Files
modular-vr/Assets/Engine/Runtime/UI/PauseButton.cs
2022-12-14 16:50:42 +01:00

19 lines
455 B
C#

using NaughtyAttributes;
using UnityEngine;
using UnityEngine.UI;
namespace EscapeRoomEngine.Engine.Runtime.UI
{
public class PauseButton : MonoBehaviour
{
[BoxGroup("Internal")] [SerializeField]
private Image icon;
[BoxGroup("Internal")] [SerializeField]
private Sprite pauseIcon, resumeIcon;
public bool Paused
{
set => icon.sprite = value ? resumeIcon : pauseIcon;
}
}
}