Files
modular-vr/Assets/Desert/Runtime/Puzzle A/Terminal.cs
2022-11-21 11:41:06 +01:00

84 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
[RequireComponent(typeof(Animator))]
public class Terminal : PuzzleState
{
private static readonly int LightFlash = Animator.StringToHash("Light Flash");
[BoxGroup("Internal")] [Required] public Emission terminalLight;
[BoxGroup("Internal")] public List<SymbolButton> symbols;
private Animator _animator;
private Ball _ball;
private void Awake()
{
_animator = GetComponent<Animator>();
}
private void Start()
{
PuzzleEvent += (_, type) =>
{
switch (type)
{
case PuzzleEventType.Restarted:
_ball.ringLight.color = theme.puzzleColor;
terminalLight.color = theme.puzzleColor;
symbols.ForEach(symbol => symbol.Enable());
_ball.ring.Solved = false;
break;
case PuzzleEventType.Solved:
_ball.ringLight.color = theme.solvedColor;
terminalLight.color = theme.solvedColor;
symbols.ForEach(symbol => symbol.Disable());
_ball.ring.Solved = true;
break;
case PuzzleEventType.WrongInput:
_animator.SetTrigger(LightFlash);
break;
default:
throw new ArgumentOutOfRangeException(nameof(type), type, null);
}
};
}
public override void SetModule(Module module)
{
base.SetModule(module);
var firstRelatedModule = Module.relatedModules[0];
if (firstRelatedModule.State is Ball ball)
{
_ball = ball;
}
else
{
throw new EngineException("Terminal was not assigned a related Ball.");
}
TurnOnLights();
}
// required in animation
internal void TurnOnLights()
{
terminalLight.active = true;
_ball.ringLight.active = true;
}
// required in animation
internal void TurnOffLights()
{
terminalLight.active = false;
_ball.ringLight.active = false;
}
}
}