Files
modular-vr/Assets/Engine/Runtime/Intro.cs
2023-05-14 21:22:58 +02:00

22 lines
512 B
C#

using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime
{
public class Intro : MonoBehaviour
{
[BoxGroup("Internal")] [SerializeField] private AudioSource _sphereAudio;
public void Place(Transform placement)
{
var t = transform;
t.position = placement.position;
t.rotation = placement.rotation;
}
public void StartTalking()
{
_sphereAudio.Play();
}
}
}