Files
modular-vr/Assets/Escape Room Engine/Portal/PortalDriver.cs

53 lines
1.8 KiB
C#

using System;
using UnityEngine;
namespace Escape_Room_Engine.Portal
{
[RequireComponent(typeof(Collider), typeof(Rigidbody))]
public class PortalDriver : MonoBehaviour
{
/// <summary>
/// The object that will be transported through the portal. Usually either this object or a parent offset object.
/// If left empty, it will default to this object.
/// </summary>
[SerializeField] private Transform traveller;
/// <summary>
/// The side of the portal this became tracked on.
/// </summary>
[HideInInspector] public int entrySide;
/// <summary>
/// A reference to the collider of this portal driver.
/// </summary>
public Collider Collider { get; private set; }
private Rigidbody _rigidbody;
private void Awake()
{
// check whether the collider is set up correctly
Collider = GetComponent<Collider>();
if (Collider.isTrigger) throw new Exception("Collider must not be a trigger.");
// check whether the traveller is set
if (!traveller) traveller = transform;
// get the rigidbody if there is one
_rigidbody = GetComponent<Rigidbody>();
}
public void Teleport(Portal from, Portal to)
{
var m = to.transform.localToWorldMatrix * Portal.HalfRotation * from.transform.worldToLocalMatrix *
traveller.localToWorldMatrix;
traveller.transform.SetPositionAndRotation(m.GetPosition(), m.rotation);
if (_rigidbody)
{
_rigidbody.velocity = to.transform.TransformDirection(
Portal.HalfRotation.rotation * from.transform.InverseTransformDirection(_rigidbody.velocity));
}
}
}
}