using UnityEditor; using UnityEngine; namespace EscapeRoomEngine.Engine.Runtime.Utilities { /// /// This component disables a certain game object from being selectable in the scene view. /// public class DisablePicking : MonoBehaviour { public GameObject objectToDisable; private void Start() { #if UNITY_EDITOR SceneVisibilityManager.instance.DisablePicking(objectToDisable, true); #endif } } }