43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using NaughtyAttributes;
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using UnityEngine;
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namespace Station46.Runtime
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{
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/// <summary>
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/// A holographic <see cref="Button"/> that changes its colour when it is pressed.
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/// </summary>
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public class HoloButton : Button
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{
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private static readonly int FresnelColor = Shader.PropertyToID("_FresnelColor");
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private static readonly int Color = Shader.PropertyToID("_Color");
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[BoxGroup("Internal")] [Required] public MeshRenderer holoRenderer;
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private Material _material;
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private void Awake()
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{
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_material = holoRenderer.material;
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}
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protected override void Start()
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{
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base.Start();
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ButtonEvent += (_, _) =>
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{
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var color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.puzzleColor;
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if (!Active)
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{
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color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.solvedColor;
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} else if (Pressed)
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{
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color = EscapeRoomEngine.Engine.Runtime.Engine.Theme.activeColor;
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}
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_material.SetColor(FresnelColor, color.hdr);
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_material.SetColor(Color, color.hdr);
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};
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}
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}
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} |