Files
modular-vr/Assets/Engine/Runtime/Environment/RoomEnvironment.cs
2023-05-15 14:04:09 +02:00

12 lines
332 B
C#

using NaughtyAttributes;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Environment
{
[CreateAssetMenu(menuName = "Environment/Room", order = 0)]
public class RoomEnvironment : ScriptableObject
{
[Required] public AmbienceClip ambience;
[Required] public GameObject environment;
}
}