30 lines
999 B
C#
30 lines
999 B
C#
using EscapeRoomEngine.Engine.Runtime.Utilities;
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using Realms;
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namespace EscapeRoomEngine.Engine.Runtime.Measurements
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{
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/// <summary>
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/// A single measurement, consisting of when a puzzle was started and solved, stored in the database.
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/// </summary>
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public class PuzzleMeasurement : EmbeddedObject
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{
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/// <summary>
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/// The relative time since the engine was initialised of when this puzzle was started.
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/// </summary>
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public float TimeStarted { get; set; }
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/// <summary>
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/// The relative time since the engine was initialised of when this puzzle was solved.
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/// </summary>
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public float TimeSolved { get; set; }
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/// <summary>
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/// The total time taken to solve this puzzle during this measurement.
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/// </summary>
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public float Time => TimeSolved - TimeStarted;
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public override string ToString()
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{
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return $"{Time.ToTimeSpan():m':'ss}";
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}
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}
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} |