Files
modular-vr/Assets/Station46/Modules/Laser/Scripts/LaserEmitter.cs
2023-04-06 15:21:23 +02:00

20 lines
452 B
C#

using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Modules.State;
using UnityEngine;
namespace Station46.Modules.Laser.Scripts
{
[RequireComponent(typeof(Laser))]
public class LaserEmitter : ModuleState
{
protected Laser laser;
protected virtual void Awake()
{
laser = GetComponent<Laser>();
}
public override void SetModule(Module module) {}
}
}