12 lines
332 B
C#
12 lines
332 B
C#
using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Environment
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{
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[CreateAssetMenu(menuName = "Environment/Room", order = 0)]
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public class RoomEnvironment : ScriptableObject
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{
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[Required] public AmbienceClip ambience;
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[Required] public GameObject environment;
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}
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} |