Files
modular-vr/Assets/Engine/Runtime/Requirements/PreconditionRequirement.cs
2022-12-29 16:16:49 +01:00

40 lines
1.5 KiB
C#

using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
/// <summary>
/// The main class any precondition requirement inherits from. To place a module, each precondition requirement must return the true-set.
/// </summary>
public abstract class PreconditionRequirement : Requirement<bool>
{
private static readonly List<bool> TrueSet = new(new[] { true });
protected abstract override List<bool> FilterCandidates(List<bool> candidates, Module module, Space space);
public static bool CheckPreconditions(Module module, Space space)
{
if (module.description.preconditionRequirements.Count == 0)
{
// don't evaluate requirements if there are none
return true;
}
var preconditionsMet = Candidates(
TrueSet,
module.description.preconditionRequirements,
module, space)
.Contains(true);
Logger.Log(
preconditionsMet
? $"Preconditions for {module} satisfied"
: $"Could not satisfy preconditions for {module}",
LogType.RequirementResolution);
return preconditionsMet;
}
}
}