Files
modular-vr/Assets/Desert/Runtime/Emission.cs
2022-11-22 00:10:26 +01:00

61 lines
1.5 KiB
C#

using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime
{
public class Emission : MonoBehaviour
{
private static readonly int EmissionColorNameID = Shader.PropertyToID("_EmissionColor");
internal bool active;
[ColorUsage(false, true)] public Color color;
[BoxGroup("Internal")] [Required] public MeshRenderer emissionRenderer;
private bool _previousActive;
private Color _previousColor;
private Material _material;
private void Awake()
{
_material = emissionRenderer.material;
}
private void Start()
{
ChangedToggle();
ChangedColor();
}
private void Update()
{
if (_previousActive != active)
{
ChangedToggle();
_previousActive = active;
}
if (!_previousColor.Equals(color))
{
ChangedColor();
_previousColor = color;
}
}
private void ChangedToggle()
{
if (active)
{
_material.EnableKeyword("_EMISSION");
}
else
{
_material.DisableKeyword("_EMISSION");
}
}
private void ChangedColor()
{
_material.SetColor(EmissionColorNameID, color);
}
}
}