Files
modular-vr/Assets/Station46/Runtime/Puzzle A/SymbolButton.cs

13 lines
360 B
C#

using UnityEngine;
namespace EscapeRoomEngine.Station46.Runtime.Puzzle_A
{
/// <summary>
/// A <see cref="HoloButton"/> that includes the number of its assigned symbol.
/// </summary>
public class SymbolButton : HoloButton
{
[Tooltip("The number of the symbol assigned to this button.")]
public int symbolNumber;
}
}