Files
modular-vr/Assets/Engine/Runtime/UI/PersistedUI.cs

21 lines
466 B
C#

using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.UI
{
public abstract class PersistedUI<T> : MonoBehaviour
{
public string key;
public T defaultValue;
public T Value { get; protected set; }
protected virtual void Start()
{
Value = RetrieveValue();
DisplayValue();
}
protected abstract T RetrieveValue();
protected abstract void DisplayValue();
}
}