153 lines
6.1 KiB
C#
153 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Portal.Runtime
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{
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/// <summary>
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/// The portal is a specific type of <see cref="DoorState"/> for seamless transitions between spaces.
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/// </summary>
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public class Portal : DoorState
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{
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private static readonly int PortalNumberProperty = Shader.PropertyToID("_PortalNumber");
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public static readonly Matrix4x4 HalfRotation = Matrix4x4.Rotate(Quaternion.Euler(0, 180, 0));
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private static int _portalCounter = 1;
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/// <summary>
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/// The portal that is connected with this one.
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/// </summary>
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public Portal linkedPortal;
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/// <summary>
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/// The minimum near clip plane distance to be used when calculating the oblique clip plane.
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/// </summary>
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public float minNearClipPlane = 0.0001f;
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/// <summary>
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/// The meshes where the portal will draw its stencil and depth.
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/// </summary>
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[BoxGroup("Internal")] [SerializeField]
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private MeshRenderer screen;
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/// <summary>
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/// The transform marking the edge of the portal plane.
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/// </summary>
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[BoxGroup("Internal")] public Transform portalTransform;
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/// <summary>
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/// Whether this portal is connected is determined by whether the reference to its linked portal is set.
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/// </summary>
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internal bool Connected => linkedPortal != null;
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[ShowNativeProperty] internal int PortalNumber { get; private set; }
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internal readonly List<PortalDriver> closePortalDrivers = new();
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protected virtual void Awake()
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{
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PortalNumber = _portalCounter++;
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screen.material.SetInt(PortalNumberProperty, PortalNumber);
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DoorEvent += (_, type) =>
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{
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// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
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switch (type)
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{
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case DoorEventType.Connected:
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linkedPortal = FromDoorState(Module.ConnectedDoorState);
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screen.gameObject.SetActive(true);
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break;
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case DoorEventType.Locked:
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screen.gameObject.SetActive(false);
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linkedPortal = null;
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break;
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}
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};
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}
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private void FixedUpdate()
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{
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if (Connected)
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{
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for (var i = 0; i < closePortalDrivers.Count; i++)
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{
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var portalDriver = closePortalDrivers[i];
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if (portalDriver.entrySide < 0 && CalculateSide(portalDriver.transform) >= 0) // must have entered from the front and exited the back
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{
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StopTrackingDriver(portalDriver);
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linkedPortal.StartTrackingDriver(portalDriver, -1);
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portalDriver.Teleport(this, linkedPortal);
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if (portalDriver.player)
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{
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linkedPortal.ExitFrom();
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}
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i--; // decrease the loop counter because the list is one element smaller now
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}
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}
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}
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}
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public Camera SetUpCamera(Camera playerCamera)
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{
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// place camera
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var m = portalTransform.localToWorldMatrix * HalfRotation *
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linkedPortal.portalTransform.worldToLocalMatrix * playerCamera.transform.localToWorldMatrix;
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playerCamera.transform.SetPositionAndRotation(m.GetPosition(), m.rotation);
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// set camera clip plane to portal (otherwise the wall behind the portal would be rendered)
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// calculating the clip plane: https://computergraphics.stackexchange.com/a/1506
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// clip plane normal
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var n = -portalTransform.forward;
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// clip plane in world space
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var portalPlane = new Plane(n, portalTransform.position);
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if (-portalPlane.GetDistanceToPoint(playerCamera.transform.position) >= minNearClipPlane)
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{
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// vector format clip plane in camera space
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var clipPlane = playerCamera.worldToCameraMatrix.inverse.transpose *
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new Vector4(n.x, n.y, n.z, portalPlane.distance);
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// only adjust the near clip plane if it doesn't intersect with the camera
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playerCamera.projectionMatrix = playerCamera.CalculateObliqueMatrix(clipPlane);
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}
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return playerCamera;
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}
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/// <summary>
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/// Begin tracking a portal driver that came close to this portal and might need to be teleported.
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/// </summary>
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internal void StartTrackingDriver(PortalDriver portalDriver, int entrySide)
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{
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closePortalDrivers.Add(portalDriver);
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portalDriver.EnableClone(linkedPortal);
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portalDriver.entrySide = entrySide;
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}
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/// <summary>
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/// End tracking a portal driver that distanced itself from this portal or was teleported to the linked portal.
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/// </summary>
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internal void StopTrackingDriver(PortalDriver portalDriver)
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{
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closePortalDrivers.Remove(portalDriver);
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portalDriver.DisableClone(linkedPortal);
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}
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/// <summary>
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/// Calculate which side of the portal plane a transform is.
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/// </summary>
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internal int CalculateSide(Transform portalDriverTransform)
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{
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return Math.Sign(Vector3.Dot(portalTransform.forward, portalDriverTransform.position - portalTransform.position));
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}
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private static Portal FromDoorState(DoorState state)
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{
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if (state is Portal portal)
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{
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return portal;
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}
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throw new WrongTypeException(typeof(Portal), state.GetType(), typeof(DoorState));
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}
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}
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}
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