the portal this became tracked on.
/// </summary>
[HideInInspector] public int entrySide;
/// <summary>
/// The clone that is used to mirror this portal driver at another portal.
/// </summary>
[HideInInspector] public PortalDriverClone clone;
private Rigidbody _rigidbody;
private void Awake()
{
// check whether the traveller is set
if (!traveller) traveller = transform;
// get the rigidbody if there is one
_rigidbody = GetComponent<Rigidbody>();
}
protected void Start()
{
if (hasClone)
{
clone = PortalDriverClone.Create(this);
}
}
private void Update()
{
if (hasClone && clone.gameObject.activeSelf)
{
clone.UpdatePosition(transform);
}
}
public void EnableClone(Portal at)
{
if (hasClone)
{
Logger.Log($"Enabled {clone} at {at}", LogType.Portals);
clone.portal = at;
clone.gameObject.SetActive(true);
}
}
public void DisableClone(Portal at)
{
if (hasClone && at.Equals(clone.portal)) // don't disable clones that are already at a different portal
{
Logger.Log($"Disabled {clone} at {clone.portal}", LogType.Portals);
clone.portal = null;
clone.gameObject.SetActive(false);
}
}
public void Teleport(Portal from, Portal to)
{
Logger.Log($"Teleported {this} from {from} to {to}", LogType.Portals);
var m = to.portalTransform.localToWorldMatrix * Portal.HalfRotation *
from.portalTransform.worldToLocalMatrix * traveller.localToWorldMatrix;
traveller.SetPositionAndRotation(m.GetPosition(), m.rotation);
if (_rigidbody && !_rigidbody.isKinematic)
{
_rigidbody.velocity = to.portalTransform.TransformDirection(
Portal.HalfRotation.rotation * from.portalTransform.InverseTransformDirection(_rigidbody.velocity));
}
}
}
}