# UnitOptionRow

optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (get)
haystackHuman: Particle System Renderer: Get Reflection Probe Usage
haystackProgrammer: ParticleSystemRenderer.reflectionProbeUsage (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.reflectionProbeUsage@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;reflectionProbeUsage
tag3: UnityEngine.ParticleSystemRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3d0ab2a2-6db5-4219-a79d-afa7300690a1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (set)
haystackHuman: Particle System Renderer: Set Reflection Probe Usage
haystackProgrammer: ParticleSystemRenderer.reflectionProbeUsage (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.reflectionProbeUsage@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;reflectionProbeUsage
tag3: UnityEngine.ParticleSystemRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Rendering.ReflectionProbeUsage
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"chainable":false,"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ReflectionProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"7b511206-6fe6-4f11-94a2-73ea4003155b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rendering Layer Mask
labelProgrammer: renderingLayerMask (get)
haystackHuman: Particle System Renderer: Get Rendering Layer Mask
haystackProgrammer: ParticleSystemRenderer.renderingLayerMask (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.renderingLayerMask@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;renderingLayerMask
tag3: UnityEngine.ParticleSystemRenderer;renderingLayerMask
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.UInt32
unit:
{"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"05834057-38cd-459b-acda-e78a57e3a507","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rendering Layer Mask
labelProgrammer: renderingLayerMask (set)
haystackHuman: Particle System Renderer: Set Rendering Layer Mask
haystackProgrammer: ParticleSystemRenderer.renderingLayerMask (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.renderingLayerMask@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;renderingLayerMask
tag3: UnityEngine.ParticleSystemRenderer;renderingLayerMask
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.UInt32
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"94e0247e-2888-4f60-a9ff-27e6839cb1a6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Renderer Priority
labelProgrammer: rendererPriority (get)
haystackHuman: Particle System Renderer: Get Renderer Priority
haystackProgrammer: ParticleSystemRenderer.rendererPriority (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.rendererPriority@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rendererPriority
tag3: UnityEngine.ParticleSystemRenderer;rendererPriority
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f54ad81c-3a53-4f12-9ffe-61b9bbb5fa45","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Renderer Priority
labelProgrammer: rendererPriority (set)
haystackHuman: Particle System Renderer: Set Renderer Priority
haystackProgrammer: ParticleSystemRenderer.rendererPriority (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.rendererPriority@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rendererPriority
tag3: UnityEngine.ParticleSystemRenderer;rendererPriority
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"acd8e3cc-0f06-4448-9466-047f42df58a9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Mode
labelProgrammer: rayTracingMode (get)
haystackHuman: Particle System Renderer: Get Ray Tracing Mode
haystackProgrammer: ParticleSystemRenderer.rayTracingMode (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.rayTracingMode@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rayTracingMode
tag3: UnityEngine.ParticleSystemRenderer;rayTracingMode
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1ee4f9e0-2803-4569-b4f1-04ee6983ca72","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Mode
labelProgrammer: rayTracingMode (set)
haystackHuman: Particle System Renderer: Set Ray Tracing Mode
haystackProgrammer: ParticleSystemRenderer.rayTracingMode (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.rayTracingMode@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;rayTracingMode
tag3: UnityEngine.ParticleSystemRenderer;rayTracingMode
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Experimental.Rendering.RayTracingMode
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"chainable":false,"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Experimental.Rendering.RayTracingMode"}},"position":{"x":0.0,"y":0.0},"guid":"dd451047-76e4-413b-aeb9-67e86c9b83e6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Particle System Renderer: Get Sorting Layer Name
haystackProgrammer: ParticleSystemRenderer.sortingLayerName (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingLayerName@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingLayerName
tag3: UnityEngine.ParticleSystemRenderer;sortingLayerName
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bd36e944-7f63-448d-9bba-81758e562a22","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Particle System Renderer: Set Sorting Layer Name
haystackProgrammer: ParticleSystemRenderer.sortingLayerName (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingLayerName@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingLayerName
tag3: UnityEngine.ParticleSystemRenderer;sortingLayerName
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"76683d1a-b875-4a4f-9873-970aefb5a6e1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Particle System Renderer: Get Sorting Layer ID
haystackProgrammer: ParticleSystemRenderer.sortingLayerID (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingLayerID@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingLayerID
tag3: UnityEngine.ParticleSystemRenderer;sortingLayerID
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7e2b8121-6408-455f-9aaf-e2acd6509cfd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Particle System Renderer: Set Sorting Layer ID
haystackProgrammer: ParticleSystemRenderer.sortingLayerID (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingLayerID@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingLayerID
tag3: UnityEngine.ParticleSystemRenderer;sortingLayerID
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"2eec203c-6834-4833-8d5f-999957c50c05","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Particle System Renderer: Get Sorting Order
haystackProgrammer: ParticleSystemRenderer.sortingOrder (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingOrder@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingOrder
tag3: UnityEngine.ParticleSystemRenderer;sortingOrder
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"78ed7f38-8df5-4b5e-9a70-f1b68a7cebe7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Particle System Renderer: Set Sorting Order
haystackProgrammer: ParticleSystemRenderer.sortingOrder (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.sortingOrder@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sortingOrder
tag3: UnityEngine.ParticleSystemRenderer;sortingOrder
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"7944634c-2995-4c68-ade5-c50f15315a6f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (get)
haystackHuman: Particle System Renderer: Get Allow Occlusion When Dynamic
haystackProgrammer: ParticleSystemRenderer.allowOcclusionWhenDynamic (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.allowOcclusionWhenDynamic@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.ParticleSystemRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"df013cad-ab09-4ff4-9af6-19a20a078c34","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (set)
haystackHuman: Particle System Renderer: Set Allow Occlusion When Dynamic
haystackProgrammer: ParticleSystemRenderer.allowOcclusionWhenDynamic (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.allowOcclusionWhenDynamic@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.ParticleSystemRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"68071fab-e868-4355-be0a-8347dfac9634","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Part Of Static Batch
labelProgrammer: isPartOfStaticBatch (get)
haystackHuman: Particle System Renderer: Is Part Of Static Batch
haystackProgrammer: ParticleSystemRenderer.isPartOfStaticBatch (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.isPartOfStaticBatch@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;isPartOfStaticBatch
tag3: UnityEngine.ParticleSystemRenderer;isPartOfStaticBatch
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPartOfStaticBatch","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bc7f4203-c1d4-4010-8490-81e8abecd6f0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World To Local Matrix
labelProgrammer: worldToLocalMatrix (get)
haystackHuman: Particle System Renderer: Get World To Local Matrix
haystackProgrammer: ParticleSystemRenderer.worldToLocalMatrix (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.worldToLocalMatrix@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;worldToLocalMatrix
tag3: UnityEngine.ParticleSystemRenderer;worldToLocalMatrix
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"worldToLocalMatrix","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ce44c59f-5627-4303-a61a-7eda123033b0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Particle System Renderer: Get Local To World Matrix
haystackProgrammer: ParticleSystemRenderer.localToWorldMatrix (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.localToWorldMatrix@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;localToWorldMatrix
tag3: UnityEngine.ParticleSystemRenderer;localToWorldMatrix
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"localToWorldMatrix","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c5f1dd29-089f-4204-a672-ff5ee2fc6b23","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (get)
haystackHuman: Particle System Renderer: Get Light Probe Proxy Volume Override
haystackProgrammer: ParticleSystemRenderer.lightProbeProxyVolumeOverride (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightProbeProxyVolumeOverride@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.ParticleSystemRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"27aee423-f7d5-449e-82b1-9fdbca4b5165","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (set)
haystackHuman: Particle System Renderer: Set Light Probe Proxy Volume Override
haystackProgrammer: ParticleSystemRenderer.lightProbeProxyVolumeOverride (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightProbeProxyVolumeOverride@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.ParticleSystemRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"c44b6f84-579b-4e44-a3e6-8e7fc7e51d9b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Anchor
labelProgrammer: probeAnchor (get)
haystackHuman: Particle System Renderer: Get Probe Anchor
haystackProgrammer: ParticleSystemRenderer.probeAnchor (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.probeAnchor@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;probeAnchor
tag3: UnityEngine.ParticleSystemRenderer;probeAnchor
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5ed69d8f-9f0f-47b1-b2b7-bd4967550d10","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Anchor
labelProgrammer: probeAnchor (set)
haystackHuman: Particle System Renderer: Set Probe Anchor
haystackProgrammer: ParticleSystemRenderer.probeAnchor (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.probeAnchor@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;probeAnchor
tag3: UnityEngine.ParticleSystemRenderer;probeAnchor
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"7f3dfa7c-19df-4dca-919d-cd2c7ad9de3b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Index
labelProgrammer: lightmapIndex (get)
haystackHuman: Particle System Renderer: Get Lightmap Index
haystackProgrammer: ParticleSystemRenderer.lightmapIndex (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightmapIndex@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightmapIndex
tag3: UnityEngine.ParticleSystemRenderer;lightmapIndex
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"80179a40-d565-4fb5-ae73-664f358d6c99","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Index
labelProgrammer: lightmapIndex (set)
haystackHuman: Particle System Renderer: Set Lightmap Index
haystackProgrammer: ParticleSystemRenderer.lightmapIndex (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightmapIndex@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightmapIndex
tag3: UnityEngine.ParticleSystemRenderer;lightmapIndex
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e1941a55-b9b5-4b28-8fbd-175b860655e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (get)
haystackHuman: Particle System Renderer: Get Realtime Lightmap Index
haystackProgrammer: ParticleSystemRenderer.realtimeLightmapIndex (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.realtimeLightmapIndex@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;realtimeLightmapIndex
tag3: UnityEngine.ParticleSystemRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"41013cb1-0ed4-49b5-91a9-47900ecd0da8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (set)
haystackHuman: Particle System Renderer: Set Realtime Lightmap Index
haystackProgrammer: ParticleSystemRenderer.realtimeLightmapIndex (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.realtimeLightmapIndex@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;realtimeLightmapIndex
tag3: UnityEngine.ParticleSystemRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0695f2d8-5c2c-4fdc-b692-ae0f00a43015","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (get)
haystackHuman: Particle System Renderer: Get Lightmap Scale Offset
haystackProgrammer: ParticleSystemRenderer.lightmapScaleOffset (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightmapScaleOffset@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightmapScaleOffset
tag3: UnityEngine.ParticleSystemRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"21a5e02a-ee9f-448f-8666-1875ff5368e0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (set)
haystackHuman: Particle System Renderer: Set Lightmap Scale Offset
haystackProgrammer: ParticleSystemRenderer.lightmapScaleOffset (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.lightmapScaleOffset@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;lightmapScaleOffset
tag3: UnityEngine.ParticleSystemRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"07c35171-fcdf-4008-952f-e70584f16130","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (get)
haystackHuman: Particle System Renderer: Get Realtime Lightmap Scale Offset
haystackProgrammer: ParticleSystemRenderer.realtimeLightmapScaleOffset (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.realtimeLightmapScaleOffset@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.ParticleSystemRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"48623095-282b-4325-925c-ed62877e9eb0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (set)
haystackHuman: Particle System Renderer: Set Realtime Lightmap Scale Offset
haystackProgrammer: ParticleSystemRenderer.realtimeLightmapScaleOffset (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.realtimeLightmapScaleOffset@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.ParticleSystemRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"abd7c0ec-cc70-42a9-806d-11fe342339f8","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Materials
labelProgrammer: materials (get)
haystackHuman: Particle System Renderer: Get Materials
haystackProgrammer: ParticleSystemRenderer.materials (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.materials@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;materials
tag3: UnityEngine.ParticleSystemRenderer;materials
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b486bf3e-ea2c-4fb0-b8c7-b8eee4a8d959","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Materials
labelProgrammer: materials (set)
haystackHuman: Particle System Renderer: Set Materials
haystackProgrammer: ParticleSystemRenderer.materials (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.materials@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;materials
tag3: UnityEngine.ParticleSystemRenderer;materials
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"cb1a73ac-aa61-4b7b-b067-c189015ab1fc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Material
labelProgrammer: material (get)
haystackHuman: Particle System Renderer: Get Material
haystackProgrammer: ParticleSystemRenderer.material (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.material@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;material
tag3: UnityEngine.ParticleSystemRenderer;material
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8c5421d9-f021-4ea7-a489-426dd3d49676","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Material
labelProgrammer: material (set)
haystackHuman: Particle System Renderer: Set Material
haystackProgrammer: ParticleSystemRenderer.material (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.material@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;material
tag3: UnityEngine.ParticleSystemRenderer;material
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"chainable":false,"member":{"name":"material","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"dedb2dea-9b03-49d5-9200-2e714481672b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Particle System Renderer: Get Shared Material
haystackProgrammer: ParticleSystemRenderer.sharedMaterial (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.sharedMaterial@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sharedMaterial
tag3: UnityEngine.ParticleSystemRenderer;sharedMaterial
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Material
unit:
{"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3d109c93-d0f2-413c-b986-4d204cf16003","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Particle System Renderer: Set Shared Material
haystackProgrammer: ParticleSystemRenderer.sharedMaterial (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.sharedMaterial@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sharedMaterial
tag3: UnityEngine.ParticleSystemRenderer;sharedMaterial
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
{"chainable":false,"member":{"name":"sharedMaterial","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"563c9749-6dcf-4aa5-8abc-78b519362d45","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Materials
labelProgrammer: sharedMaterials (get)
haystackHuman: Particle System Renderer: Get Shared Materials
haystackProgrammer: ParticleSystemRenderer.sharedMaterials (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.sharedMaterials@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sharedMaterials
tag3: UnityEngine.ParticleSystemRenderer;sharedMaterials
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bde8a463-87ef-4d81-96d5-7d63fa11eef5","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Materials
labelProgrammer: sharedMaterials (set)
haystackHuman: Particle System Renderer: Set Shared Materials
haystackProgrammer: ParticleSystemRenderer.sharedMaterials (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.sharedMaterials@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;sharedMaterials
tag3: UnityEngine.ParticleSystemRenderer;sharedMaterials
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ed608e88-cbb0-489e-bc1f-d61563e977b1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Particle System Renderer: Get Transform
haystackProgrammer: ParticleSystemRenderer.transform (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.transform@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"06341fb6-aec1-45c2-b183-e29003c00d0b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Particle System Renderer: Get Game Object
haystackProgrammer: ParticleSystemRenderer.gameObject (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.gameObject@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2a48aa15-f691-45e3-ac72-5b0fb5b2d23a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Particle System Renderer: Get Tag
haystackProgrammer: ParticleSystemRenderer.tag (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.tag@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"42b0d22a-630f-466d-81cc-8207aeec7646","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Particle System Renderer: Set Tag
haystackProgrammer: ParticleSystemRenderer.tag (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.tag@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"c06bc1a9-e0e4-4fc6-817b-33d4a078b835","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Particle System Renderer: Get Name
haystackProgrammer: ParticleSystemRenderer.name (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.name@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1b22ab70-e3ca-420e-b0f1-11364107e534","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Particle System Renderer: Set Name
haystackProgrammer: ParticleSystemRenderer.name (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.name@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ParticleSystemRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"8b158204-959f-484b-82dd-66d84682f505","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Particle System Renderer: Get Hide Flags
haystackProgrammer: ParticleSystemRenderer.hideFlags (get)
favoriteKey: UnityEngine.ParticleSystemRenderer.hideFlags@get
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ParticleSystemRenderer
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f94f6e7d-91c5-4dba-95a9-6c10624d47f6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Particle System Renderer: Set Hide Flags
haystackProgrammer: ParticleSystemRenderer.hideFlags (set)
favoriteKey: UnityEngine.ParticleSystemRenderer.hideFlags@set
tag1: UnityEngine.ParticleSystemRenderer
tag2: UnityEngine.ParticleSystemRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ParticleSystemRenderer|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemRenderer","targetTypeName":"UnityEngine.ParticleSystemRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"38a66b72-b3c8-4c94-a470-690e3620174a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find All ()
labelProgrammer: FindAll ()
haystackHuman: Particle System Force Field: Find All
haystackProgrammer: ParticleSystemForceField.FindAll
favoriteKey: UnityEngine.ParticleSystemForceField.FindAll()@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;FindAll;
tag3: UnityEngine.ParticleSystemForceField;FindAll;
valueOutputTypes: UnityEngine.ParticleSystemForceField[]
unit:
{"chainable":false,"member":{"name":"FindAll","parameterTypes":[],"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b378d275-263f-45b4-bc84-bd44570e9086","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Particle System Force Field: Get Component
haystackProgrammer: ParticleSystemForceField.GetComponent
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponent(System.Type)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponent","parameterTypes":["System.Type"],"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"009a38ac-7a75-4cc0-a76e-f90a1f9267b9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Particle System Force Field: Try Get Component
haystackProgrammer: ParticleSystemForceField.TryGetComponent
favoriteKey: UnityEngine.ParticleSystemForceField.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"TryGetComponent","parameterTypes":["System.Type","UnityEngine.Component&"],"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"%type":null},"position":{"x":0.0,"y":0.0},"guid":"69c00bb4-9f41-482c-a3cb-dcc1868143b8","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Particle System Force Field: Get Component
haystackProgrammer: ParticleSystemForceField.GetComponent
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponent(System.String)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.ParticleSystemForceField|System.String
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponent","parameterTypes":["System.String"],"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"%type":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"0244fa8c-6293-4583-9c5a-7937de2bdccc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Particle System Force Field: Get Component In Children
haystackProgrammer: ParticleSystemForceField.GetComponentInChildren
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"%t":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"92647837-e30c-4f61-bbdc-3b0d0e4dcf61","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Particle System Force Field: Get Component In Children
haystackProgrammer: ParticleSystemForceField.GetComponentInChildren
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type
valueOutputTypes: UnityEngine.Component
unit:
{"chainable":false,"member":{"name":"GetComponentInChildren","parameterTypes":["System.Type"],"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"%t":null},"position":{"x":0.0,"y":0.0},"guid":"8bfdea20-49ba-4b8e-9570-344906ecfb94","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Particle System Force Field: Get Components In Children
haystackProgrammer: ParticleSystemForceField.GetComponentsInChildren
favoriteKey: UnityEngine.ParticleSystemForceField.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Type|System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Length
labelProgrammer: length (set)
haystackHuman: Particle System Force Field: Set Length
haystackProgrammer: ParticleSystemForceField.length (set)
favoriteKey: UnityEngine.ParticleSystemForceField.length@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;length
tag3: UnityEngine.ParticleSystemForceField;length
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity Focus
labelProgrammer: gravityFocus (get)
haystackHuman: Particle System Force Field: Get Gravity Focus
haystackProgrammer: ParticleSystemForceField.gravityFocus (get)
favoriteKey: UnityEngine.ParticleSystemForceField.gravityFocus@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;gravityFocus
tag3: UnityEngine.ParticleSystemForceField;gravityFocus
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.Single
unit:
{"member":{"name":"gravityFocus","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"14513dc3-7078-46ee-b2ed-a13980ac7a9b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity Focus
labelProgrammer: gravityFocus (set)
haystackHuman: Particle System Force Field: Set Gravity Focus
haystackProgrammer: ParticleSystemForceField.gravityFocus (set)
favoriteKey: UnityEngine.ParticleSystemForceField.gravityFocus@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;gravityFocus
tag3: UnityEngine.ParticleSystemForceField;gravityFocus
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Single
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Randomness
labelProgrammer: rotationRandomness (get)
haystackHuman: Particle System Force Field: Get Rotation Randomness
haystackProgrammer: ParticleSystemForceField.rotationRandomness (get)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationRandomness@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationRandomness
tag3: UnityEngine.ParticleSystemForceField;rotationRandomness
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"rotationRandomness","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ced5d24a-4da6-4d61-aff0-623831ef8a97","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Randomness
labelProgrammer: rotationRandomness (set)
haystackHuman: Particle System Force Field: Set Rotation Randomness
haystackProgrammer: ParticleSystemForceField.rotationRandomness (set)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationRandomness@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationRandomness
tag3: UnityEngine.ParticleSystemForceField;rotationRandomness
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
{"chainable":false,"member":{"name":"rotationRandomness","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"$type":"UnityEngine.Vector2"}},"position":{"x":0.0,"y":0.0},"guid":"2e17979a-d3bc-4f53-b882-7a19f8d06e1e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Multiply Drag By Particle Size
labelProgrammer: multiplyDragByParticleSize (get)
haystackHuman: Particle System Force Field: Get Multiply Drag By Particle Size
haystackProgrammer: ParticleSystemForceField.multiplyDragByParticleSize (get)
favoriteKey: UnityEngine.ParticleSystemForceField.multiplyDragByParticleSize@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;multiplyDragByParticleSize
tag3: UnityEngine.ParticleSystemForceField;multiplyDragByParticleSize
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"multiplyDragByParticleSize","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eb5c423a-2884-40eb-9e25-8d7f8d6b5d30","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Multiply Drag By Particle Size
labelProgrammer: multiplyDragByParticleSize (set)
haystackHuman: Particle System Force Field: Set Multiply Drag By Particle Size
haystackProgrammer: ParticleSystemForceField.multiplyDragByParticleSize (set)
favoriteKey: UnityEngine.ParticleSystemForceField.multiplyDragByParticleSize@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;multiplyDragByParticleSize
tag3: UnityEngine.ParticleSystemForceField;multiplyDragByParticleSize
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"multiplyDragByParticleSize","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"341d9956-fb27-41c1-ae4b-75153884aab0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Multiply Drag By Particle Velocity
labelProgrammer: multiplyDragByParticleVelocity (get)
haystackHuman: Particle System Force Field: Get Multiply Drag By Particle Velocity
haystackProgrammer: ParticleSystemForceField.multiplyDragByParticleVelocity (get)
favoriteKey: UnityEngine.ParticleSystemForceField.multiplyDragByParticleVelocity@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;multiplyDragByParticleVelocity
tag3: UnityEngine.ParticleSystemForceField;multiplyDragByParticleVelocity
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"multiplyDragByParticleVelocity","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7811b545-9ac8-4edf-890a-addb769e9446","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Multiply Drag By Particle Velocity
labelProgrammer: multiplyDragByParticleVelocity (set)
haystackHuman: Particle System Force Field: Set Multiply Drag By Particle Velocity
haystackProgrammer: ParticleSystemForceField.multiplyDragByParticleVelocity (set)
favoriteKey: UnityEngine.ParticleSystemForceField.multiplyDragByParticleVelocity@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;multiplyDragByParticleVelocity
tag3: UnityEngine.ParticleSystemForceField;multiplyDragByParticleVelocity
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"multiplyDragByParticleVelocity","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3aa3a306-15d4-4cab-a0c2-6ffec75f27dc","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Vector Field
labelProgrammer: vectorField (get)
haystackHuman: Particle System Force Field: Get Vector Field
haystackProgrammer: ParticleSystemForceField.vectorField (get)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorField@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorField
tag3: UnityEngine.ParticleSystemForceField;vectorField
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.Texture3D
unit:
{"member":{"name":"vectorField","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fcff32e9-7cfa-4802-b3b5-d264dc07d6a8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Vector Field
labelProgrammer: vectorField (set)
haystackHuman: Particle System Force Field: Set Vector Field
haystackProgrammer: ParticleSystemForceField.vectorField (set)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorField@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorField
tag3: UnityEngine.ParticleSystemForceField;vectorField
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.Texture3D
valueOutputTypes: UnityEngine.Texture3D
unit:
{"chainable":false,"member":{"name":"vectorField","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"06ab2d8f-b260-45e4-9b80-218e69c86262","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Direction X
labelProgrammer: directionX (get)
haystackHuman: Particle System Force Field: Get Direction X
haystackProgrammer: ParticleSystemForceField.directionX (get)
favoriteKey: UnityEngine.ParticleSystemForceField.directionX@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionX
tag3: UnityEngine.ParticleSystemForceField;directionX
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"directionX","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"847a90f5-d518-400c-ade0-6c91be17ccdb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Direction X
labelProgrammer: directionX (set)
haystackHuman: Particle System Force Field: Set Direction X
haystackProgrammer: ParticleSystemForceField.directionX (set)
favoriteKey: UnityEngine.ParticleSystemForceField.directionX@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionX
tag3: UnityEngine.ParticleSystemForceField;directionX
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"directionX","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6e80fe8-d1dc-4517-9823-649ef2c7fc40","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Direction Y
labelProgrammer: directionY (get)
haystackHuman: Particle System Force Field: Get Direction Y
haystackProgrammer: ParticleSystemForceField.directionY (get)
favoriteKey: UnityEngine.ParticleSystemForceField.directionY@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionY
tag3: UnityEngine.ParticleSystemForceField;directionY
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"directionY","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7cc479e6-79ff-4f42-9c8e-117402dbb6f8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Direction Y
labelProgrammer: directionY (set)
haystackHuman: Particle System Force Field: Set Direction Y
haystackProgrammer: ParticleSystemForceField.directionY (set)
favoriteKey: UnityEngine.ParticleSystemForceField.directionY@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionY
tag3: UnityEngine.ParticleSystemForceField;directionY
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"directionY","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8cdcf534-84c7-404f-9a15-4cc7858bfeed","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Direction Z
labelProgrammer: directionZ (get)
haystackHuman: Particle System Force Field: Get Direction Z
haystackProgrammer: ParticleSystemForceField.directionZ (get)
favoriteKey: UnityEngine.ParticleSystemForceField.directionZ@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionZ
tag3: UnityEngine.ParticleSystemForceField;directionZ
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"directionZ","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"24f05b13-04f9-4e94-9544-6c5ef562db9e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Direction Z
labelProgrammer: directionZ (set)
haystackHuman: Particle System Force Field: Set Direction Z
haystackProgrammer: ParticleSystemForceField.directionZ (set)
favoriteKey: UnityEngine.ParticleSystemForceField.directionZ@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;directionZ
tag3: UnityEngine.ParticleSystemForceField;directionZ
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"directionZ","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"73dd0bc9-0419-4159-bb96-21dd9aafb62a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Particle System Force Field: Get Gravity
haystackProgrammer: ParticleSystemForceField.gravity (get)
favoriteKey: UnityEngine.ParticleSystemForceField.gravity@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;gravity
tag3: UnityEngine.ParticleSystemForceField;gravity
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f022d41-8eec-4b5f-bc40-067379298a61","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Particle System Force Field: Set Gravity
haystackProgrammer: ParticleSystemForceField.gravity (set)
favoriteKey: UnityEngine.ParticleSystemForceField.gravity@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;gravity
tag3: UnityEngine.ParticleSystemForceField;gravity
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"08d60c09-64e8-44b4-9ce6-64cac7f4b372","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Speed
labelProgrammer: rotationSpeed (get)
haystackHuman: Particle System Force Field: Get Rotation Speed
haystackProgrammer: ParticleSystemForceField.rotationSpeed (get)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationSpeed@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationSpeed
tag3: UnityEngine.ParticleSystemForceField;rotationSpeed
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"rotationSpeed","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f02852c4-bfec-4dac-a23b-3ec9e134bad7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Speed
labelProgrammer: rotationSpeed (set)
haystackHuman: Particle System Force Field: Set Rotation Speed
haystackProgrammer: ParticleSystemForceField.rotationSpeed (set)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationSpeed@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationSpeed
tag3: UnityEngine.ParticleSystemForceField;rotationSpeed
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"rotationSpeed","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"eddae2cd-dc93-4901-a141-329abf7693ef","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rotation Attraction
labelProgrammer: rotationAttraction (get)
haystackHuman: Particle System Force Field: Get Rotation Attraction
haystackProgrammer: ParticleSystemForceField.rotationAttraction (get)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationAttraction@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationAttraction
tag3: UnityEngine.ParticleSystemForceField;rotationAttraction
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"rotationAttraction","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e58b575f-22e1-49e6-b60e-ee777e418739","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rotation Attraction
labelProgrammer: rotationAttraction (set)
haystackHuman: Particle System Force Field: Set Rotation Attraction
haystackProgrammer: ParticleSystemForceField.rotationAttraction (set)
favoriteKey: UnityEngine.ParticleSystemForceField.rotationAttraction@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;rotationAttraction
tag3: UnityEngine.ParticleSystemForceField;rotationAttraction
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"rotationAttraction","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"950538da-78e6-4bef-89a0-fd76e96e10f0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Drag
labelProgrammer: drag (get)
haystackHuman: Particle System Force Field: Get Drag
haystackProgrammer: ParticleSystemForceField.drag (get)
favoriteKey: UnityEngine.ParticleSystemForceField.drag@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;drag
tag3: UnityEngine.ParticleSystemForceField;drag
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"drag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1a299969-2c96-49da-a46a-867d33028249","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Drag
labelProgrammer: drag (set)
haystackHuman: Particle System Force Field: Set Drag
haystackProgrammer: ParticleSystemForceField.drag (set)
favoriteKey: UnityEngine.ParticleSystemForceField.drag@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;drag
tag3: UnityEngine.ParticleSystemForceField;drag
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"chainable":false,"member":{"name":"drag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"780ad6ac-e819-4c1a-bcde-dddc69b6ffca","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Vector Field Speed
labelProgrammer: vectorFieldSpeed (get)
haystackHuman: Particle System Force Field: Get Vector Field Speed
haystackProgrammer: ParticleSystemForceField.vectorFieldSpeed (get)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorFieldSpeed@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorFieldSpeed
tag3: UnityEngine.ParticleSystemForceField;vectorFieldSpeed
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
{"member":{"name":"vectorFieldSpeed","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f25dad56-517b-4e3c-96b1-e8fb2c3b126d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Vector Field Speed
labelProgrammer: vectorFieldSpeed (set)
haystackHuman: Particle System Force Field: Set Vector Field Speed
haystackProgrammer: ParticleSystemForceField.vectorFieldSpeed (set)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorFieldSpeed@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorFieldSpeed
tag3: UnityEngine.ParticleSystemForceField;vectorFieldSpeed
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Vector Field Attraction
labelProgrammer: vectorFieldAttraction (get)
haystackHuman: Particle System Force Field: Get Vector Field Attraction
haystackProgrammer: ParticleSystemForceField.vectorFieldAttraction (get)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorFieldAttraction@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorFieldAttraction
tag3: UnityEngine.ParticleSystemForceField;vectorFieldAttraction
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Vector Field Attraction
labelProgrammer: vectorFieldAttraction (set)
haystackHuman: Particle System Force Field: Set Vector Field Attraction
haystackProgrammer: ParticleSystemForceField.vectorFieldAttraction (set)
favoriteKey: UnityEngine.ParticleSystemForceField.vectorFieldAttraction@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;vectorFieldAttraction
tag3: UnityEngine.ParticleSystemForceField;vectorFieldAttraction
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.ParticleSystem+MinMaxCurve
valueOutputTypes: UnityEngine.ParticleSystem+MinMaxCurve
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Particle System Force Field: Get Enabled
haystackProgrammer: ParticleSystemForceField.enabled (get)
favoriteKey: UnityEngine.ParticleSystemForceField.enabled@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;enabled
tag3: UnityEngine.ParticleSystemForceField;enabled
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7cfbfdd8-191e-4c38-97e0-e3329296deca","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Particle System Force Field: Set Enabled
haystackProgrammer: ParticleSystemForceField.enabled (set)
favoriteKey: UnityEngine.ParticleSystemForceField.enabled@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;enabled
tag3: UnityEngine.ParticleSystemForceField;enabled
valueInputTypes: UnityEngine.ParticleSystemForceField|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"bb83b5b9-b211-4e06-b337-d2b22eea2abf","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Particle System Force Field: Is Active And Enabled
haystackProgrammer: ParticleSystemForceField.isActiveAndEnabled (get)
favoriteKey: UnityEngine.ParticleSystemForceField.isActiveAndEnabled@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;isActiveAndEnabled
tag3: UnityEngine.ParticleSystemForceField;isActiveAndEnabled
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Particle System Force Field: Get Transform
haystackProgrammer: ParticleSystemForceField.transform (get)
favoriteKey: UnityEngine.ParticleSystemForceField.transform@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4353ed1f-9ea6-4029-9c1c-ccf8723b1162","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Particle System Force Field: Get Game Object
haystackProgrammer: ParticleSystemForceField.gameObject (get)
favoriteKey: UnityEngine.ParticleSystemForceField.gameObject@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"91d8672e-11c8-48f7-80d5-94ca7eb3d051","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Particle System Force Field: Get Tag
haystackProgrammer: ParticleSystemForceField.tag (get)
favoriteKey: UnityEngine.ParticleSystemForceField.tag@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"592a6686-ad5e-46c9-b000-074cb6f9c241","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Particle System Force Field: Set Tag
haystackProgrammer: ParticleSystemForceField.tag (set)
favoriteKey: UnityEngine.ParticleSystemForceField.tag@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ParticleSystemForceField|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"3c889221-01c6-44b3-8269-f358984ca969","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Particle System Force Field: Get Name
haystackProgrammer: ParticleSystemForceField.name (get)
favoriteKey: UnityEngine.ParticleSystemForceField.name@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9418d81d-5c6a-46b9-a894-168ea83ff208","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Particle System Force Field: Set Name
haystackProgrammer: ParticleSystemForceField.name (set)
favoriteKey: UnityEngine.ParticleSystemForceField.name@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ParticleSystemForceField|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"63ff3428-40ba-4974-9e5b-fef88847ed92","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Particle System Force Field: Get Hide Flags
haystackProgrammer: ParticleSystemForceField.hideFlags (get)
favoriteKey: UnityEngine.ParticleSystemForceField.hideFlags@get
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ParticleSystemForceField
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ParticleSystemForceField","targetTypeName":"UnityEngine.ParticleSystemForceField","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3455916e-f2e7-4c51-8723-6288ce3228fe","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Particle System Force Field: Set Hide Flags
haystackProgrammer: ParticleSystemForceField.hideFlags (set)
favoriteKey: UnityEngine.ParticleSystemForceField.hideFlags@set
tag1: UnityEngine.ParticleSystemForceField
tag2: UnityEngine.ParticleSystemForceField;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ParticleSystemForceField|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Accumulated Force (Step)
labelProgrammer: GetAccumulatedForce (step)
haystackHuman: Articulation Body: Get Accumulated Force
haystackProgrammer: ArticulationBody.GetAccumulatedForce
favoriteKey: UnityEngine.ArticulationBody.GetAccumulatedForce(System.Single)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;GetAccumulatedForce;System.Single
tag3: UnityEngine.ArticulationBody;GetAccumulatedForce;System.Single
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Accumulated Force ()
labelProgrammer: GetAccumulatedForce ()
haystackHuman: Articulation Body: Get Accumulated Force
haystackProgrammer: ArticulationBody.GetAccumulatedForce
favoriteKey: UnityEngine.ArticulationBody.GetAccumulatedForce()@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;GetAccumulatedForce;
tag3: UnityEngine.ArticulationBody;GetAccumulatedForce;
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Accumulated Torque (Step)
labelProgrammer: GetAccumulatedTorque (step)
haystackHuman: Articulation Body: Get Accumulated Torque
haystackProgrammer: ArticulationBody.GetAccumulatedTorque
favoriteKey: UnityEngine.ArticulationBody.GetAccumulatedTorque(System.Single)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;GetAccumulatedTorque;System.Single
tag3: UnityEngine.ArticulationBody;GetAccumulatedTorque;System.Single
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Accumulated Torque ()
labelProgrammer: GetAccumulatedTorque ()
haystackHuman: Articulation Body: Get Accumulated Torque
haystackProgrammer: ArticulationBody.GetAccumulatedTorque
favoriteKey: UnityEngine.ArticulationBody.GetAccumulatedTorque()@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;GetAccumulatedTorque;
tag3: UnityEngine.ArticulationBody;GetAccumulatedTorque;
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force (Force, Mode)
labelProgrammer: AddForce (force, mode)
haystackHuman: Articulation Body: Add Force
haystackProgrammer: ArticulationBody.AddForce
favoriteKey: UnityEngine.ArticulationBody.AddForce(UnityEngine.Vector3UnityEngine.ForceMode)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;AddForce;UnityEngine.Vector3;UnityEngine.ForceMode
tag3: UnityEngine.ArticulationBody;AddForce;UnityEngine.Vector3;UnityEngine.ForceMode
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3|UnityEngine.ForceMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force (Force)
labelProgrammer: AddForce (force)
haystackHuman: Articulation Body: Add Force
haystackProgrammer: ArticulationBody.AddForce
favoriteKey: UnityEngine.ArticulationBody.AddForce(UnityEngine.Vector3)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;AddForce;UnityEngine.Vector3
tag3: UnityEngine.ArticulationBody;AddForce;UnityEngine.Vector3
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Relative Force (Force, Mode)
labelProgrammer: AddRelativeForce (force, mode)
haystackHuman: Articulation Body: Add Relative Force
haystackProgrammer: ArticulationBody.AddRelativeForce
favoriteKey: UnityEngine.ArticulationBody.AddRelativeForce(UnityEngine.Vector3UnityEngine.ForceMode)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;AddRelativeForce;UnityEngine.Vector3;UnityEngine.ForceMode
tag3: UnityEngine.ArticulationBody;AddRelativeForce;UnityEngine.Vector3;UnityEngine.ForceMode
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3|UnityEngine.ForceMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Relative Force (Force)
labelProgrammer: AddRelativeForce (force)
haystackHuman: Articulation Body: Add Relative Force
haystackProgrammer: ArticulationBody.AddRelativeForce
favoriteKey: UnityEngine.ArticulationBody.AddRelativeForce(UnityEngine.Vector3)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;AddRelativeForce;UnityEngine.Vector3
tag3: UnityEngine.ArticulationBody;AddRelativeForce;UnityEngine.Vector3
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Torque (Torque, Mode)
labelProgrammer: AddTorque (torque, mode)
haystackHuman: Articulation Body: Add Torque
haystackProgrammer: ArticulationBody.AddTorque
favoriteKey: UnityEngine.ArticulationBody.AddTorque(UnityEngine.Vector3UnityEngine.ForceMode)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;AddTorque;UnityEngine.Vector3;UnityEngine.ForceMode
tag3: UnityEngine.ArticulationBody;AddTorque;UnityEngine.Vector3;UnityEngine.ForceMode
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3|UnityEngine.ForceMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Torque (Torque)
labelProgrammer: AddTorque (torque)
haystackHuman: Articulation Body: Add Torque
haystackProgrammer: ArticulationBody.AddTorque
favoriteKey: UnityEngine.ArticulationBody.AddTorque(UnityEngine.Vector3)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;AddTorque;UnityEngine.Vector3
tag3: UnityEngine.ArticulationBody;AddTorque;UnityEngine.Vector3
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Relative Torque (Torque, Mode)
labelProgrammer: AddRelativeTorque (torque, mode)
haystackHuman: Articulation Body: Add Relative Torque
haystackProgrammer: ArticulationBody.AddRelativeTorque
favoriteKey: UnityEngine.ArticulationBody.AddRelativeTorque(UnityEngine.Vector3UnityEngine.ForceMode)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;AddRelativeTorque;UnityEngine.Vector3;UnityEngine.ForceMode
tag3: UnityEngine.ArticulationBody;AddRelativeTorque;UnityEngine.Vector3;UnityEngine.ForceMode
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3|UnityEngine.ForceMode
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Relative Torque (Torque)
labelProgrammer: AddRelativeTorque (torque)
haystackHuman: Articulation Body: Add Relative Torque
haystackProgrammer: ArticulationBody.AddRelativeTorque
favoriteKey: UnityEngine.ArticulationBody.AddRelativeTorque(UnityEngine.Vector3)@any
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;AddRelativeTorque;UnityEngine.Vector3
tag3: UnityEngine.ArticulationBody;AddRelativeTorque;UnityEngine.Vector3
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Add Force At Position (Force, Position, Mode)
labelProgrammer: AddForceAtPosition (force, position, mode)
haystackHuman: Articulation Body: Add Force At Position
haystackProgrammer: ArticulationBody.AddForceAtPosition
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labelHuman: Add Force At Position (Force, Position)
labelProgrammer: AddForceAtPosition (force, position)
haystackHuman: Articulation Body: Add Force At Position
haystackProgrammer: ArticulationBody.AddForceAtPosition
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labelHuman: Reset Center Of Mass ()
labelProgrammer: ResetCenterOfMass ()
haystackHuman: Articulation Body: Reset Center Of Mass
haystackProgrammer: ArticulationBody.ResetCenterOfMass
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labelHuman: Reset Inertia Tensor ()
labelProgrammer: ResetInertiaTensor ()
haystackHuman: Articulation Body: Reset Inertia Tensor
haystackProgrammer: ArticulationBody.ResetInertiaTensor
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labelHuman: Sleep ()
labelProgrammer: Sleep ()
haystackHuman: Articulation Body: Sleep
haystackProgrammer: ArticulationBody.Sleep
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labelHuman: Is Sleeping ()
labelProgrammer: IsSleeping ()
haystackHuman: Articulation Body: Is Sleeping
haystackProgrammer: ArticulationBody.IsSleeping
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labelHuman: Wake Up ()
labelProgrammer: WakeUp ()
haystackHuman: Articulation Body: Wake Up
haystackProgrammer: ArticulationBody.WakeUp
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labelHuman: Teleport Root (Position, Rotation)
labelProgrammer: TeleportRoot (position, rotation)
haystackHuman: Articulation Body: Teleport Root
haystackProgrammer: ArticulationBody.TeleportRoot
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labelHuman: Get Closest Point (Point)
labelProgrammer: GetClosestPoint (point)
haystackHuman: Articulation Body: Get Closest Point
haystackProgrammer: ArticulationBody.GetClosestPoint
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labelHuman: Get Relative Point Velocity (Relative Point)
labelProgrammer: GetRelativePointVelocity (relativePoint)
haystackHuman: Articulation Body: Get Relative Point Velocity
haystackProgrammer: ArticulationBody.GetRelativePointVelocity
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labelHuman: Get Point Velocity (World Point)
labelProgrammer: GetPointVelocity (worldPoint)
haystackHuman: Articulation Body: Get Point Velocity
haystackProgrammer: ArticulationBody.GetPointVelocity
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labelHuman: Get Dense Jacobian (Jacobian)
labelProgrammer: GetDenseJacobian (jacobian)
haystackHuman: Articulation Body: Get Dense Jacobian
haystackProgrammer: ArticulationBody.GetDenseJacobian
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labelHuman: Get Joint Positions (Positions)
labelProgrammer: GetJointPositions (positions)
haystackHuman: Articulation Body: Get Joint Positions
haystackProgrammer: ArticulationBody.GetJointPositions
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labelHuman: Set Joint Positions (Positions)
labelProgrammer: SetJointPositions (positions)
haystackHuman: Articulation Body: Set Joint Positions
haystackProgrammer: ArticulationBody.SetJointPositions
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labelHuman: Get Joint Velocities (Velocities)
labelProgrammer: GetJointVelocities (velocities)
haystackHuman: Articulation Body: Get Joint Velocities
haystackProgrammer: ArticulationBody.GetJointVelocities
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labelHuman: Set Joint Velocities (Velocities)
labelProgrammer: SetJointVelocities (velocities)
haystackHuman: Articulation Body: Set Joint Velocities
haystackProgrammer: ArticulationBody.SetJointVelocities
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labelHuman: Get Joint Accelerations (Accelerations)
labelProgrammer: GetJointAccelerations (accelerations)
haystackHuman: Articulation Body: Get Joint Accelerations
haystackProgrammer: ArticulationBody.GetJointAccelerations
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labelHuman: Get Joint Forces (Forces)
labelProgrammer: GetJointForces (forces)
haystackHuman: Articulation Body: Get Joint Forces
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labelHuman: Set Joint Forces (Forces)
labelProgrammer: SetJointForces (forces)
haystackHuman: Articulation Body: Set Joint Forces
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labelHuman: Get Joint Forces For Acceleration (Acceleration)
labelProgrammer: GetJointForcesForAcceleration (acceleration)
haystackHuman: Articulation Body: Get Joint Forces For Acceleration
haystackProgrammer: ArticulationBody.GetJointForcesForAcceleration
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labelHuman: Get Drive Forces (Forces)
labelProgrammer: GetDriveForces (forces)
haystackHuman: Articulation Body: Get Drive Forces
haystackProgrammer: ArticulationBody.GetDriveForces
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labelProgrammer: GetJointGravityForces (forces)
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labelProgrammer: GetJointCoriolisCentrifugalForces (forces)
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labelHuman: Get Joint External Forces (Forces, Step)
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labelHuman: Get Drive Targets (Targets)
labelProgrammer: GetDriveTargets (targets)
haystackHuman: Articulation Body: Get Drive Targets
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labelHuman: Set Drive Targets (Targets)
labelProgrammer: SetDriveTargets (targets)
haystackHuman: Articulation Body: Set Drive Targets
haystackProgrammer: ArticulationBody.SetDriveTargets
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labelHuman: Get Drive Target Velocities (Target Velocities)
labelProgrammer: GetDriveTargetVelocities (targetVelocities)
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labelHuman: Set Drive Target Velocities (Target Velocities)
labelProgrammer: SetDriveTargetVelocities (targetVelocities)
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labelHuman: Get Dof Start Indices (Dof Start Indices)
labelProgrammer: GetDofStartIndices (dofStartIndices)
haystackHuman: Articulation Body: Get Dof Start Indices
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labelHuman: Set Drive Target (Axis, Value)
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haystackHuman: Articulation Body: Set Drive Target
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labelHuman: Set Drive Target Velocity (Axis, Value)
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haystackHuman: Articulation Body: Set Drive Target Velocity
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labelHuman: Set Drive Limits (Axis, Lower, Upper)
labelProgrammer: SetDriveLimits (axis, lower, upper)
haystackHuman: Articulation Body: Set Drive Limits
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labelHuman: Set Drive Stiffness (Axis, Value)
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haystackHuman: Articulation Body: Set Drive Stiffness
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haystackHuman: Articulation Body: Set Drive Force Limit
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labelHuman: Snap Anchor To Closest Contact ()
labelProgrammer: SnapAnchorToClosestContact ()
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: FindObjectOfType (type)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: anchorPosition (set)
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parent Anchor Position
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valueOutputTypes: UnityEngine.Vector3
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Parent Anchor Position
labelProgrammer: parentAnchorPosition (set)
haystackHuman: Articulation Body: Set Parent Anchor Position
haystackProgrammer: ArticulationBody.parentAnchorPosition (set)
favoriteKey: UnityEngine.ArticulationBody.parentAnchorPosition@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;parentAnchorPosition
tag3: UnityEngine.ArticulationBody;parentAnchorPosition
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"parentAnchorPosition","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"2e8a297a-b93d-404c-ad6e-db2c92a70ed5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Anchor Rotation
labelProgrammer: anchorRotation (get)
haystackHuman: Articulation Body: Get Anchor Rotation
haystackProgrammer: ArticulationBody.anchorRotation (get)
favoriteKey: UnityEngine.ArticulationBody.anchorRotation@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;anchorRotation
tag3: UnityEngine.ArticulationBody;anchorRotation
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"anchorRotation","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a6ec4dac-8e2c-4f26-8be8-a51ac8426039","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Anchor Rotation
labelProgrammer: anchorRotation (set)
haystackHuman: Articulation Body: Set Anchor Rotation
haystackProgrammer: ArticulationBody.anchorRotation (set)
favoriteKey: UnityEngine.ArticulationBody.anchorRotation@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;anchorRotation
tag3: UnityEngine.ArticulationBody;anchorRotation
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"anchorRotation","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7953d84f-737b-4653-b935-f133e3a513a2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Parent Anchor Rotation
labelProgrammer: parentAnchorRotation (get)
haystackHuman: Articulation Body: Get Parent Anchor Rotation
haystackProgrammer: ArticulationBody.parentAnchorRotation (get)
favoriteKey: UnityEngine.ArticulationBody.parentAnchorRotation@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;parentAnchorRotation
tag3: UnityEngine.ArticulationBody;parentAnchorRotation
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"parentAnchorRotation","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c684f4ce-72b2-4fd9-b616-3a977efb42ca","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Parent Anchor Rotation
labelProgrammer: parentAnchorRotation (set)
haystackHuman: Articulation Body: Set Parent Anchor Rotation
haystackProgrammer: ArticulationBody.parentAnchorRotation (set)
favoriteKey: UnityEngine.ArticulationBody.parentAnchorRotation@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;parentAnchorRotation
tag3: UnityEngine.ArticulationBody;parentAnchorRotation
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"parentAnchorRotation","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3fc6a5c4-9a81-4308-b0a1-7dbd77bb4764","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Root
labelProgrammer: isRoot (get)
haystackHuman: Articulation Body: Is Root
haystackProgrammer: ArticulationBody.isRoot (get)
favoriteKey: UnityEngine.ArticulationBody.isRoot@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;isRoot
tag3: UnityEngine.ArticulationBody;isRoot
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isRoot","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4595278e-1bba-4196-86de-41c63d39700e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Match Anchors
labelProgrammer: matchAnchors (get)
haystackHuman: Articulation Body: Get Match Anchors
haystackProgrammer: ArticulationBody.matchAnchors (get)
favoriteKey: UnityEngine.ArticulationBody.matchAnchors@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;matchAnchors
tag3: UnityEngine.ArticulationBody;matchAnchors
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"matchAnchors","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f9f9778b-4e6f-49b2-89f7-02355f44fef9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Match Anchors
labelProgrammer: matchAnchors (set)
haystackHuman: Articulation Body: Set Match Anchors
haystackProgrammer: ArticulationBody.matchAnchors (set)
favoriteKey: UnityEngine.ArticulationBody.matchAnchors@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;matchAnchors
tag3: UnityEngine.ArticulationBody;matchAnchors
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"matchAnchors","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"0ca2f67d-a9e4-46ba-9eca-92a08ff5b203","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Lock X
labelProgrammer: linearLockX (get)
haystackHuman: Articulation Body: Get Linear Lock X
haystackProgrammer: ArticulationBody.linearLockX (get)
favoriteKey: UnityEngine.ArticulationBody.linearLockX@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockX
tag3: UnityEngine.ArticulationBody;linearLockX
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"linearLockX","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6abd2475-b52f-4697-b999-9d398bbdb990","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Lock X
labelProgrammer: linearLockX (set)
haystackHuman: Articulation Body: Set Linear Lock X
haystackProgrammer: ArticulationBody.linearLockX (set)
favoriteKey: UnityEngine.ArticulationBody.linearLockX@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockX
tag3: UnityEngine.ArticulationBody;linearLockX
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"linearLockX","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"f6feb069-9a65-445d-be79-8e685ccfc791","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Lock Y
labelProgrammer: linearLockY (get)
haystackHuman: Articulation Body: Get Linear Lock Y
haystackProgrammer: ArticulationBody.linearLockY (get)
favoriteKey: UnityEngine.ArticulationBody.linearLockY@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockY
tag3: UnityEngine.ArticulationBody;linearLockY
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"linearLockY","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bd18f604-b7e4-40ff-820c-defb514404e0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Lock Y
labelProgrammer: linearLockY (set)
haystackHuman: Articulation Body: Set Linear Lock Y
haystackProgrammer: ArticulationBody.linearLockY (set)
favoriteKey: UnityEngine.ArticulationBody.linearLockY@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockY
tag3: UnityEngine.ArticulationBody;linearLockY
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"linearLockY","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"61edaf35-9006-47f9-b284-49c770946039","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Lock Z
labelProgrammer: linearLockZ (get)
haystackHuman: Articulation Body: Get Linear Lock Z
haystackProgrammer: ArticulationBody.linearLockZ (get)
favoriteKey: UnityEngine.ArticulationBody.linearLockZ@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockZ
tag3: UnityEngine.ArticulationBody;linearLockZ
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"linearLockZ","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"931122c6-04de-4a22-95cf-627e4808ca13","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Lock Z
labelProgrammer: linearLockZ (set)
haystackHuman: Articulation Body: Set Linear Lock Z
haystackProgrammer: ArticulationBody.linearLockZ (set)
favoriteKey: UnityEngine.ArticulationBody.linearLockZ@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearLockZ
tag3: UnityEngine.ArticulationBody;linearLockZ
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"linearLockZ","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"e080de22-a459-49fe-9caa-d86945689b5f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Swing Y Lock
labelProgrammer: swingYLock (get)
haystackHuman: Articulation Body: Get Swing Y Lock
haystackProgrammer: ArticulationBody.swingYLock (get)
favoriteKey: UnityEngine.ArticulationBody.swingYLock@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;swingYLock
tag3: UnityEngine.ArticulationBody;swingYLock
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"swingYLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4b8beeb5-c868-4371-ab43-ac833879cf87","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Swing Y Lock
labelProgrammer: swingYLock (set)
haystackHuman: Articulation Body: Set Swing Y Lock
haystackProgrammer: ArticulationBody.swingYLock (set)
favoriteKey: UnityEngine.ArticulationBody.swingYLock@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;swingYLock
tag3: UnityEngine.ArticulationBody;swingYLock
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"swingYLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"0c4f115d-1117-4154-b4ae-a517383ef934","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Swing Z Lock
labelProgrammer: swingZLock (get)
haystackHuman: Articulation Body: Get Swing Z Lock
haystackProgrammer: ArticulationBody.swingZLock (get)
favoriteKey: UnityEngine.ArticulationBody.swingZLock@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;swingZLock
tag3: UnityEngine.ArticulationBody;swingZLock
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"swingZLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"274dd9ad-8eff-43c3-9f6d-14c63ae8eda8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Swing Z Lock
labelProgrammer: swingZLock (set)
haystackHuman: Articulation Body: Set Swing Z Lock
haystackProgrammer: ArticulationBody.swingZLock (set)
favoriteKey: UnityEngine.ArticulationBody.swingZLock@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;swingZLock
tag3: UnityEngine.ArticulationBody;swingZLock
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"swingZLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"270b1ac6-d7bf-433f-a4e2-8e6ae9e451df","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Twist Lock
labelProgrammer: twistLock (get)
haystackHuman: Articulation Body: Get Twist Lock
haystackProgrammer: ArticulationBody.twistLock (get)
favoriteKey: UnityEngine.ArticulationBody.twistLock@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;twistLock
tag3: UnityEngine.ArticulationBody;twistLock
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"member":{"name":"twistLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"246df216-024e-4f95-bcf5-ddca22722070","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Twist Lock
labelProgrammer: twistLock (set)
haystackHuman: Articulation Body: Set Twist Lock
haystackProgrammer: ArticulationBody.twistLock (set)
favoriteKey: UnityEngine.ArticulationBody.twistLock@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;twistLock
tag3: UnityEngine.ArticulationBody;twistLock
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDofLock
valueOutputTypes: UnityEngine.ArticulationDofLock
unit:
{"chainable":false,"member":{"name":"twistLock","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"LockedMotion","$type":"UnityEngine.ArticulationDofLock"}},"position":{"x":0.0,"y":0.0},"guid":"26510384-a65e-4406-bc75-0350099c5860","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get X Drive
labelProgrammer: xDrive (get)
haystackHuman: Articulation Body: Get X Drive
haystackProgrammer: ArticulationBody.xDrive (get)
favoriteKey: UnityEngine.ArticulationBody.xDrive@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;xDrive
tag3: UnityEngine.ArticulationBody;xDrive
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"member":{"name":"xDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5d7592d2-ffb8-4bfe-85bf-48efcabebefb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set X Drive
labelProgrammer: xDrive (set)
haystackHuman: Articulation Body: Set X Drive
haystackProgrammer: ArticulationBody.xDrive (set)
favoriteKey: UnityEngine.ArticulationBody.xDrive@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;xDrive
tag3: UnityEngine.ArticulationBody;xDrive
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDrive
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"chainable":false,"member":{"name":"xDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e4f2aa66-a060-4af6-b77f-0741d2d7978b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Y Drive
labelProgrammer: yDrive (get)
haystackHuman: Articulation Body: Get Y Drive
haystackProgrammer: ArticulationBody.yDrive (get)
favoriteKey: UnityEngine.ArticulationBody.yDrive@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;yDrive
tag3: UnityEngine.ArticulationBody;yDrive
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"member":{"name":"yDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6fb27414-0d1b-4609-9853-65481be3ef26","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Y Drive
labelProgrammer: yDrive (set)
haystackHuman: Articulation Body: Set Y Drive
haystackProgrammer: ArticulationBody.yDrive (set)
favoriteKey: UnityEngine.ArticulationBody.yDrive@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;yDrive
tag3: UnityEngine.ArticulationBody;yDrive
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDrive
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"chainable":false,"member":{"name":"yDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ba139562-ff14-45ba-8f7f-8b6b8f12f735","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Z Drive
labelProgrammer: zDrive (get)
haystackHuman: Articulation Body: Get Z Drive
haystackProgrammer: ArticulationBody.zDrive (get)
favoriteKey: UnityEngine.ArticulationBody.zDrive@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;zDrive
tag3: UnityEngine.ArticulationBody;zDrive
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"member":{"name":"zDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"dddb5eeb-cab5-4a55-bb44-46b77d5ed20b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Z Drive
labelProgrammer: zDrive (set)
haystackHuman: Articulation Body: Set Z Drive
haystackProgrammer: ArticulationBody.zDrive (set)
favoriteKey: UnityEngine.ArticulationBody.zDrive@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;zDrive
tag3: UnityEngine.ArticulationBody;zDrive
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationDrive
valueOutputTypes: UnityEngine.ArticulationDrive
unit:
{"chainable":false,"member":{"name":"zDrive","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"74afe83e-616e-4f34-acae-11e4d9da9c2d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Immovable
labelProgrammer: immovable (get)
haystackHuman: Articulation Body: Get Immovable
haystackProgrammer: ArticulationBody.immovable (get)
favoriteKey: UnityEngine.ArticulationBody.immovable@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;immovable
tag3: UnityEngine.ArticulationBody;immovable
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"immovable","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"574ec990-877b-4ae9-8ad8-3f738c4307c4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Immovable
labelProgrammer: immovable (set)
haystackHuman: Articulation Body: Set Immovable
haystackProgrammer: ArticulationBody.immovable (set)
favoriteKey: UnityEngine.ArticulationBody.immovable@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;immovable
tag3: UnityEngine.ArticulationBody;immovable
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"immovable","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"5bccc661-3bd7-4833-831e-71a2b689b685","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Use Gravity
labelProgrammer: useGravity (get)
haystackHuman: Articulation Body: Get Use Gravity
haystackProgrammer: ArticulationBody.useGravity (get)
favoriteKey: UnityEngine.ArticulationBody.useGravity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;useGravity
tag3: UnityEngine.ArticulationBody;useGravity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"useGravity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3e6288ac-77bf-4c77-a25e-442bc514a111","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Use Gravity
labelProgrammer: useGravity (set)
haystackHuman: Articulation Body: Set Use Gravity
haystackProgrammer: ArticulationBody.useGravity (set)
favoriteKey: UnityEngine.ArticulationBody.useGravity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;useGravity
tag3: UnityEngine.ArticulationBody;useGravity
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"useGravity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c56dad7f-a388-4016-a707-4fc6dc811a06","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Linear Damping
labelProgrammer: linearDamping (get)
haystackHuman: Articulation Body: Get Linear Damping
haystackProgrammer: ArticulationBody.linearDamping (get)
favoriteKey: UnityEngine.ArticulationBody.linearDamping@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearDamping
tag3: UnityEngine.ArticulationBody;linearDamping
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"linearDamping","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"006ffa76-ac6f-415a-83b0-01b2fa7a8ce3","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Linear Damping
labelProgrammer: linearDamping (set)
haystackHuman: Articulation Body: Set Linear Damping
haystackProgrammer: ArticulationBody.linearDamping (set)
favoriteKey: UnityEngine.ArticulationBody.linearDamping@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;linearDamping
tag3: UnityEngine.ArticulationBody;linearDamping
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"linearDamping","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b774bef3-ebad-40db-808e-ffa9aecde928","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Damping
labelProgrammer: angularDamping (get)
haystackHuman: Articulation Body: Get Angular Damping
haystackProgrammer: ArticulationBody.angularDamping (get)
favoriteKey: UnityEngine.ArticulationBody.angularDamping@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;angularDamping
tag3: UnityEngine.ArticulationBody;angularDamping
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularDamping","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2182942d-fb49-4399-ba6a-5c5327183b96","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Damping
labelProgrammer: angularDamping (set)
haystackHuman: Articulation Body: Set Angular Damping
haystackProgrammer: ArticulationBody.angularDamping (set)
favoriteKey: UnityEngine.ArticulationBody.angularDamping@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;angularDamping
tag3: UnityEngine.ArticulationBody;angularDamping
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularDamping","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"8ecf6ea9-68be-47f6-8bd0-2072c82d2c73","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Joint Friction
labelProgrammer: jointFriction (get)
haystackHuman: Articulation Body: Get Joint Friction
haystackProgrammer: ArticulationBody.jointFriction (get)
favoriteKey: UnityEngine.ArticulationBody.jointFriction@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointFriction
tag3: UnityEngine.ArticulationBody;jointFriction
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"jointFriction","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"20d01346-4f6f-4e08-9dd6-a0d2ffed940e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Joint Friction
labelProgrammer: jointFriction (set)
haystackHuman: Articulation Body: Set Joint Friction
haystackProgrammer: ArticulationBody.jointFriction (set)
favoriteKey: UnityEngine.ArticulationBody.jointFriction@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointFriction
tag3: UnityEngine.ArticulationBody;jointFriction
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"jointFriction","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1a424273-1565-42a1-a690-ac734cf41223","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Exclude Layers
labelProgrammer: excludeLayers (get)
haystackHuman: Articulation Body: Get Exclude Layers
haystackProgrammer: ArticulationBody.excludeLayers (get)
favoriteKey: UnityEngine.ArticulationBody.excludeLayers@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;excludeLayers
tag3: UnityEngine.ArticulationBody;excludeLayers
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b3a10bcf-8ff1-4831-803f-d30a77f5497b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Exclude Layers
labelProgrammer: excludeLayers (set)
haystackHuman: Articulation Body: Set Exclude Layers
haystackProgrammer: ArticulationBody.excludeLayers (set)
favoriteKey: UnityEngine.ArticulationBody.excludeLayers@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;excludeLayers
tag3: UnityEngine.ArticulationBody;excludeLayers
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"excludeLayers","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6ef5c15d-ee80-4032-b0e9-748d088bac0a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Include Layers
labelProgrammer: includeLayers (get)
haystackHuman: Articulation Body: Get Include Layers
haystackProgrammer: ArticulationBody.includeLayers (get)
favoriteKey: UnityEngine.ArticulationBody.includeLayers@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;includeLayers
tag3: UnityEngine.ArticulationBody;includeLayers
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.LayerMask
unit:
{"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"db8cd787-078a-4814-94af-571be1a1357d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Include Layers
labelProgrammer: includeLayers (set)
haystackHuman: Articulation Body: Set Include Layers
haystackProgrammer: ArticulationBody.includeLayers (set)
favoriteKey: UnityEngine.ArticulationBody.includeLayers@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;includeLayers
tag3: UnityEngine.ArticulationBody;includeLayers
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.LayerMask
valueOutputTypes: UnityEngine.LayerMask
unit:
{"chainable":false,"member":{"name":"includeLayers","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"21fa42ee-0407-47c7-956e-17e690764b5c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Velocity
labelProgrammer: velocity (get)
haystackHuman: Articulation Body: Get Velocity
haystackProgrammer: ArticulationBody.velocity (get)
favoriteKey: UnityEngine.ArticulationBody.velocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;velocity
tag3: UnityEngine.ArticulationBody;velocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1bdb07a7-6fe3-46fe-8de1-f0760d886cff","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Velocity
labelProgrammer: velocity (set)
haystackHuman: Articulation Body: Set Velocity
haystackProgrammer: ArticulationBody.velocity (set)
favoriteKey: UnityEngine.ArticulationBody.velocity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;velocity
tag3: UnityEngine.ArticulationBody;velocity
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"velocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"80754b4c-9231-46c8-902e-5cc83d75618b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Angular Velocity
labelProgrammer: angularVelocity (get)
haystackHuman: Articulation Body: Get Angular Velocity
haystackProgrammer: ArticulationBody.angularVelocity (get)
favoriteKey: UnityEngine.ArticulationBody.angularVelocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;angularVelocity
tag3: UnityEngine.ArticulationBody;angularVelocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"angularVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ed10da7a-89d3-4a37-ac59-b81594db3f7f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Angular Velocity
labelProgrammer: angularVelocity (set)
haystackHuman: Articulation Body: Set Angular Velocity
haystackProgrammer: ArticulationBody.angularVelocity (set)
favoriteKey: UnityEngine.ArticulationBody.angularVelocity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;angularVelocity
tag3: UnityEngine.ArticulationBody;angularVelocity
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"angularVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"6f0d1bf3-62b2-4c5e-90d2-73504b04d6b3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mass
labelProgrammer: mass (get)
haystackHuman: Articulation Body: Get Mass
haystackProgrammer: ArticulationBody.mass (get)
favoriteKey: UnityEngine.ArticulationBody.mass@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;mass
tag3: UnityEngine.ArticulationBody;mass
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"mass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7fba5dac-010e-456a-8415-997288c08906","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mass
labelProgrammer: mass (set)
haystackHuman: Articulation Body: Set Mass
haystackProgrammer: ArticulationBody.mass (set)
favoriteKey: UnityEngine.ArticulationBody.mass@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;mass
tag3: UnityEngine.ArticulationBody;mass
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"mass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"87d0bb75-b18c-4305-96d7-4a98591997ed","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Automatic Center Of Mass
labelProgrammer: automaticCenterOfMass (get)
haystackHuman: Articulation Body: Get Automatic Center Of Mass
haystackProgrammer: ArticulationBody.automaticCenterOfMass (get)
favoriteKey: UnityEngine.ArticulationBody.automaticCenterOfMass@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;automaticCenterOfMass
tag3: UnityEngine.ArticulationBody;automaticCenterOfMass
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"automaticCenterOfMass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4fe04dce-5287-4bb9-84b7-2046714f130b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Automatic Center Of Mass
labelProgrammer: automaticCenterOfMass (set)
haystackHuman: Articulation Body: Set Automatic Center Of Mass
haystackProgrammer: ArticulationBody.automaticCenterOfMass (set)
favoriteKey: UnityEngine.ArticulationBody.automaticCenterOfMass@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;automaticCenterOfMass
tag3: UnityEngine.ArticulationBody;automaticCenterOfMass
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"automaticCenterOfMass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"89f200e8-51ce-4adc-a99b-91437dc002e4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Center Of Mass
labelProgrammer: centerOfMass (get)
haystackHuman: Articulation Body: Get Center Of Mass
haystackProgrammer: ArticulationBody.centerOfMass (get)
favoriteKey: UnityEngine.ArticulationBody.centerOfMass@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;centerOfMass
tag3: UnityEngine.ArticulationBody;centerOfMass
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"centerOfMass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"05318ae6-adcf-40e7-9c9a-a2c875c0250a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Center Of Mass
labelProgrammer: centerOfMass (set)
haystackHuman: Articulation Body: Set Center Of Mass
haystackProgrammer: ArticulationBody.centerOfMass (set)
favoriteKey: UnityEngine.ArticulationBody.centerOfMass@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;centerOfMass
tag3: UnityEngine.ArticulationBody;centerOfMass
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"centerOfMass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"2ea7b03c-2dfa-4e42-b015-0b104504dd33","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World Center Of Mass
labelProgrammer: worldCenterOfMass (get)
haystackHuman: Articulation Body: Get World Center Of Mass
haystackProgrammer: ArticulationBody.worldCenterOfMass (get)
favoriteKey: UnityEngine.ArticulationBody.worldCenterOfMass@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;worldCenterOfMass
tag3: UnityEngine.ArticulationBody;worldCenterOfMass
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"worldCenterOfMass","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1470b4fb-3473-4d85-a13c-b3475299f413","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Automatic Inertia Tensor
labelProgrammer: automaticInertiaTensor (get)
haystackHuman: Articulation Body: Get Automatic Inertia Tensor
haystackProgrammer: ArticulationBody.automaticInertiaTensor (get)
favoriteKey: UnityEngine.ArticulationBody.automaticInertiaTensor@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;automaticInertiaTensor
tag3: UnityEngine.ArticulationBody;automaticInertiaTensor
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"automaticInertiaTensor","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"630d9f8c-5933-4b79-8ea3-957f6503f316","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Automatic Inertia Tensor
labelProgrammer: automaticInertiaTensor (set)
haystackHuman: Articulation Body: Set Automatic Inertia Tensor
haystackProgrammer: ArticulationBody.automaticInertiaTensor (set)
favoriteKey: UnityEngine.ArticulationBody.automaticInertiaTensor@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;automaticInertiaTensor
tag3: UnityEngine.ArticulationBody;automaticInertiaTensor
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"automaticInertiaTensor","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"8edf4561-2d57-474a-8ba3-569eaef30156","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inertia Tensor
labelProgrammer: inertiaTensor (get)
haystackHuman: Articulation Body: Get Inertia Tensor
haystackProgrammer: ArticulationBody.inertiaTensor (get)
favoriteKey: UnityEngine.ArticulationBody.inertiaTensor@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;inertiaTensor
tag3: UnityEngine.ArticulationBody;inertiaTensor
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"inertiaTensor","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1f02044b-8b85-459d-8d1d-d84ae7fb1b4e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Inertia Tensor
labelProgrammer: inertiaTensor (set)
haystackHuman: Articulation Body: Set Inertia Tensor
haystackProgrammer: ArticulationBody.inertiaTensor (set)
favoriteKey: UnityEngine.ArticulationBody.inertiaTensor@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;inertiaTensor
tag3: UnityEngine.ArticulationBody;inertiaTensor
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"inertiaTensor","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"bb9b262b-16f4-4106-9879-abb593044db3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Inertia Tensor Rotation
labelProgrammer: inertiaTensorRotation (get)
haystackHuman: Articulation Body: Get Inertia Tensor Rotation
haystackProgrammer: ArticulationBody.inertiaTensorRotation (get)
favoriteKey: UnityEngine.ArticulationBody.inertiaTensorRotation@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;inertiaTensorRotation
tag3: UnityEngine.ArticulationBody;inertiaTensorRotation
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Quaternion
unit:
{"member":{"name":"inertiaTensorRotation","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3646c879-896c-4226-96aa-b876353b2785","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Inertia Tensor Rotation
labelProgrammer: inertiaTensorRotation (set)
haystackHuman: Articulation Body: Set Inertia Tensor Rotation
haystackProgrammer: ArticulationBody.inertiaTensorRotation (set)
favoriteKey: UnityEngine.ArticulationBody.inertiaTensorRotation@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;inertiaTensorRotation
tag3: UnityEngine.ArticulationBody;inertiaTensorRotation
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Quaternion
unit:
{"chainable":false,"member":{"name":"inertiaTensorRotation","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"66803690-619a-4b90-a958-216922d320e5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sleep Threshold
labelProgrammer: sleepThreshold (get)
haystackHuman: Articulation Body: Get Sleep Threshold
haystackProgrammer: ArticulationBody.sleepThreshold (get)
favoriteKey: UnityEngine.ArticulationBody.sleepThreshold@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;sleepThreshold
tag3: UnityEngine.ArticulationBody;sleepThreshold
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"sleepThreshold","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"368e03a9-fcf1-4c86-a7d9-fd68dde33d0b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sleep Threshold
labelProgrammer: sleepThreshold (set)
haystackHuman: Articulation Body: Set Sleep Threshold
haystackProgrammer: ArticulationBody.sleepThreshold (set)
favoriteKey: UnityEngine.ArticulationBody.sleepThreshold@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;sleepThreshold
tag3: UnityEngine.ArticulationBody;sleepThreshold
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"sleepThreshold","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"04a6a640-603c-4755-9168-89fa70e3e514","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Solver Iterations
labelProgrammer: solverIterations (get)
haystackHuman: Articulation Body: Get Solver Iterations
haystackProgrammer: ArticulationBody.solverIterations (get)
favoriteKey: UnityEngine.ArticulationBody.solverIterations@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;solverIterations
tag3: UnityEngine.ArticulationBody;solverIterations
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Int32
unit:
{"member":{"name":"solverIterations","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bb515d54-0166-46b3-8d7d-6d57daa9ebae","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Solver Iterations
labelProgrammer: solverIterations (set)
haystackHuman: Articulation Body: Set Solver Iterations
haystackProgrammer: ArticulationBody.solverIterations (set)
favoriteKey: UnityEngine.ArticulationBody.solverIterations@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;solverIterations
tag3: UnityEngine.ArticulationBody;solverIterations
valueInputTypes: UnityEngine.ArticulationBody|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"solverIterations","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"0d14c8c6-7dce-4a7a-ab29-627a16e2a3b5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Solver Velocity Iterations
labelProgrammer: solverVelocityIterations (get)
haystackHuman: Articulation Body: Get Solver Velocity Iterations
haystackProgrammer: ArticulationBody.solverVelocityIterations (get)
favoriteKey: UnityEngine.ArticulationBody.solverVelocityIterations@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;solverVelocityIterations
tag3: UnityEngine.ArticulationBody;solverVelocityIterations
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Int32
unit:
{"member":{"name":"solverVelocityIterations","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"69a02513-f89c-4edf-9cfc-0a8ceecef8b4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Solver Velocity Iterations
labelProgrammer: solverVelocityIterations (set)
haystackHuman: Articulation Body: Set Solver Velocity Iterations
haystackProgrammer: ArticulationBody.solverVelocityIterations (set)
favoriteKey: UnityEngine.ArticulationBody.solverVelocityIterations@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;solverVelocityIterations
tag3: UnityEngine.ArticulationBody;solverVelocityIterations
valueInputTypes: UnityEngine.ArticulationBody|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"solverVelocityIterations","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c3d31562-bcb4-41f3-989e-9a9555019a23","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Angular Velocity
labelProgrammer: maxAngularVelocity (get)
haystackHuman: Articulation Body: Get Max Angular Velocity
haystackProgrammer: ArticulationBody.maxAngularVelocity (get)
favoriteKey: UnityEngine.ArticulationBody.maxAngularVelocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxAngularVelocity
tag3: UnityEngine.ArticulationBody;maxAngularVelocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxAngularVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fc17e3b1-d44e-4891-8c35-e2f637477072","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Angular Velocity
labelProgrammer: maxAngularVelocity (set)
haystackHuman: Articulation Body: Set Max Angular Velocity
haystackProgrammer: ArticulationBody.maxAngularVelocity (set)
favoriteKey: UnityEngine.ArticulationBody.maxAngularVelocity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxAngularVelocity
tag3: UnityEngine.ArticulationBody;maxAngularVelocity
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxAngularVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d697872a-2326-4af7-94f4-843c02b582bb","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Linear Velocity
labelProgrammer: maxLinearVelocity (get)
haystackHuman: Articulation Body: Get Max Linear Velocity
haystackProgrammer: ArticulationBody.maxLinearVelocity (get)
favoriteKey: UnityEngine.ArticulationBody.maxLinearVelocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxLinearVelocity
tag3: UnityEngine.ArticulationBody;maxLinearVelocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxLinearVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6fed1dbb-759f-49ba-88cb-0b397b75b51e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Linear Velocity
labelProgrammer: maxLinearVelocity (set)
haystackHuman: Articulation Body: Set Max Linear Velocity
haystackProgrammer: ArticulationBody.maxLinearVelocity (set)
favoriteKey: UnityEngine.ArticulationBody.maxLinearVelocity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxLinearVelocity
tag3: UnityEngine.ArticulationBody;maxLinearVelocity
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxLinearVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"0353fe56-1ddf-4e47-81d8-3e6d8863aa30","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Joint Velocity
labelProgrammer: maxJointVelocity (get)
haystackHuman: Articulation Body: Get Max Joint Velocity
haystackProgrammer: ArticulationBody.maxJointVelocity (get)
favoriteKey: UnityEngine.ArticulationBody.maxJointVelocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxJointVelocity
tag3: UnityEngine.ArticulationBody;maxJointVelocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxJointVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6abcff89-c269-4b77-910f-ada26dc143ee","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Joint Velocity
labelProgrammer: maxJointVelocity (set)
haystackHuman: Articulation Body: Set Max Joint Velocity
haystackProgrammer: ArticulationBody.maxJointVelocity (set)
favoriteKey: UnityEngine.ArticulationBody.maxJointVelocity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxJointVelocity
tag3: UnityEngine.ArticulationBody;maxJointVelocity
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxJointVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"43e733ee-2fce-420a-88c9-4291eb89731d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Max Depenetration Velocity
labelProgrammer: maxDepenetrationVelocity (get)
haystackHuman: Articulation Body: Get Max Depenetration Velocity
haystackProgrammer: ArticulationBody.maxDepenetrationVelocity (get)
favoriteKey: UnityEngine.ArticulationBody.maxDepenetrationVelocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxDepenetrationVelocity
tag3: UnityEngine.ArticulationBody;maxDepenetrationVelocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxDepenetrationVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"23b60a67-7dd7-4d0a-86c2-d1c4c5a7bac1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Max Depenetration Velocity
labelProgrammer: maxDepenetrationVelocity (set)
haystackHuman: Articulation Body: Set Max Depenetration Velocity
haystackProgrammer: ArticulationBody.maxDepenetrationVelocity (set)
favoriteKey: UnityEngine.ArticulationBody.maxDepenetrationVelocity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;maxDepenetrationVelocity
tag3: UnityEngine.ArticulationBody;maxDepenetrationVelocity
valueInputTypes: UnityEngine.ArticulationBody|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxDepenetrationVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"1036ec30-0f8f-46f0-ab6c-374db51dcfe4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Joint Position
labelProgrammer: jointPosition (get)
haystackHuman: Articulation Body: Get Joint Position
haystackProgrammer: ArticulationBody.jointPosition (get)
favoriteKey: UnityEngine.ArticulationBody.jointPosition@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointPosition
tag3: UnityEngine.ArticulationBody;jointPosition
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationReducedSpace
unit:
{"member":{"name":"jointPosition","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"64dac767-aab6-4169-a021-730f8a7668e2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Joint Position
labelProgrammer: jointPosition (set)
haystackHuman: Articulation Body: Set Joint Position
haystackProgrammer: ArticulationBody.jointPosition (set)
favoriteKey: UnityEngine.ArticulationBody.jointPosition@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointPosition
tag3: UnityEngine.ArticulationBody;jointPosition
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationReducedSpace
valueOutputTypes: UnityEngine.ArticulationReducedSpace
unit:
{"chainable":false,"member":{"name":"jointPosition","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7c6b5b86-f56f-4c0a-ae99-5bb515f40135","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Joint Velocity
labelProgrammer: jointVelocity (get)
haystackHuman: Articulation Body: Get Joint Velocity
haystackProgrammer: ArticulationBody.jointVelocity (get)
favoriteKey: UnityEngine.ArticulationBody.jointVelocity@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointVelocity
tag3: UnityEngine.ArticulationBody;jointVelocity
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationReducedSpace
unit:
{"member":{"name":"jointVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"353b5850-1055-4db4-adec-05a121baab78","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Joint Velocity
labelProgrammer: jointVelocity (set)
haystackHuman: Articulation Body: Set Joint Velocity
haystackProgrammer: ArticulationBody.jointVelocity (set)
favoriteKey: UnityEngine.ArticulationBody.jointVelocity@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointVelocity
tag3: UnityEngine.ArticulationBody;jointVelocity
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationReducedSpace
valueOutputTypes: UnityEngine.ArticulationReducedSpace
unit:
{"chainable":false,"member":{"name":"jointVelocity","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b49a1483-b0dc-4f26-95e0-d5035697fe73","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Joint Acceleration
labelProgrammer: jointAcceleration (get)
haystackHuman: Articulation Body: Get Joint Acceleration
haystackProgrammer: ArticulationBody.jointAcceleration (get)
favoriteKey: UnityEngine.ArticulationBody.jointAcceleration@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointAcceleration
tag3: UnityEngine.ArticulationBody;jointAcceleration
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationReducedSpace
unit:
{"member":{"name":"jointAcceleration","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2ceb2c24-2dbe-44e9-88e3-af9269c01890","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Joint Acceleration
labelProgrammer: jointAcceleration (set)
haystackHuman: Articulation Body: Set Joint Acceleration
haystackProgrammer: ArticulationBody.jointAcceleration (set)
favoriteKey: UnityEngine.ArticulationBody.jointAcceleration@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointAcceleration
tag3: UnityEngine.ArticulationBody;jointAcceleration
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationReducedSpace
valueOutputTypes: UnityEngine.ArticulationReducedSpace
unit:
{"chainable":false,"member":{"name":"jointAcceleration","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b42638b0-c908-4918-b153-1dfe46aec872","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Joint Force
labelProgrammer: jointForce (get)
haystackHuman: Articulation Body: Get Joint Force
haystackProgrammer: ArticulationBody.jointForce (get)
favoriteKey: UnityEngine.ArticulationBody.jointForce@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointForce
tag3: UnityEngine.ArticulationBody;jointForce
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationReducedSpace
unit:
{"member":{"name":"jointForce","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5e16cb8c-1247-492d-81bf-1e214871fdd6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Joint Force
labelProgrammer: jointForce (set)
haystackHuman: Articulation Body: Set Joint Force
haystackProgrammer: ArticulationBody.jointForce (set)
favoriteKey: UnityEngine.ArticulationBody.jointForce@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;jointForce
tag3: UnityEngine.ArticulationBody;jointForce
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.ArticulationReducedSpace
valueOutputTypes: UnityEngine.ArticulationReducedSpace
unit:
{"chainable":false,"member":{"name":"jointForce","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"da261cfe-4433-40ba-b8cc-6d358bfdd948","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Drive Force
labelProgrammer: driveForce (get)
haystackHuman: Articulation Body: Get Drive Force
haystackProgrammer: ArticulationBody.driveForce (get)
favoriteKey: UnityEngine.ArticulationBody.driveForce@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;driveForce
tag3: UnityEngine.ArticulationBody;driveForce
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.ArticulationReducedSpace
unit:
{"member":{"name":"driveForce","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6e9aff5e-8bfd-4c41-bb28-f1e3133c34f1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Dof Count
labelProgrammer: dofCount (get)
haystackHuman: Articulation Body: Get Dof Count
haystackProgrammer: ArticulationBody.dofCount (get)
favoriteKey: UnityEngine.ArticulationBody.dofCount@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;dofCount
tag3: UnityEngine.ArticulationBody;dofCount
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Int32
unit:
{"member":{"name":"dofCount","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"27b02dae-df9d-4b37-aaea-ebc806d1d198","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Index
labelProgrammer: index (get)
haystackHuman: Articulation Body: Get Index
haystackProgrammer: ArticulationBody.index (get)
favoriteKey: UnityEngine.ArticulationBody.index@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;index
tag3: UnityEngine.ArticulationBody;index
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Int32
unit:
{"member":{"name":"index","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"e6f6836a-b335-4afb-bd63-bfd1a685f360","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Collision Detection Mode
labelProgrammer: collisionDetectionMode (get)
haystackHuman: Articulation Body: Get Collision Detection Mode
haystackProgrammer: ArticulationBody.collisionDetectionMode (get)
favoriteKey: UnityEngine.ArticulationBody.collisionDetectionMode@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;collisionDetectionMode
tag3: UnityEngine.ArticulationBody;collisionDetectionMode
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.CollisionDetectionMode
unit:
{"member":{"name":"collisionDetectionMode","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"44a1949f-302f-46aa-81e6-740e9690fc71","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Collision Detection Mode
labelProgrammer: collisionDetectionMode (set)
haystackHuman: Articulation Body: Set Collision Detection Mode
haystackProgrammer: ArticulationBody.collisionDetectionMode (set)
favoriteKey: UnityEngine.ArticulationBody.collisionDetectionMode@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;collisionDetectionMode
tag3: UnityEngine.ArticulationBody;collisionDetectionMode
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.CollisionDetectionMode
valueOutputTypes: UnityEngine.CollisionDetectionMode
unit:
{"chainable":false,"member":{"name":"collisionDetectionMode","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Discrete","$type":"UnityEngine.CollisionDetectionMode"}},"position":{"x":0.0,"y":0.0},"guid":"508e8e31-8cf1-4448-a70c-617e9e9183e3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Articulation Body: Get Enabled
haystackProgrammer: ArticulationBody.enabled (get)
favoriteKey: UnityEngine.ArticulationBody.enabled@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;enabled
tag3: UnityEngine.ArticulationBody;enabled
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a5e01a56-593a-40e4-afb6-dca008241060","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Articulation Body: Set Enabled
haystackProgrammer: ArticulationBody.enabled (set)
favoriteKey: UnityEngine.ArticulationBody.enabled@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;enabled
tag3: UnityEngine.ArticulationBody;enabled
valueInputTypes: UnityEngine.ArticulationBody|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b465724b-fa52-4e0e-8039-74b76b9a25c3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Articulation Body: Is Active And Enabled
haystackProgrammer: ArticulationBody.isActiveAndEnabled (get)
favoriteKey: UnityEngine.ArticulationBody.isActiveAndEnabled@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;isActiveAndEnabled
tag3: UnityEngine.ArticulationBody;isActiveAndEnabled
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"32aa9a13-c7d4-400d-aeaa-bd1d1ffc8a47","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Articulation Body: Get Transform
haystackProgrammer: ArticulationBody.transform (get)
favoriteKey: UnityEngine.ArticulationBody.transform@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"91cfc999-8c22-48fe-a7d8-d8130783d01a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Articulation Body: Get Game Object
haystackProgrammer: ArticulationBody.gameObject (get)
favoriteKey: UnityEngine.ArticulationBody.gameObject@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"066b3258-1d8f-428e-9b90-da3a15656cd4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Articulation Body: Get Tag
haystackProgrammer: ArticulationBody.tag (get)
favoriteKey: UnityEngine.ArticulationBody.tag@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"30113a9a-240b-44ff-8719-9c25709ceb88","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Articulation Body: Set Tag
haystackProgrammer: ArticulationBody.tag (set)
favoriteKey: UnityEngine.ArticulationBody.tag@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.ArticulationBody|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e27c1e47-f96a-4b66-b622-2cc23f296b2a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Articulation Body: Get Name
haystackProgrammer: ArticulationBody.name (get)
favoriteKey: UnityEngine.ArticulationBody.name@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c4fd3f0c-d72d-4d4e-99e4-aa0b3a363062","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Articulation Body: Set Name
haystackProgrammer: ArticulationBody.name (set)
favoriteKey: UnityEngine.ArticulationBody.name@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.ArticulationBody|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"f8e09bb9-4421-4470-815d-4c596cfc800d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Articulation Body: Get Hide Flags
haystackProgrammer: ArticulationBody.hideFlags (get)
favoriteKey: UnityEngine.ArticulationBody.hideFlags@get
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ArticulationBody
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"66d40461-8bd5-4428-891b-5d354d1050c6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Articulation Body: Set Hide Flags
haystackProgrammer: ArticulationBody.hideFlags (set)
favoriteKey: UnityEngine.ArticulationBody.hideFlags@set
tag1: UnityEngine.ArticulationBody
tag2: UnityEngine.ArticulationBody;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.ArticulationBody|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
{"chainable":false,"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.ArticulationBody","targetTypeName":"UnityEngine.ArticulationBody","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"UnityEngine.HideFlags"}},"position":{"x":0.0,"y":0.0},"guid":"a510cba0-45f8-4915-a667-bfc612d01b4c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2, Ignore)
labelProgrammer: IgnoreCollision (collider1, collider2, ignore)
haystackHuman: Physics: Ignore Collision
haystackProgrammer: Physics.IgnoreCollision
favoriteKey: UnityEngine.Physics.IgnoreCollision(UnityEngine.ColliderUnityEngine.ColliderSystem.Boolean)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;IgnoreCollision;UnityEngine.Collider;UnityEngine.Collider;System.Boolean
tag3: UnityEngine.Physics;IgnoreCollision;UnityEngine.Collider;UnityEngine.Collider;System.Boolean
valueInputTypes: UnityEngine.Collider|System.Boolean
unit:
{"chainable":false,"member":{"name":"IgnoreCollision","parameterTypes":["UnityEngine.Collider","UnityEngine.Collider","System.Boolean"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null,"%ignore":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"be2db03d-5bf7-47b6-8710-56de4ab97265","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2)
labelProgrammer: IgnoreCollision (collider1, collider2)
haystackHuman: Physics: Ignore Collision
haystackProgrammer: Physics.IgnoreCollision
favoriteKey: UnityEngine.Physics.IgnoreCollision(UnityEngine.ColliderUnityEngine.Collider)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;IgnoreCollision;UnityEngine.Collider;UnityEngine.Collider
tag3: UnityEngine.Physics;IgnoreCollision;UnityEngine.Collider;UnityEngine.Collider
valueInputTypes: UnityEngine.Collider
unit:
{"chainable":false,"member":{"name":"IgnoreCollision","parameterTypes":["UnityEngine.Collider","UnityEngine.Collider"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"1cd3f836-7e4a-4584-982e-53d9d5b04af1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Layer Collision (Layer 1, Layer 2, Ignore)
labelProgrammer: IgnoreLayerCollision (layer1, layer2, ignore)
haystackHuman: Physics: Ignore Layer Collision
haystackProgrammer: Physics.IgnoreLayerCollision
favoriteKey: UnityEngine.Physics.IgnoreLayerCollision(System.Int32System.Int32System.Boolean)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;IgnoreLayerCollision;System.Int32;System.Int32;System.Boolean
tag3: UnityEngine.Physics;IgnoreLayerCollision;System.Int32;System.Int32;System.Boolean
valueInputTypes: System.Int32|System.Boolean
unit:
{"chainable":false,"member":{"name":"IgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32","System.Boolean"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"},"%ignore":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"3d897ca0-de3b-4462-8a52-7d07a4bfeea4","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Ignore Layer Collision (Layer 1, Layer 2)
labelProgrammer: IgnoreLayerCollision (layer1, layer2)
haystackHuman: Physics: Ignore Layer Collision
haystackProgrammer: Physics.IgnoreLayerCollision
favoriteKey: UnityEngine.Physics.IgnoreLayerCollision(System.Int32System.Int32)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;IgnoreLayerCollision;System.Int32;System.Int32
tag3: UnityEngine.Physics;IgnoreLayerCollision;System.Int32;System.Int32
valueInputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"IgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c196ab2d-afdd-42d7-928d-f77fbc238ec3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ignore Layer Collision (Layer 1, Layer 2)
labelProgrammer: GetIgnoreLayerCollision (layer1, layer2)
haystackHuman: Physics: Get Ignore Layer Collision
haystackProgrammer: Physics.GetIgnoreLayerCollision
favoriteKey: UnityEngine.Physics.GetIgnoreLayerCollision(System.Int32System.Int32)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;GetIgnoreLayerCollision;System.Int32;System.Int32
tag3: UnityEngine.Physics;GetIgnoreLayerCollision;System.Int32;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"GetIgnoreLayerCollision","parameterTypes":["System.Int32","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%layer1":{"$content":0,"$type":"System.Int32"},"%layer2":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"5675349f-6ebf-4e32-9a6d-660613c81c72","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Ignore Collision (Collider 1, Collider 2)
labelProgrammer: GetIgnoreCollision (collider1, collider2)
haystackHuman: Physics: Get Ignore Collision
haystackProgrammer: Physics.GetIgnoreCollision
favoriteKey: UnityEngine.Physics.GetIgnoreCollision(UnityEngine.ColliderUnityEngine.Collider)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;GetIgnoreCollision;UnityEngine.Collider;UnityEngine.Collider
tag3: UnityEngine.Physics;GetIgnoreCollision;UnityEngine.Collider;UnityEngine.Collider
valueInputTypes: UnityEngine.Collider
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"GetIgnoreCollision","parameterTypes":["UnityEngine.Collider","UnityEngine.Collider"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%collider1":null,"%collider2":null},"position":{"x":0.0,"y":0.0},"guid":"2c421450-8251-4723-b981-c4678939b3dc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Max Distance, Layer Mask, Query Trigger Interaction)
labelProgrammer: Raycast (origin, direction, maxDistance, layerMask, queryTriggerInteraction)
haystackHuman: Physics: Raycast
haystackProgrammer: Physics.Raycast
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32|UnityEngine.QueryTriggerInteraction
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.Physics.Raycast(UnityEngine.Vector3UnityEngine.Vector3System.SingleSystem.Int32UnityEngine.QueryTriggerInteraction)@any

tag2:
UnityEngine.Physics;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

tag3:
UnityEngine.Physics;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Single","System.Int32","UnityEngine.QueryTriggerInteraction"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%queryTriggerInteraction":{"$content":"UseGlobal","$type":"UnityEngine.QueryTriggerInteraction"}},"position":{"x":0.0,"y":0.0},"guid":"0293f814-8b52-40a3-aaac-1533bf979b31","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Max Distance, Layer Mask)
labelProgrammer: Raycast (origin, direction, maxDistance, layerMask)
haystackHuman: Physics: Raycast
haystackProgrammer: Physics.Raycast
favoriteKey: UnityEngine.Physics.Raycast(UnityEngine.Vector3UnityEngine.Vector3System.SingleSystem.Int32)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;System.Int32
tag3: UnityEngine.Physics;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;System.Int32
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Single","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"3adbc0d4-39b1-408d-88eb-7f8f5996af61","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Max Distance)
labelProgrammer: Raycast (origin, direction, maxDistance)
haystackHuman: Physics: Raycast
haystackProgrammer: Physics.Raycast
favoriteKey: UnityEngine.Physics.Raycast(UnityEngine.Vector3UnityEngine.Vector3System.Single)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;System.Single
tag3: UnityEngine.Physics;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;System.Single
valueInputTypes: UnityEngine.Vector3|System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Single"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a6c4bdbb-f7b7-4cba-9019-53686a0d9eb3","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction)
labelProgrammer: Raycast (origin, direction)
haystackHuman: Physics: Raycast
haystackProgrammer: Physics.Raycast
favoriteKey: UnityEngine.Physics.Raycast(UnityEngine.Vector3UnityEngine.Vector3)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;Raycast;UnityEngine.Vector3;UnityEngine.Vector3
tag3: UnityEngine.Physics;Raycast;UnityEngine.Vector3;UnityEngine.Vector3
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Raycast","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"bed0cca3-8b22-4f95-a0ee-c8d7c1bedb12","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Raycast (Origin, Direction, Hit Info, Max Distance, Layer Mask, Query Trigger Interaction)
labelProgrammer: Raycast (origin, direction, hitInfo, maxDistance, layerMask, queryTriggerInteraction)
haystackHuman: Physics: Raycast
haystackProgrammer: Physics.Raycast
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32|UnityEngine.QueryTriggerInteraction
valueOutputTypes: System.Boolean|UnityEngine.RaycastHit
favoriteKey:
UnityEngine.Physics.Raycast(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.RaycastHit&System.SingleSystem.Int32UnityEngine.QueryTriggerInteraction)@any

tag2:
UnityEngine.Physics;Raycast;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit&;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

tag3:
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