Files
modular-vr/Assets/Engine/Runtime/UI/PersistedSlider.cs

35 lines
861 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace EscapeRoomEngine.Engine.Runtime.UI
{
public class PersistedSlider : PersistedUI<int>
{
[SerializeField] private Slider slider;
[SerializeField] private Text label;
protected override void Start()
{
base.Start();
slider.wholeNumbers = true;
slider.onValueChanged.AddListener(value =>
{
Value = (int) value;
DisplayValue();
PlayerPrefs.SetInt(key, Value);
PlayerPrefs.Save();
});
}
protected override int RetrieveValue() => PlayerPrefs.GetInt(key, defaultValue);
protected override void DisplayValue()
{
slider.value = Value;
label.text = Value.ToString();
}
}
}