Files
2023-04-12 16:03:10 +02:00

43 lines
1.2 KiB
C#

using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Modules.State;
using Station46.Modules.Holes.Scripts;
using Station46.Scripts;
using UnityEngine;
namespace Station46.Modules.Hoop.Scripts
{
[RequireComponent(typeof(Animator), typeof(Hole))]
public class ButtonHoop : ModuleState
{
private static readonly int PressedHash = Animator.StringToHash("Pressed");
public Hole Button { get; private set; }
private Animator _animator;
private void Awake()
{
_animator = GetComponent<Animator>();
Button = GetComponent<Hole>();
}
private void Start()
{
Button.ButtonEvent += (_, type) =>
{
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
switch (type)
{
case ButtonEventType.Pressed:
_animator.SetBool(PressedHash, true);
break;
case ButtonEventType.Released:
_animator.SetBool(PressedHash, false);
break;
}
};
}
public override void SetModule(Module module) {}
}
}