Files
modular-vr/Assets/Desert/Runtime/Dispenser/DispenserLights.cs

39 lines
1.2 KiB
C#

using System;
using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Dispenser
{
[Serializable]
public struct DispenserLightRow
{
public bool[] lights;
}
public class DispenserLights : MonoBehaviour
{
[SerializeField]
private DispenserLightRow[] lights;
[BoxGroup("Internal")] [SerializeField]
private GameObject lightPrefab;
[BoxGroup("Internal")] [SerializeField]
private Vector2Int gridDimensions;
[BoxGroup("Internal")] [SerializeField]
private Vector2 lightOffset;
private void Start()
{
var position = transform.localPosition;
for (var y = 0; y < gridDimensions.y; y++)
{
var row = lights[y].lights;
for (var x = 0; x < gridDimensions.x; x++)
{
var instance = Instantiate(lightPrefab, transform, false);
instance.transform.localPosition = new Vector3(-x * lightOffset.x, 0, y * lightOffset.y);
instance.GetComponent<Emission>().active = row[x];
}
}
}
}
}