Files
modular-vr/Assets/Desert/Runtime/Puzzle A/Crystal.cs
2022-11-20 12:52:22 +01:00

33 lines
674 B
C#

using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
[RequireComponent(typeof(Emission))]
public class Crystal : MonoBehaviour
{
[Required] public Light crystalLight;
public bool Active
{
get => _emission.active;
set
{
_emission.active = value;
crystalLight.enabled = value;
}
}
private Emission _emission;
private void Awake()
{
_emission = GetComponent<Emission>();
}
private void Start()
{
Active = false;
}
}
}