Files
modular-vr/Assets/Engine/Runtime/Measurements/PuzzleStorage.cs
2022-12-15 23:29:02 +01:00

107 lines
3.0 KiB
C#

using EscapeRoomEngine.Engine.Runtime.Modules;
using Realms;
using UnityEngine;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace EscapeRoomEngine.Engine.Runtime.Measurements
{
public class PuzzleStorage : MonoBehaviour
{
private const int SchemaVersion = 1;
public static PuzzleStorage Instance { get; private set; }
[SerializeField]
private string databasePath = "measurements.realm";
private Realm _realm;
private void OnEnable()
{
var config = new RealmConfiguration
{
SchemaVersion = SchemaVersion,
MigrationCallback = (migration, oldSchemaVersion) =>
{
if (oldSchemaVersion < 1)
{
// migration from version 0 to 1
}
Logger.Log($"Migrated database to version {SchemaVersion}", LogType.Measuring);
}
};
_realm = Realm.GetInstance(config.ConfigWithPath(databasePath));
}
private void Awake()
{
Instance = this;
}
private void Start()
{
Logger.Log($"Using realm database at {_realm.Config.DatabasePath}", LogType.Measuring);
}
private void OnDisable()
{
_realm?.Dispose();
}
#region Session
public void EndSession(Session session, float time)
{
session.Time = time;
_realm.Write(() => _realm.Add(session));
}
#endregion
#region Puzzles
private Puzzle New(PuzzleModuleDescription puzzle)
{
Puzzle created = null;
_realm.Write(() => created = _realm.Add(new Puzzle(puzzle)));
return created;
}
private Puzzle LoadOrNew(PuzzleModuleDescription puzzle) => _realm.Find<Puzzle>(puzzle.Id) ?? New(puzzle);
public Puzzle Load(PuzzleModuleDescription puzzle) => _realm.Find<Puzzle>(puzzle.Id);
public void Delete(PuzzleModuleDescription puzzle)
{
var found = Load(puzzle);
if (found != null)
{
_realm.Write(() => _realm.Remove(found));
}
}
public void EndMeasurement(Session session, PuzzleModuleDescription puzzle, PuzzleMeasurement measurement)
{
var found = LoadOrNew(puzzle);
_realm.Write(() =>
{
measurement.TimeSolved = Time.time;
found.Measurements.Add(measurement);
// add solved puzzle to session
session.PuzzlesSolved.Add(found);
// add time percentile to session
session.Percentiles.Add(found.Distribution.Cumulative(measurement.Time));
});
}
#endregion
}
}