Files
2022-12-29 16:16:49 +01:00

39 lines
1.0 KiB
C#

using EscapeRoomEngine.Engine.Runtime.Modules;
using NaughtyAttributes;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
/// <summary>
/// The main component for the symbol ball module.
/// </summary>
public class Ball : ModuleState
{
[BoxGroup("Internal")] [Required]
public Emission statusLight;
[BoxGroup("Internal")] [Required]
public Ring ring;
public bool StatusLight
{
set => statusLight.active = value;
}
public bool Active
{
set
{
statusLight.color = value ?
Engine.Runtime.Engine.Theme.puzzleColor.hdr
: Engine.Runtime.Engine.Theme.solvedColor.hdr;
ring.rotating = value;
if (!value)
{
ring.crystal.Active = false;
ring.symbols.ForEach(symbol => symbol.Active = false);
}
}
}
public override void SetModule(Module module) {}
}
}