# UnitOptionRow

optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Mesh Filter: Send Message
haystackProgrammer: MeshFilter.SendMessage
favoriteKey: UnityEngine.MeshFilter.SendMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;SendMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;SendMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.MeshFilter|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"member":{"name":"SendMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"1ba9c869-a681-4984-9b3c-e5bd20cac975","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Mesh Filter: Broadcast Message
haystackProgrammer: MeshFilter.BroadcastMessage
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.MeshFilter|System.String|System.Object|UnityEngine.SendMessageOptions
favoriteKey:
UnityEngine.MeshFilter.BroadcastMessage(System.StringSystem.ObjectUnityEngine.SendMessageOptions)@any

unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"bdb4500b-6b58-4f5b-a098-dd5d40724566","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Mesh Filter: Broadcast Message
haystackProgrammer: MeshFilter.BroadcastMessage
favoriteKey: UnityEngine.MeshFilter.BroadcastMessage(System.StringSystem.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;BroadcastMessage;System.String;System.Object
tag3: UnityEngine.Component;BroadcastMessage;System.String;System.Object
valueInputTypes: UnityEngine.MeshFilter|System.String|System.Object
unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String","System.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"29e2e214-4cd0-4c49-8cab-7051e35036fa","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Mesh Filter: Broadcast Message
haystackProgrammer: MeshFilter.BroadcastMessage
favoriteKey: UnityEngine.MeshFilter.BroadcastMessage(System.String)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;BroadcastMessage;System.String
tag3: UnityEngine.Component;BroadcastMessage;System.String
valueInputTypes: UnityEngine.MeshFilter|System.String
unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"82592c76-bb1a-406f-b09c-632a4086dcee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
haystackHuman: Mesh Filter: Broadcast Message
haystackProgrammer: MeshFilter.BroadcastMessage
favoriteKey: UnityEngine.MeshFilter.BroadcastMessage(System.StringUnityEngine.SendMessageOptions)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
tag3: UnityEngine.Component;BroadcastMessage;System.String;UnityEngine.SendMessageOptions
valueInputTypes: UnityEngine.MeshFilter|System.String|UnityEngine.SendMessageOptions
unit:
{"chainable":false,"member":{"name":"BroadcastMessage","parameterTypes":["System.String","UnityEngine.SendMessageOptions"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null,"%methodName":{"$content":"","$type":"System.String"},"%options":{"$content":"RequireReceiver","$type":"UnityEngine.SendMessageOptions"}},"position":{"x":0.0,"y":0.0},"guid":"5564da1c-d233-45ed-a1e8-06b8720f4ab9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Mesh Filter: Get Instance ID
haystackProgrammer: MeshFilter.GetInstanceID
favoriteKey: UnityEngine.MeshFilter.GetInstanceID()@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;GetInstanceID;
tag3: UnityEngine.Object;GetInstanceID;
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetInstanceID","parameterTypes":[],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ab26f811-a15c-4326-8a08-9240c95e080d","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Mesh Filter: Get Hash Code
haystackProgrammer: MeshFilter.GetHashCode
favoriteKey: UnityEngine.MeshFilter.GetHashCode()@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;GetHashCode;
tag3: UnityEngine.Object;GetHashCode;
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6ceea88c-d7a6-48e9-bf54-c43226c9254c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Other)
labelProgrammer: Equals (other)
haystackHuman: Mesh Filter: Equals
haystackProgrammer: MeshFilter.Equals
favoriteKey: UnityEngine.MeshFilter.Equals(System.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Equals;System.Object
tag3: UnityEngine.Object;Equals;System.Object
valueInputTypes: UnityEngine.MeshFilter|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"66db61ee-9020-4844-bf46-09efefaa5bde","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Mesh Filter: Instantiate
haystackProgrammer: MeshFilter.Instantiate
favoriteKey: UnityEngine.MeshFilter.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.Quaternion)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"b3cc8c55-4c81-4d6f-8f68-dfb2efa69d65","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Position, Rotation, Parent)
labelProgrammer: Instantiate (original, position, rotation, parent)
haystackHuman: Mesh Filter: Instantiate
haystackProgrammer: MeshFilter.Instantiate
tag1: UnityEngine.MeshFilter
valueInputTypes: UnityEngine.Object|UnityEngine.Vector3|UnityEngine.Quaternion|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
favoriteKey:
UnityEngine.MeshFilter.Instantiate(UnityEngine.ObjectUnityEngine.Vector3UnityEngine.QuaternionUnityEngine.Transform)@any

tag2:
UnityEngine.MeshFilter;Instantiate;UnityEngine.Object;UnityEngine.Vector3;UnityEngine.Quaternion;UnityEngine.Transform

unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Vector3","UnityEngine.Quaternion","UnityEngine.Transform"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%original":null,"%position":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"96299d7f-3bd4-4b12-9d48-4886de70408b","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original)
labelProgrammer: Instantiate (original)
haystackHuman: Mesh Filter: Instantiate
haystackProgrammer: MeshFilter.Instantiate
favoriteKey: UnityEngine.MeshFilter.Instantiate(UnityEngine.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Instantiate;UnityEngine.Object
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%original":null},"position":{"x":0.0,"y":0.0},"guid":"a45e8555-828d-4efe-b291-1298b53cf15a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent)
labelProgrammer: Instantiate (original, parent)
haystackHuman: Mesh Filter: Instantiate
haystackProgrammer: MeshFilter.Instantiate
favoriteKey: UnityEngine.MeshFilter.Instantiate(UnityEngine.ObjectUnityEngine.Transform)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Instantiate;UnityEngine.Object;UnityEngine.Transform
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform
valueInputTypes: UnityEngine.Object|UnityEngine.Transform
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%original":null,"%parent":null},"position":{"x":0.0,"y":0.0},"guid":"aa5a73c1-3579-4ed8-a1aa-b5a85e0a131c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Instantiate (Original, Parent, Instantiate In World Space)
labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
haystackHuman: Mesh Filter: Instantiate
haystackProgrammer: MeshFilter.Instantiate
favoriteKey: UnityEngine.MeshFilter.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
tag3: UnityEngine.Object;Instantiate;UnityEngine.Object;UnityEngine.Transform;System.Boolean
valueInputTypes: UnityEngine.Object|UnityEngine.Transform|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Instantiate","parameterTypes":["UnityEngine.Object","UnityEngine.Transform","System.Boolean"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%original":null,"%parent":null,"%instantiateInWorldSpace":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e4ce285b-3477-495f-a500-0533266c77b0","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
haystackHuman: Mesh Filter: Destroy
haystackProgrammer: MeshFilter.Destroy
favoriteKey: UnityEngine.MeshFilter.Destroy(UnityEngine.ObjectSystem.Single)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Destroy;UnityEngine.Object;System.Single
tag3: UnityEngine.Object;Destroy;UnityEngine.Object;System.Single
valueInputTypes: UnityEngine.Object|System.Single
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object","System.Single"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%obj":null,"%t":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"d9bed3ce-25c9-4dbb-92c6-7878edfd78f2","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj)
labelProgrammer: Destroy (obj)
haystackHuman: Mesh Filter: Destroy
haystackProgrammer: MeshFilter.Destroy
favoriteKey: UnityEngine.MeshFilter.Destroy(UnityEngine.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Destroy;UnityEngine.Object
tag3: UnityEngine.Object;Destroy;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"Destroy","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"b2b9047c-3f28-4751-88a3-8f25533d8af9","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
haystackHuman: Mesh Filter: Destroy Immediate
haystackProgrammer: MeshFilter.DestroyImmediate
favoriteKey: UnityEngine.MeshFilter.DestroyImmediate(UnityEngine.ObjectSystem.Boolean)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;DestroyImmediate;UnityEngine.Object;System.Boolean
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object;System.Boolean
valueInputTypes: UnityEngine.Object|System.Boolean
unit:
{"chainable":false,"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object","System.Boolean"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%obj":null,"%allowDestroyingAssets":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"390f680c-fc58-4f45-a3c1-3e5865abfcec","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
haystackHuman: Mesh Filter: Destroy Immediate
haystackProgrammer: MeshFilter.DestroyImmediate
favoriteKey: UnityEngine.MeshFilter.DestroyImmediate(UnityEngine.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;DestroyImmediate;UnityEngine.Object
tag3: UnityEngine.Object;DestroyImmediate;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DestroyImmediate","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%obj":null},"position":{"x":0.0,"y":0.0},"guid":"40b89811-e090-4b3e-b428-0a41d7753d57","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
haystackHuman: Mesh Filter: Find Objects Of Type
haystackProgrammer: MeshFilter.FindObjectsOfType
favoriteKey: UnityEngine.MeshFilter.FindObjectsOfType(System.Type)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;FindObjectsOfType;System.Type
tag3: UnityEngine.Object;FindObjectsOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"d0d8b5c5-f044-453b-aac8-8d0023070d91","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Mesh Filter: Find Objects Of Type
haystackProgrammer: MeshFilter.FindObjectsOfType
favoriteKey: UnityEngine.MeshFilter.FindObjectsOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
unit:
{"chainable":false,"member":{"name":"FindObjectsOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1e71ee8f-4a8a-46e3-843e-1f51679ab8ee","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
haystackHuman: Mesh Filter: Dont Destroy On Load
haystackProgrammer: MeshFilter.DontDestroyOnLoad
favoriteKey: UnityEngine.MeshFilter.DontDestroyOnLoad(UnityEngine.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;DontDestroyOnLoad;UnityEngine.Object
tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
valueInputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"DontDestroyOnLoad","parameterTypes":["UnityEngine.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%target":null},"position":{"x":0.0,"y":0.0},"guid":"9306e730-3809-402b-9c00-44ef4213fd9c","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Mesh Filter: Find Object Of Type
haystackProgrammer: MeshFilter.FindObjectOfType
favoriteKey: UnityEngine.MeshFilter.FindObjectOfType(System.Type)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%type":null},"position":{"x":0.0,"y":0.0},"guid":"519496e2-0817-4c2c-939c-11e037402fd1","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Mesh Filter: Find Object Of Type
haystackProgrammer: MeshFilter.FindObjectOfType
favoriteKey: UnityEngine.MeshFilter.FindObjectOfType(System.TypeSystem.Boolean)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
{"chainable":false,"member":{"name":"FindObjectOfType","parameterTypes":["System.Type","System.Boolean"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"%type":null,"%includeInactive":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"0aaab4df-a137-4d0f-9bad-098c4d2896fb","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Mesh Filter: To String
haystackProgrammer: MeshFilter.ToString
favoriteKey: UnityEngine.MeshFilter.ToString()@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"7a80e956-f201-4c3a-9684-51c196a728dd","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Mesh Filter: Equals
haystackProgrammer: MeshFilter.Equals
favoriteKey: UnityEngine.MeshFilter.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"24bc66f3-3f8f-45c7-9c0b-107aed439759","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Mesh Filter: Get Type
haystackProgrammer: MeshFilter.GetType
favoriteKey: UnityEngine.MeshFilter.GetType()@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"161ec60c-38bd-47cb-b488-91f2e513c6bc","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Mesh Filter: Reference Equals
haystackProgrammer: MeshFilter.ReferenceEquals
favoriteKey: UnityEngine.MeshFilter.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.MeshFilter","targetTypeName":"UnityEngine.MeshFilter","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a974c9b7-eca5-423e-a746-5490fcf93d2a","$version":"A","$type":"Unity.VisualScripting.InvokeMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Mesh
labelProgrammer: sharedMesh (get)
haystackHuman: Mesh Filter: Get Shared Mesh
haystackProgrammer: MeshFilter.sharedMesh (get)
favoriteKey: UnityEngine.MeshFilter.sharedMesh@get
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;sharedMesh
tag3: UnityEngine.MeshFilter;sharedMesh
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: UnityEngine.Mesh
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Mesh
labelProgrammer: sharedMesh (set)
haystackHuman: Mesh Filter: Set Shared Mesh
haystackProgrammer: MeshFilter.sharedMesh (set)
favoriteKey: UnityEngine.MeshFilter.sharedMesh@set
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;sharedMesh
tag3: UnityEngine.MeshFilter;sharedMesh
valueInputTypes: UnityEngine.MeshFilter|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Mesh
labelProgrammer: mesh (get)
haystackHuman: Mesh Filter: Get Mesh
haystackProgrammer: MeshFilter.mesh (get)
favoriteKey: UnityEngine.MeshFilter.mesh@get
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;mesh
tag3: UnityEngine.MeshFilter;mesh
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Mesh
labelProgrammer: mesh (set)
haystackHuman: Mesh Filter: Set Mesh
haystackProgrammer: MeshFilter.mesh (set)
favoriteKey: UnityEngine.MeshFilter.mesh@set
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;mesh
tag3: UnityEngine.MeshFilter;mesh
valueInputTypes: UnityEngine.MeshFilter|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Mesh Filter: Get Transform
haystackProgrammer: MeshFilter.transform (get)
favoriteKey: UnityEngine.MeshFilter.transform@get
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: UnityEngine.Transform
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Mesh Filter: Get Game Object
haystackProgrammer: MeshFilter.gameObject (get)
favoriteKey: UnityEngine.MeshFilter.gameObject@get
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: UnityEngine.GameObject
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Mesh Filter: Get Tag
haystackProgrammer: MeshFilter.tag (get)
favoriteKey: UnityEngine.MeshFilter.tag@get
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Mesh Filter: Set Tag
haystackProgrammer: MeshFilter.tag (set)
favoriteKey: UnityEngine.MeshFilter.tag@set
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.MeshFilter|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Mesh Filter: Get Name
haystackProgrammer: MeshFilter.name (get)
favoriteKey: UnityEngine.MeshFilter.name@get
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Mesh Filter: Set Name
haystackProgrammer: MeshFilter.name (set)
favoriteKey: UnityEngine.MeshFilter.name@set
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.MeshFilter|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Mesh Filter: Get Hide Flags
haystackProgrammer: MeshFilter.hideFlags (get)
favoriteKey: UnityEngine.MeshFilter.hideFlags@get
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.MeshFilter
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Mesh Filter: Set Hide Flags
haystackProgrammer: MeshFilter.hideFlags (set)
favoriteKey: UnityEngine.MeshFilter.hideFlags@set
tag1: UnityEngine.MeshFilter
tag2: UnityEngine.MeshFilter;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.MeshFilter|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Update ()
labelProgrammer: Update ()
haystackHuman: Light Probe Proxy Volume: Update
haystackProgrammer: LightProbeProxyVolume.Update
favoriteKey: UnityEngine.LightProbeProxyVolume.Update()@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;Update;
tag3: UnityEngine.LightProbeProxyVolume;Update;
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Light Probe Proxy Volume: Get Component
haystackProgrammer: LightProbeProxyVolume.GetComponent
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponent(System.Type)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;GetComponent;System.Type
tag3: UnityEngine.Component;GetComponent;System.Type
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type
valueOutputTypes: UnityEngine.Component
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Try Get Component (Type, Component)
labelProgrammer: TryGetComponent (type, component)
haystackHuman: Light Probe Proxy Volume: Try Get Component
haystackProgrammer: LightProbeProxyVolume.TryGetComponent
favoriteKey: UnityEngine.LightProbeProxyVolume.TryGetComponent(System.TypeUnityEngine.Component&)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;TryGetComponent;System.Type;UnityEngine.Component&
tag3: UnityEngine.Component;TryGetComponent;System.Type;UnityEngine.Component&
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type
valueOutputTypes: System.Boolean|UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component (Type)
labelProgrammer: GetComponent (type)
haystackHuman: Light Probe Proxy Volume: Get Component
haystackProgrammer: LightProbeProxyVolume.GetComponent
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponent(System.String)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;GetComponent;System.String
tag3: UnityEngine.Component;GetComponent;System.String
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.String
valueOutputTypes: UnityEngine.Component
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T, Include Inactive)
labelProgrammer: GetComponentInChildren (t, includeInactive)
haystackHuman: Light Probe Proxy Volume: Get Component In Children
haystackProgrammer: LightProbeProxyVolume.GetComponentInChildren
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponentInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;GetComponentInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Component In Children (T)
labelProgrammer: GetComponentInChildren (t)
haystackHuman: Light Probe Proxy Volume: Get Component In Children
haystackProgrammer: LightProbeProxyVolume.GetComponentInChildren
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponentInChildren(System.Type)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;GetComponentInChildren;System.Type
tag3: UnityEngine.Component;GetComponentInChildren;System.Type
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type
valueOutputTypes: UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T, Include Inactive)
labelProgrammer: GetComponentsInChildren (t, includeInactive)
haystackHuman: Light Probe Proxy Volume: Get Components In Children
haystackProgrammer: LightProbeProxyVolume.GetComponentsInChildren
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponentsInChildren(System.TypeSystem.Boolean)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;GetComponentsInChildren;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type;System.Boolean
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Children (T)
labelProgrammer: GetComponentsInChildren (t)
haystackHuman: Light Probe Proxy Volume: Get Components In Children
haystackProgrammer: LightProbeProxyVolume.GetComponentsInChildren
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponentsInChildren(System.Type)@any
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tag2: UnityEngine.LightProbeProxyVolume;GetComponentsInChildren;System.Type
tag3: UnityEngine.Component;GetComponentsInChildren;System.Type
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type
valueOutputTypes: UnityEngine.Component[]
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labelHuman: Get Component In Parent (T, Include Inactive)
labelProgrammer: GetComponentInParent (t, includeInactive)
haystackHuman: Light Probe Proxy Volume: Get Component In Parent
haystackProgrammer: LightProbeProxyVolume.GetComponentInParent
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponentInParent(System.TypeSystem.Boolean)@any
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tag2: UnityEngine.LightProbeProxyVolume;GetComponentInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component
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labelHuman: Get Component In Parent (T)
labelProgrammer: GetComponentInParent (t)
haystackHuman: Light Probe Proxy Volume: Get Component In Parent
haystackProgrammer: LightProbeProxyVolume.GetComponentInParent
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponentInParent(System.Type)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;GetComponentInParent;System.Type
tag3: UnityEngine.Component;GetComponentInParent;System.Type
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type
valueOutputTypes: UnityEngine.Component
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T, Include Inactive)
labelProgrammer: GetComponentsInParent (t, includeInactive)
haystackHuman: Light Probe Proxy Volume: Get Components In Parent
haystackProgrammer: LightProbeProxyVolume.GetComponentsInParent
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponentsInParent(System.TypeSystem.Boolean)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;GetComponentsInParent;System.Type;System.Boolean
tag3: UnityEngine.Component;GetComponentsInParent;System.Type;System.Boolean
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type|System.Boolean
valueOutputTypes: UnityEngine.Component[]
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
haystackHuman: Light Probe Proxy Volume: Get Components In Parent
haystackProgrammer: LightProbeProxyVolume.GetComponentsInParent
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponentsInParent(System.Type)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;GetComponentsInParent;System.Type
tag3: UnityEngine.Component;GetComponentsInParent;System.Type
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type
valueOutputTypes: UnityEngine.Component[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
haystackHuman: Light Probe Proxy Volume: Get Components
haystackProgrammer: LightProbeProxyVolume.GetComponents
favoriteKey: UnityEngine.LightProbeProxyVolume.GetComponents(System.Type)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;GetComponents;System.Type
tag3: UnityEngine.Component;GetComponents;System.Type
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Type
valueOutputTypes: UnityEngine.Component[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
haystackHuman: Light Probe Proxy Volume: Get Components
haystackProgrammer: LightProbeProxyVolume.GetComponents
tag1: UnityEngine.LightProbeProxyVolume
favoriteKey:
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tag2:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Light Probe Proxy Volume: Compare Tag
haystackProgrammer: LightProbeProxyVolume.CompareTag
favoriteKey: UnityEngine.LightProbeProxyVolume.CompareTag(System.String)@any
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;CompareTag;System.String
tag3: UnityEngine.Component;CompareTag;System.String
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.String
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valueOutputTypes: UnityEngine.LightProbeProxyVolume+BoundingBoxMode
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Resolution Mode
labelProgrammer: resolutionMode (get)
haystackHuman: Light Probe Proxy Volume: Get Resolution Mode
haystackProgrammer: LightProbeProxyVolume.resolutionMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.resolutionMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;resolutionMode
tag3: UnityEngine.LightProbeProxyVolume;resolutionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ResolutionMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Resolution Mode
labelProgrammer: resolutionMode (set)
haystackHuman: Light Probe Proxy Volume: Set Resolution Mode
haystackProgrammer: LightProbeProxyVolume.resolutionMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.resolutionMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;resolutionMode
tag3: UnityEngine.LightProbeProxyVolume;resolutionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+ResolutionMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ResolutionMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Position Mode
labelProgrammer: probePositionMode (get)
haystackHuman: Light Probe Proxy Volume: Get Probe Position Mode
haystackProgrammer: LightProbeProxyVolume.probePositionMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.probePositionMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;probePositionMode
tag3: UnityEngine.LightProbeProxyVolume;probePositionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ProbePositionMode
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Position Mode
labelProgrammer: probePositionMode (set)
haystackHuman: Light Probe Proxy Volume: Set Probe Position Mode
haystackProgrammer: LightProbeProxyVolume.probePositionMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.probePositionMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;probePositionMode
tag3: UnityEngine.LightProbeProxyVolume;probePositionMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+ProbePositionMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+ProbePositionMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Refresh Mode
labelProgrammer: refreshMode (get)
haystackHuman: Light Probe Proxy Volume: Get Refresh Mode
haystackProgrammer: LightProbeProxyVolume.refreshMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.refreshMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;refreshMode
tag3: UnityEngine.LightProbeProxyVolume;refreshMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+RefreshMode
unit:
{"member":{"name":"refreshMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"654b8a5a-b6ef-4ece-b43d-e6fda92d184b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Refresh Mode
labelProgrammer: refreshMode (set)
haystackHuman: Light Probe Proxy Volume: Set Refresh Mode
haystackProgrammer: LightProbeProxyVolume.refreshMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.refreshMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;refreshMode
tag3: UnityEngine.LightProbeProxyVolume;refreshMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+RefreshMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+RefreshMode
unit:
{"chainable":false,"member":{"name":"refreshMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Automatic","$type":"UnityEngine.LightProbeProxyVolume+RefreshMode"}},"position":{"x":0.0,"y":0.0},"guid":"a798c3d1-18a8-4359-a21c-014f347a945b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality Mode
labelProgrammer: qualityMode (get)
haystackHuman: Light Probe Proxy Volume: Get Quality Mode
haystackProgrammer: LightProbeProxyVolume.qualityMode (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.qualityMode@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;qualityMode
tag3: UnityEngine.LightProbeProxyVolume;qualityMode
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+QualityMode
unit:
{"member":{"name":"qualityMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6d3648c5-d689-4a5d-9c08-5f3a6cfb97fb","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality Mode
labelProgrammer: qualityMode (set)
haystackHuman: Light Probe Proxy Volume: Set Quality Mode
haystackProgrammer: LightProbeProxyVolume.qualityMode (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.qualityMode@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;qualityMode
tag3: UnityEngine.LightProbeProxyVolume;qualityMode
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+QualityMode
valueOutputTypes: UnityEngine.LightProbeProxyVolume+QualityMode
unit:
{"chainable":false,"member":{"name":"qualityMode","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Low","$type":"UnityEngine.LightProbeProxyVolume+QualityMode"}},"position":{"x":0.0,"y":0.0},"guid":"52a526ea-9a65-4a8d-9c43-1c2dd2a82322","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Data Format
labelProgrammer: dataFormat (get)
haystackHuman: Light Probe Proxy Volume: Get Data Format
haystackProgrammer: LightProbeProxyVolume.dataFormat (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.dataFormat@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;dataFormat
tag3: UnityEngine.LightProbeProxyVolume;dataFormat
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.LightProbeProxyVolume+DataFormat
unit:
{"member":{"name":"dataFormat","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8d222357-9d5d-43f3-af68-1cfbb3425e6f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Data Format
labelProgrammer: dataFormat (set)
haystackHuman: Light Probe Proxy Volume: Set Data Format
haystackProgrammer: LightProbeProxyVolume.dataFormat (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.dataFormat@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;dataFormat
tag3: UnityEngine.LightProbeProxyVolume;dataFormat
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.LightProbeProxyVolume+DataFormat
valueOutputTypes: UnityEngine.LightProbeProxyVolume+DataFormat
unit:
{"chainable":false,"member":{"name":"dataFormat","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"HalfFloat","$type":"UnityEngine.LightProbeProxyVolume+DataFormat"}},"position":{"x":0.0,"y":0.0},"guid":"9730ed24-9340-4ddc-8a01-dbf47dc460f1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Light Probe Proxy Volume: Get Enabled
haystackProgrammer: LightProbeProxyVolume.enabled (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.enabled@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;enabled
tag3: UnityEngine.LightProbeProxyVolume;enabled
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"48f0682d-4ae4-4df1-9969-4a3bd6f44562","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Light Probe Proxy Volume: Set Enabled
haystackProgrammer: LightProbeProxyVolume.enabled (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.enabled@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;enabled
tag3: UnityEngine.LightProbeProxyVolume;enabled
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"acbf7ea0-7ddd-470f-aacc-285e676167c1","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Active And Enabled
labelProgrammer: isActiveAndEnabled (get)
haystackHuman: Light Probe Proxy Volume: Is Active And Enabled
haystackProgrammer: LightProbeProxyVolume.isActiveAndEnabled (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.isActiveAndEnabled@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;isActiveAndEnabled
tag3: UnityEngine.LightProbeProxyVolume;isActiveAndEnabled
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isActiveAndEnabled","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8dfb2b83-ec43-440d-bbfd-abc5e1c19d3d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Light Probe Proxy Volume: Get Transform
haystackProgrammer: LightProbeProxyVolume.transform (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.transform@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b5554870-d6aa-442d-b5a6-f0f3e5777b34","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Light Probe Proxy Volume: Get Game Object
haystackProgrammer: LightProbeProxyVolume.gameObject (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.gameObject@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"04151581-4f53-4d83-aceb-2d4a9f8095d1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Light Probe Proxy Volume: Get Tag
haystackProgrammer: LightProbeProxyVolume.tag (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.tag@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bec86686-2791-4912-8c71-13cc1a2bca90","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Light Probe Proxy Volume: Set Tag
haystackProgrammer: LightProbeProxyVolume.tag (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.tag@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4446dbcc-13a1-4965-a188-7b1a321f2b7b","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Light Probe Proxy Volume: Get Name
haystackProgrammer: LightProbeProxyVolume.name (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.name@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.LightProbeProxyVolume","targetTypeName":"UnityEngine.LightProbeProxyVolume","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"088747ac-060b-41cb-9976-a2d2f3793a61","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Light Probe Proxy Volume: Set Name
haystackProgrammer: LightProbeProxyVolume.name (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.name@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.LightProbeProxyVolume|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Light Probe Proxy Volume: Get Hide Flags
haystackProgrammer: LightProbeProxyVolume.hideFlags (get)
favoriteKey: UnityEngine.LightProbeProxyVolume.hideFlags@get
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.LightProbeProxyVolume
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Light Probe Proxy Volume: Set Hide Flags
haystackProgrammer: LightProbeProxyVolume.hideFlags (set)
favoriteKey: UnityEngine.LightProbeProxyVolume.hideFlags@set
tag1: UnityEngine.LightProbeProxyVolume
tag2: UnityEngine.LightProbeProxyVolume;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.LightProbeProxyVolume|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Blend Shape Weight (Index)
labelProgrammer: GetBlendShapeWeight (index)
haystackHuman: Skinned Mesh Renderer: Get Blend Shape Weight
haystackProgrammer: SkinnedMeshRenderer.GetBlendShapeWeight
favoriteKey: UnityEngine.SkinnedMeshRenderer.GetBlendShapeWeight(System.Int32)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;GetBlendShapeWeight;System.Int32
tag3: UnityEngine.SkinnedMeshRenderer;GetBlendShapeWeight;System.Int32
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Blend Shape Weight (Index, Value)
labelProgrammer: SetBlendShapeWeight (index, value)
haystackHuman: Skinned Mesh Renderer: Set Blend Shape Weight
haystackProgrammer: SkinnedMeshRenderer.SetBlendShapeWeight
favoriteKey: UnityEngine.SkinnedMeshRenderer.SetBlendShapeWeight(System.Int32System.Single)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;SetBlendShapeWeight;System.Int32;System.Single
tag3: UnityEngine.SkinnedMeshRenderer;SetBlendShapeWeight;System.Int32;System.Single
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32|System.Single
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bake Mesh (Mesh)
labelProgrammer: BakeMesh (mesh)
haystackHuman: Skinned Mesh Renderer: Bake Mesh
haystackProgrammer: SkinnedMeshRenderer.BakeMesh
favoriteKey: UnityEngine.SkinnedMeshRenderer.BakeMesh(UnityEngine.Mesh)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh
tag3: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Bake Mesh (Mesh, Use Scale)
labelProgrammer: BakeMesh (mesh, useScale)
haystackHuman: Skinned Mesh Renderer: Bake Mesh
haystackProgrammer: SkinnedMeshRenderer.BakeMesh
favoriteKey: UnityEngine.SkinnedMeshRenderer.BakeMesh(UnityEngine.MeshSystem.Boolean)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh;System.Boolean
tag3: UnityEngine.SkinnedMeshRenderer;BakeMesh;UnityEngine.Mesh;System.Boolean
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Mesh|System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Vertex Buffer ()
labelProgrammer: GetVertexBuffer ()
haystackHuman: Skinned Mesh Renderer: Get Vertex Buffer
haystackProgrammer: SkinnedMeshRenderer.GetVertexBuffer
favoriteKey: UnityEngine.SkinnedMeshRenderer.GetVertexBuffer()@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;GetVertexBuffer;
tag3: UnityEngine.SkinnedMeshRenderer;GetVertexBuffer;
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GraphicsBuffer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
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labelHuman: Get Components In Parent (T)
labelProgrammer: GetComponentsInParent (t)
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haystackProgrammer: SkinnedMeshRenderer.GetComponentsInParent
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labelHuman: Get Components (Type)
labelProgrammer: GetComponents (type)
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labelHuman: Get Components (Type, Results)
labelProgrammer: GetComponents (type, results)
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labelHuman: Compare Tag (Tag)
labelProgrammer: CompareTag (tag)
haystackHuman: Skinned Mesh Renderer: Compare Tag
haystackProgrammer: SkinnedMeshRenderer.CompareTag
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labelHuman: Send Message Upwards (Method Name, Value, Options)
labelProgrammer: SendMessageUpwards (methodName, value, options)
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haystackProgrammer: SkinnedMeshRenderer.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name, Value)
labelProgrammer: SendMessageUpwards (methodName, value)
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haystackProgrammer: SkinnedMeshRenderer.SendMessageUpwards
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labelHuman: Send Message Upwards (Method Name)
labelProgrammer: SendMessageUpwards (methodName)
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labelHuman: Send Message Upwards (Method Name, Options)
labelProgrammer: SendMessageUpwards (methodName, options)
haystackHuman: Skinned Mesh Renderer: Send Message Upwards
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labelHuman: Send Message (Method Name, Value)
labelProgrammer: SendMessage (methodName, value)
haystackHuman: Skinned Mesh Renderer: Send Message
haystackProgrammer: SkinnedMeshRenderer.SendMessage
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labelHuman: Send Message (Method Name)
labelProgrammer: SendMessage (methodName)
haystackHuman: Skinned Mesh Renderer: Send Message
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labelHuman: Send Message (Method Name, Value, Options)
labelProgrammer: SendMessage (methodName, value, options)
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labelHuman: Send Message (Method Name, Options)
labelProgrammer: SendMessage (methodName, options)
haystackHuman: Skinned Mesh Renderer: Send Message
haystackProgrammer: SkinnedMeshRenderer.SendMessage
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labelHuman: Broadcast Message (Method Name, Parameter, Options)
labelProgrammer: BroadcastMessage (methodName, parameter, options)
haystackHuman: Skinned Mesh Renderer: Broadcast Message
haystackProgrammer: SkinnedMeshRenderer.BroadcastMessage
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labelHuman: Broadcast Message (Method Name, Parameter)
labelProgrammer: BroadcastMessage (methodName, parameter)
haystackHuman: Skinned Mesh Renderer: Broadcast Message
haystackProgrammer: SkinnedMeshRenderer.BroadcastMessage
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labelHuman: Broadcast Message (Method Name)
labelProgrammer: BroadcastMessage (methodName)
haystackHuman: Skinned Mesh Renderer: Broadcast Message
haystackProgrammer: SkinnedMeshRenderer.BroadcastMessage
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labelHuman: Broadcast Message (Method Name, Options)
labelProgrammer: BroadcastMessage (methodName, options)
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labelHuman: Get Instance ID ()
labelProgrammer: GetInstanceID ()
haystackHuman: Skinned Mesh Renderer: Get Instance ID
haystackProgrammer: SkinnedMeshRenderer.GetInstanceID
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Skinned Mesh Renderer: Get Hash Code
haystackProgrammer: SkinnedMeshRenderer.GetHashCode
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labelHuman: Equals (Other)
labelProgrammer: Equals (other)
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haystackProgrammer: SkinnedMeshRenderer.Equals
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labelHuman: Instantiate (Original, Position, Rotation)
labelProgrammer: Instantiate (original, position, rotation)
haystackHuman: Skinned Mesh Renderer: Instantiate
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labelProgrammer: Instantiate (original)
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labelProgrammer: Instantiate (original, parent)
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Instantiate (original, parent, instantiateInWorldSpace)
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UnityEngine.SkinnedMeshRenderer.Instantiate(UnityEngine.ObjectUnityEngine.TransformSystem.Boolean)@any

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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy (Obj, T)
labelProgrammer: Destroy (obj, t)
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haystackProgrammer: SkinnedMeshRenderer.Destroy
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unitType: Unity.VisualScripting.InvokeMember
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labelProgrammer: Destroy (obj)
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haystackProgrammer: SkinnedMeshRenderer.Destroy
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj, Allow Destroying Assets)
labelProgrammer: DestroyImmediate (obj, allowDestroyingAssets)
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haystackProgrammer: SkinnedMeshRenderer.DestroyImmediate
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unitType: Unity.VisualScripting.InvokeMember
labelHuman: Destroy Immediate (Obj)
labelProgrammer: DestroyImmediate (obj)
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haystackProgrammer: SkinnedMeshRenderer.DestroyImmediate
favoriteKey: UnityEngine.SkinnedMeshRenderer.DestroyImmediate(UnityEngine.Object)@any
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type)
labelProgrammer: FindObjectsOfType (type)
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haystackProgrammer: SkinnedMeshRenderer.FindObjectsOfType
favoriteKey: UnityEngine.SkinnedMeshRenderer.FindObjectsOfType(System.Type)@any
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valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Objects Of Type (Type, Include Inactive)
labelProgrammer: FindObjectsOfType (type, includeInactive)
haystackHuman: Skinned Mesh Renderer: Find Objects Of Type
haystackProgrammer: SkinnedMeshRenderer.FindObjectsOfType
favoriteKey: UnityEngine.SkinnedMeshRenderer.FindObjectsOfType(System.TypeSystem.Boolean)@any
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tag2: UnityEngine.SkinnedMeshRenderer;FindObjectsOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectsOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object[]
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Dont Destroy On Load (Target)
labelProgrammer: DontDestroyOnLoad (target)
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haystackProgrammer: SkinnedMeshRenderer.DontDestroyOnLoad
favoriteKey: UnityEngine.SkinnedMeshRenderer.DontDestroyOnLoad(UnityEngine.Object)@any
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tag3: UnityEngine.Object;DontDestroyOnLoad;UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type)
labelProgrammer: FindObjectOfType (type)
haystackHuman: Skinned Mesh Renderer: Find Object Of Type
haystackProgrammer: SkinnedMeshRenderer.FindObjectOfType
favoriteKey: UnityEngine.SkinnedMeshRenderer.FindObjectOfType(System.Type)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;FindObjectOfType;System.Type
tag3: UnityEngine.Object;FindObjectOfType;System.Type
valueInputTypes: System.Type
valueOutputTypes: UnityEngine.Object
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Find Object Of Type (Type, Include Inactive)
labelProgrammer: FindObjectOfType (type, includeInactive)
haystackHuman: Skinned Mesh Renderer: Find Object Of Type
haystackProgrammer: SkinnedMeshRenderer.FindObjectOfType
favoriteKey: UnityEngine.SkinnedMeshRenderer.FindObjectOfType(System.TypeSystem.Boolean)@any
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tag2: UnityEngine.SkinnedMeshRenderer;FindObjectOfType;System.Type;System.Boolean
tag3: UnityEngine.Object;FindObjectOfType;System.Type;System.Boolean
valueInputTypes: System.Type|System.Boolean
valueOutputTypes: UnityEngine.Object
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Skinned Mesh Renderer: To String
haystackProgrammer: SkinnedMeshRenderer.ToString
favoriteKey: UnityEngine.SkinnedMeshRenderer.ToString()@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;ToString;
tag3: UnityEngine.Object;ToString;
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Skinned Mesh Renderer: Equals
haystackProgrammer: SkinnedMeshRenderer.Equals
favoriteKey: UnityEngine.SkinnedMeshRenderer.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Skinned Mesh Renderer: Get Type
haystackProgrammer: SkinnedMeshRenderer.GetType
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tag2: UnityEngine.SkinnedMeshRenderer;GetType;
tag3: System.Object;GetType;
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valueOutputTypes: System.Type
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Skinned Mesh Renderer: Reference Equals
haystackProgrammer: SkinnedMeshRenderer.ReferenceEquals
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tag2: UnityEngine.SkinnedMeshRenderer;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Quality
labelProgrammer: quality (get)
haystackHuman: Skinned Mesh Renderer: Get Quality
haystackProgrammer: SkinnedMeshRenderer.quality (get)
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tag2: UnityEngine.SkinnedMeshRenderer;quality
tag3: UnityEngine.SkinnedMeshRenderer;quality
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.SkinQuality
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Quality
labelProgrammer: quality (set)
haystackHuman: Skinned Mesh Renderer: Set Quality
haystackProgrammer: SkinnedMeshRenderer.quality (set)
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tag2: UnityEngine.SkinnedMeshRenderer;quality
tag3: UnityEngine.SkinnedMeshRenderer;quality
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.SkinQuality
valueOutputTypes: UnityEngine.SkinQuality
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Update When Offscreen
labelProgrammer: updateWhenOffscreen (get)
haystackHuman: Skinned Mesh Renderer: Get Update When Offscreen
haystackProgrammer: SkinnedMeshRenderer.updateWhenOffscreen (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.updateWhenOffscreen@get
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tag2: UnityEngine.SkinnedMeshRenderer;updateWhenOffscreen
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valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Update When Offscreen
labelProgrammer: updateWhenOffscreen (set)
haystackHuman: Skinned Mesh Renderer: Set Update When Offscreen
haystackProgrammer: SkinnedMeshRenderer.updateWhenOffscreen (set)
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tag2: UnityEngine.SkinnedMeshRenderer;updateWhenOffscreen
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Matrix Recalculation Per Render
labelProgrammer: forceMatrixRecalculationPerRender (get)
haystackHuman: Skinned Mesh Renderer: Get Force Matrix Recalculation Per Render
haystackProgrammer: SkinnedMeshRenderer.forceMatrixRecalculationPerRender (get)
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tag3: UnityEngine.SkinnedMeshRenderer;forceMatrixRecalculationPerRender
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Matrix Recalculation Per Render
labelProgrammer: forceMatrixRecalculationPerRender (set)
haystackHuman: Skinned Mesh Renderer: Set Force Matrix Recalculation Per Render
haystackProgrammer: SkinnedMeshRenderer.forceMatrixRecalculationPerRender (set)
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valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
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unitType: Unity.VisualScripting.GetMember
labelHuman: Get Root Bone
labelProgrammer: rootBone (get)
haystackHuman: Skinned Mesh Renderer: Get Root Bone
haystackProgrammer: SkinnedMeshRenderer.rootBone (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rootBone@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rootBone
tag3: UnityEngine.SkinnedMeshRenderer;rootBone
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Root Bone
labelProgrammer: rootBone (set)
haystackHuman: Skinned Mesh Renderer: Set Root Bone
haystackProgrammer: SkinnedMeshRenderer.rootBone (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rootBone@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rootBone
tag3: UnityEngine.SkinnedMeshRenderer;rootBone
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Transform
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bones
labelProgrammer: bones (get)
haystackHuman: Skinned Mesh Renderer: Get Bones
haystackProgrammer: SkinnedMeshRenderer.bones (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bones@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bones
tag3: UnityEngine.SkinnedMeshRenderer;bones
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform[]
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bones
labelProgrammer: bones (set)
haystackHuman: Skinned Mesh Renderer: Set Bones
haystackProgrammer: SkinnedMeshRenderer.bones (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bones@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bones
tag3: UnityEngine.SkinnedMeshRenderer;bones
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Transform[]
valueOutputTypes: UnityEngine.Transform[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Mesh
labelProgrammer: sharedMesh (get)
haystackHuman: Skinned Mesh Renderer: Get Shared Mesh
haystackProgrammer: SkinnedMeshRenderer.sharedMesh (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMesh@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMesh
tag3: UnityEngine.SkinnedMeshRenderer;sharedMesh
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Mesh
labelProgrammer: sharedMesh (set)
haystackHuman: Skinned Mesh Renderer: Set Shared Mesh
haystackProgrammer: SkinnedMeshRenderer.sharedMesh (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMesh@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMesh
tag3: UnityEngine.SkinnedMeshRenderer;sharedMesh
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Skinned Motion Vectors
labelProgrammer: skinnedMotionVectors (get)
haystackHuman: Skinned Mesh Renderer: Get Skinned Motion Vectors
haystackProgrammer: SkinnedMeshRenderer.skinnedMotionVectors (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.skinnedMotionVectors@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
tag3: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"skinnedMotionVectors","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8d336bed-25e1-4b4f-8b72-50c374438046","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Skinned Motion Vectors
labelProgrammer: skinnedMotionVectors (set)
haystackHuman: Skinned Mesh Renderer: Set Skinned Motion Vectors
haystackProgrammer: SkinnedMeshRenderer.skinnedMotionVectors (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.skinnedMotionVectors@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
tag3: UnityEngine.SkinnedMeshRenderer;skinnedMotionVectors
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"skinnedMotionVectors","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cfe338b0-334d-4b8c-97b8-efb62039de0f","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Vertex Buffer Target
labelProgrammer: vertexBufferTarget (get)
haystackHuman: Skinned Mesh Renderer: Get Vertex Buffer Target
haystackProgrammer: SkinnedMeshRenderer.vertexBufferTarget (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.vertexBufferTarget@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
tag3: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GraphicsBuffer+Target
unit:
{"member":{"name":"vertexBufferTarget","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a209e274-5c07-4aa1-8223-6c560ead5224","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Vertex Buffer Target
labelProgrammer: vertexBufferTarget (set)
haystackHuman: Skinned Mesh Renderer: Set Vertex Buffer Target
haystackProgrammer: SkinnedMeshRenderer.vertexBufferTarget (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.vertexBufferTarget@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
tag3: UnityEngine.SkinnedMeshRenderer;vertexBufferTarget
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.GraphicsBuffer+Target
valueOutputTypes: UnityEngine.GraphicsBuffer+Target
unit:
{"chainable":false,"member":{"name":"vertexBufferTarget","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Vertex","$type":"UnityEngine.GraphicsBuffer+Target"}},"position":{"x":0.0,"y":0.0},"guid":"e3347ae0-d6fa-4244-80b7-7fe3efd4010d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Skinned Mesh Renderer: Get Bounds
haystackProgrammer: SkinnedMeshRenderer.bounds (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bounds@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bounds
tag3: UnityEngine.SkinnedMeshRenderer;bounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"495a2ab4-5d68-4c3c-9a94-38c8822e52ab","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounds
labelProgrammer: bounds (set)
haystackHuman: Skinned Mesh Renderer: Set Bounds
haystackProgrammer: SkinnedMeshRenderer.bounds (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.bounds@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;bounds
tag3: UnityEngine.SkinnedMeshRenderer;bounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fed10146-3793-4e10-af5e-eb9db37d2fa5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Bounds
labelProgrammer: localBounds (get)
haystackHuman: Skinned Mesh Renderer: Get Local Bounds
haystackProgrammer: SkinnedMeshRenderer.localBounds (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.localBounds@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;localBounds
tag3: UnityEngine.SkinnedMeshRenderer;localBounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3cca5d72-b981-4e4c-afa3-50eee9ddf609","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Bounds
labelProgrammer: localBounds (set)
haystackHuman: Skinned Mesh Renderer: Set Local Bounds
haystackProgrammer: SkinnedMeshRenderer.localBounds (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.localBounds@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;localBounds
tag3: UnityEngine.SkinnedMeshRenderer;localBounds
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"89bb827f-d50c-4c01-adf0-5f0643307e99","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Skinned Mesh Renderer: Get Enabled
haystackProgrammer: SkinnedMeshRenderer.enabled (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.enabled@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;enabled
tag3: UnityEngine.SkinnedMeshRenderer;enabled
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b16a1f65-2704-4f61-a78f-d0e37826a450","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Skinned Mesh Renderer: Set Enabled
haystackProgrammer: SkinnedMeshRenderer.enabled (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.enabled@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;enabled
tag3: UnityEngine.SkinnedMeshRenderer;enabled
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"fbe812f7-ddd4-41ff-ad66-087c63994e52","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Visible
labelProgrammer: isVisible (get)
haystackHuman: Skinned Mesh Renderer: Is Visible
haystackProgrammer: SkinnedMeshRenderer.isVisible (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.isVisible@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;isVisible
tag3: UnityEngine.SkinnedMeshRenderer;isVisible
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isVisible","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"075ff26b-3bfb-4076-a156-18cef817ac3f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shadow Casting Mode
labelProgrammer: shadowCastingMode (get)
haystackHuman: Skinned Mesh Renderer: Get Shadow Casting Mode
haystackProgrammer: SkinnedMeshRenderer.shadowCastingMode (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.shadowCastingMode@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
tag3: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c4aff036-0489-4c66-9e98-174b5095bc3b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shadow Casting Mode
labelProgrammer: shadowCastingMode (set)
haystackHuman: Skinned Mesh Renderer: Set Shadow Casting Mode
haystackProgrammer: SkinnedMeshRenderer.shadowCastingMode (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.shadowCastingMode@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
tag3: UnityEngine.SkinnedMeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Rendering.ShadowCastingMode
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"chainable":false,"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ShadowCastingMode"}},"position":{"x":0.0,"y":0.0},"guid":"6771d91e-f01e-466e-86c0-03df9e365083","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive Shadows
labelProgrammer: receiveShadows (get)
haystackHuman: Skinned Mesh Renderer: Get Receive Shadows
haystackProgrammer: SkinnedMeshRenderer.receiveShadows (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.receiveShadows@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;receiveShadows
tag3: UnityEngine.SkinnedMeshRenderer;receiveShadows
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"75c2f1d5-b1d4-45a9-871b-11a9127c67cf","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive Shadows
labelProgrammer: receiveShadows (set)
haystackHuman: Skinned Mesh Renderer: Set Receive Shadows
haystackProgrammer: SkinnedMeshRenderer.receiveShadows (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.receiveShadows@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;receiveShadows
tag3: UnityEngine.SkinnedMeshRenderer;receiveShadows
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b3714e5d-e575-4164-bdb8-e671e3a88ae4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Rendering Off
labelProgrammer: forceRenderingOff (get)
haystackHuman: Skinned Mesh Renderer: Get Force Rendering Off
haystackProgrammer: SkinnedMeshRenderer.forceRenderingOff (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.forceRenderingOff@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
tag3: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"321ceeb0-15ff-49f9-b9eb-56fb55c9fcb2","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Rendering Off
labelProgrammer: forceRenderingOff (set)
haystackHuman: Skinned Mesh Renderer: Set Force Rendering Off
haystackProgrammer: SkinnedMeshRenderer.forceRenderingOff (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.forceRenderingOff@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
tag3: UnityEngine.SkinnedMeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"662b5947-12c0-4a4a-927a-9cc34455dd53","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Static Shadow Caster
labelProgrammer: staticShadowCaster (get)
haystackHuman: Skinned Mesh Renderer: Get Static Shadow Caster
haystackProgrammer: SkinnedMeshRenderer.staticShadowCaster (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.staticShadowCaster@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
tag3: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5796c7a5-6263-4b73-a199-a01b64ceb6e0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Static Shadow Caster
labelProgrammer: staticShadowCaster (set)
haystackHuman: Skinned Mesh Renderer: Set Static Shadow Caster
haystackProgrammer: SkinnedMeshRenderer.staticShadowCaster (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.staticShadowCaster@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
tag3: UnityEngine.SkinnedMeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"6b1266ed-c26c-4c43-9ae4-9c46c85e9d2c","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (get)
haystackHuman: Skinned Mesh Renderer: Get Motion Vector Generation Mode
haystackProgrammer: SkinnedMeshRenderer.motionVectorGenerationMode (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.motionVectorGenerationMode@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"57d82851-f767-490a-adeb-f717999d8805","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (set)
haystackHuman: Skinned Mesh Renderer: Set Motion Vector Generation Mode
haystackProgrammer: SkinnedMeshRenderer.motionVectorGenerationMode (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.motionVectorGenerationMode@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.SkinnedMeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.MotionVectorGenerationMode
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"chainable":false,"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Camera","$type":"UnityEngine.MotionVectorGenerationMode"}},"position":{"x":0.0,"y":0.0},"guid":"fe1905d7-491d-4a7d-9327-02c560345296","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Usage
labelProgrammer: lightProbeUsage (get)
haystackHuman: Skinned Mesh Renderer: Get Light Probe Usage
haystackProgrammer: SkinnedMeshRenderer.lightProbeUsage (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeUsage@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"5c0bd790-e5b8-4062-b217-be4211cda0c9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Usage
labelProgrammer: lightProbeUsage (set)
haystackHuman: Skinned Mesh Renderer: Set Light Probe Usage
haystackProgrammer: SkinnedMeshRenderer.lightProbeUsage (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeUsage@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Rendering.LightProbeUsage
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"chainable":false,"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.LightProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"eacb0cc5-bfc9-4e4e-9a2d-349c1c32f075","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (get)
haystackHuman: Skinned Mesh Renderer: Get Reflection Probe Usage
haystackProgrammer: SkinnedMeshRenderer.reflectionProbeUsage (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.reflectionProbeUsage@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"86fa7160-3805-4eb5-8dae-78abb42888a0","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (set)
haystackHuman: Skinned Mesh Renderer: Set Reflection Probe Usage
haystackProgrammer: SkinnedMeshRenderer.reflectionProbeUsage (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.reflectionProbeUsage@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
tag3: UnityEngine.SkinnedMeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Rendering.ReflectionProbeUsage
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"chainable":false,"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ReflectionProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"8e0b1173-ab1a-4abb-863d-076c10f578f7","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rendering Layer Mask
labelProgrammer: renderingLayerMask (get)
haystackHuman: Skinned Mesh Renderer: Get Rendering Layer Mask
haystackProgrammer: SkinnedMeshRenderer.renderingLayerMask (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.renderingLayerMask@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
tag3: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.UInt32
unit:
{"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d12101da-c4be-4122-b55d-2f26c06b6f9f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rendering Layer Mask
labelProgrammer: renderingLayerMask (set)
haystackHuman: Skinned Mesh Renderer: Set Rendering Layer Mask
haystackProgrammer: SkinnedMeshRenderer.renderingLayerMask (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.renderingLayerMask@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
tag3: UnityEngine.SkinnedMeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.UInt32
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"ae766a1a-4c18-4809-af89-b615cbe0c775","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Renderer Priority
labelProgrammer: rendererPriority (get)
haystackHuman: Skinned Mesh Renderer: Get Renderer Priority
haystackProgrammer: SkinnedMeshRenderer.rendererPriority (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rendererPriority@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rendererPriority
tag3: UnityEngine.SkinnedMeshRenderer;rendererPriority
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"55a0fcae-2d64-4113-a1db-665ddfa4ca24","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Renderer Priority
labelProgrammer: rendererPriority (set)
haystackHuman: Skinned Mesh Renderer: Set Renderer Priority
haystackProgrammer: SkinnedMeshRenderer.rendererPriority (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rendererPriority@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rendererPriority
tag3: UnityEngine.SkinnedMeshRenderer;rendererPriority
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Mode
labelProgrammer: rayTracingMode (get)
haystackHuman: Skinned Mesh Renderer: Get Ray Tracing Mode
haystackProgrammer: SkinnedMeshRenderer.rayTracingMode (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rayTracingMode@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rayTracingMode
tag3: UnityEngine.SkinnedMeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"bf593c38-2c6e-4ece-b646-0d39440de0de","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Mode
labelProgrammer: rayTracingMode (set)
haystackHuman: Skinned Mesh Renderer: Set Ray Tracing Mode
haystackProgrammer: SkinnedMeshRenderer.rayTracingMode (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.rayTracingMode@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;rayTracingMode
tag3: UnityEngine.SkinnedMeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Experimental.Rendering.RayTracingMode
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Skinned Mesh Renderer: Get Sorting Layer Name
haystackProgrammer: SkinnedMeshRenderer.sortingLayerName (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerName@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerName
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"75485668-4ab9-4c32-94a4-2efca75a2391","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Skinned Mesh Renderer: Set Sorting Layer Name
haystackProgrammer: SkinnedMeshRenderer.sortingLayerName (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerName@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerName
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"4a085c05-fd6c-45de-93c7-714b707d4b44","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Skinned Mesh Renderer: Get Sorting Layer ID
haystackProgrammer: SkinnedMeshRenderer.sortingLayerID (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerID@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerID
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0741691c-8901-4366-844d-e66d830bb560","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Skinned Mesh Renderer: Set Sorting Layer ID
haystackProgrammer: SkinnedMeshRenderer.sortingLayerID (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingLayerID@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingLayerID
tag3: UnityEngine.SkinnedMeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"803da173-d75d-46a1-ad8c-806e526d3925","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Skinned Mesh Renderer: Get Sorting Order
haystackProgrammer: SkinnedMeshRenderer.sortingOrder (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingOrder@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingOrder
tag3: UnityEngine.SkinnedMeshRenderer;sortingOrder
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9de02a61-4335-4260-b265-f03128b3104d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Skinned Mesh Renderer: Set Sorting Order
haystackProgrammer: SkinnedMeshRenderer.sortingOrder (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sortingOrder@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sortingOrder
tag3: UnityEngine.SkinnedMeshRenderer;sortingOrder
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"eb564fa6-6d4e-410f-90e7-9d036cfe8008","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (get)
haystackHuman: Skinned Mesh Renderer: Get Allow Occlusion When Dynamic
haystackProgrammer: SkinnedMeshRenderer.allowOcclusionWhenDynamic (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.allowOcclusionWhenDynamic@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"39b9a672-11d2-4bca-8ce4-cb9b2a87708b","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (set)
haystackHuman: Skinned Mesh Renderer: Set Allow Occlusion When Dynamic
haystackProgrammer: SkinnedMeshRenderer.allowOcclusionWhenDynamic (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.allowOcclusionWhenDynamic@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.SkinnedMeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"02e19574-96ef-4baf-8a58-c580a803fbb9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Part Of Static Batch
labelProgrammer: isPartOfStaticBatch (get)
haystackHuman: Skinned Mesh Renderer: Is Part Of Static Batch
haystackProgrammer: SkinnedMeshRenderer.isPartOfStaticBatch (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.isPartOfStaticBatch@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;isPartOfStaticBatch
tag3: UnityEngine.SkinnedMeshRenderer;isPartOfStaticBatch
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPartOfStaticBatch","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3760630c-ec34-4318-8fb5-4e0b12904952","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World To Local Matrix
labelProgrammer: worldToLocalMatrix (get)
haystackHuman: Skinned Mesh Renderer: Get World To Local Matrix
haystackProgrammer: SkinnedMeshRenderer.worldToLocalMatrix (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.worldToLocalMatrix@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;worldToLocalMatrix
tag3: UnityEngine.SkinnedMeshRenderer;worldToLocalMatrix
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"worldToLocalMatrix","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"19ce62dc-9580-4876-b37d-9dc66092167e","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Skinned Mesh Renderer: Get Local To World Matrix
haystackProgrammer: SkinnedMeshRenderer.localToWorldMatrix (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.localToWorldMatrix@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;localToWorldMatrix
tag3: UnityEngine.SkinnedMeshRenderer;localToWorldMatrix
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"localToWorldMatrix","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"78978531-4bbd-4024-9689-2aeb532f1bb1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (get)
haystackHuman: Skinned Mesh Renderer: Get Light Probe Proxy Volume Override
haystackProgrammer: SkinnedMeshRenderer.lightProbeProxyVolumeOverride (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeProxyVolumeOverride@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d84fd407-4228-4ec3-a3c3-77ca826dba03","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (set)
haystackHuman: Skinned Mesh Renderer: Set Light Probe Proxy Volume Override
haystackProgrammer: SkinnedMeshRenderer.lightProbeProxyVolumeOverride (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightProbeProxyVolumeOverride@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.SkinnedMeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"73f1d6a3-6b69-445a-bbe1-f1e5992f7a0e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Anchor
labelProgrammer: probeAnchor (get)
haystackHuman: Skinned Mesh Renderer: Get Probe Anchor
haystackProgrammer: SkinnedMeshRenderer.probeAnchor (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.probeAnchor@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;probeAnchor
tag3: UnityEngine.SkinnedMeshRenderer;probeAnchor
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"f2139d87-c117-4a02-b44e-1c7bae6ea6b4","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Anchor
labelProgrammer: probeAnchor (set)
haystackHuman: Skinned Mesh Renderer: Set Probe Anchor
haystackProgrammer: SkinnedMeshRenderer.probeAnchor (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.probeAnchor@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;probeAnchor
tag3: UnityEngine.SkinnedMeshRenderer;probeAnchor
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"3fad1176-7020-42e5-ace9-477ae3631fe4","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Index
labelProgrammer: lightmapIndex (get)
haystackHuman: Skinned Mesh Renderer: Get Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.lightmapIndex (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapIndex@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"d3e76e24-5f8b-4144-b727-5b291159de06","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Index
labelProgrammer: lightmapIndex (set)
haystackHuman: Skinned Mesh Renderer: Set Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.lightmapIndex (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapIndex@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (get)
haystackHuman: Skinned Mesh Renderer: Get Realtime Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapIndex (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapIndex@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8c94fc8f-25e1-4972-a1a8-0c7154e57104","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (set)
haystackHuman: Skinned Mesh Renderer: Set Realtime Lightmap Index
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapIndex (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapIndex@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (get)
haystackHuman: Skinned Mesh Renderer: Get Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.lightmapScaleOffset (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapScaleOffset@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"49d40a2a-294d-47f1-920c-dc9906cd15ba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (set)
haystackHuman: Skinned Mesh Renderer: Set Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.lightmapScaleOffset (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.lightmapScaleOffset@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"2432008e-d010-40ff-9d15-951ae8ed93e9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (get)
haystackHuman: Skinned Mesh Renderer: Get Realtime Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapScaleOffset (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapScaleOffset@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ca0378c4-c1c0-46b4-9423-53d682a488b7","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (set)
haystackHuman: Skinned Mesh Renderer: Set Realtime Lightmap Scale Offset
haystackProgrammer: SkinnedMeshRenderer.realtimeLightmapScaleOffset (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.realtimeLightmapScaleOffset@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.SkinnedMeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Materials
labelProgrammer: materials (get)
haystackHuman: Skinned Mesh Renderer: Get Materials
haystackProgrammer: SkinnedMeshRenderer.materials (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.materials@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;materials
tag3: UnityEngine.SkinnedMeshRenderer;materials
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Materials
labelProgrammer: materials (set)
haystackHuman: Skinned Mesh Renderer: Set Materials
haystackProgrammer: SkinnedMeshRenderer.materials (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.materials@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;materials
tag3: UnityEngine.SkinnedMeshRenderer;materials
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Material
labelProgrammer: material (get)
haystackHuman: Skinned Mesh Renderer: Get Material
haystackProgrammer: SkinnedMeshRenderer.material (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.material@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;material
tag3: UnityEngine.SkinnedMeshRenderer;material
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Material
labelProgrammer: material (set)
haystackHuman: Skinned Mesh Renderer: Set Material
haystackProgrammer: SkinnedMeshRenderer.material (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.material@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;material
tag3: UnityEngine.SkinnedMeshRenderer;material
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Material
labelProgrammer: sharedMaterial (get)
haystackHuman: Skinned Mesh Renderer: Get Shared Material
haystackProgrammer: SkinnedMeshRenderer.sharedMaterial (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterial@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterial
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterial
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Material
labelProgrammer: sharedMaterial (set)
haystackHuman: Skinned Mesh Renderer: Set Shared Material
haystackProgrammer: SkinnedMeshRenderer.sharedMaterial (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterial@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterial
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterial
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material
valueOutputTypes: UnityEngine.Material
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shared Materials
labelProgrammer: sharedMaterials (get)
haystackHuman: Skinned Mesh Renderer: Get Shared Materials
haystackProgrammer: SkinnedMeshRenderer.sharedMaterials (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterials@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterials
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterials
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"024e6cb6-469f-4202-9f13-bad64b426924","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shared Materials
labelProgrammer: sharedMaterials (set)
haystackHuman: Skinned Mesh Renderer: Set Shared Materials
haystackProgrammer: SkinnedMeshRenderer.sharedMaterials (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.sharedMaterials@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;sharedMaterials
tag3: UnityEngine.SkinnedMeshRenderer;sharedMaterials
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"sharedMaterials","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3d9d7317-250b-478b-b3ad-46c2737b2e74","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Transform
labelProgrammer: transform (get)
haystackHuman: Skinned Mesh Renderer: Get Transform
haystackProgrammer: SkinnedMeshRenderer.transform (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.transform@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;transform
tag3: UnityEngine.Component;transform
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"transform","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b3e45fdd-3a4b-4cfd-a9f6-1f48653371d1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Game Object
labelProgrammer: gameObject (get)
haystackHuman: Skinned Mesh Renderer: Get Game Object
haystackProgrammer: SkinnedMeshRenderer.gameObject (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.gameObject@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;gameObject
tag3: UnityEngine.Component;gameObject
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"gameObject","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"420044b1-5cc0-498f-b47d-d5cc782403a8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Tag
labelProgrammer: tag (get)
haystackHuman: Skinned Mesh Renderer: Get Tag
haystackProgrammer: SkinnedMeshRenderer.tag (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.tag@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"3758d58d-4ed0-42b5-88da-452fbbe486aa","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Tag
labelProgrammer: tag (set)
haystackHuman: Skinned Mesh Renderer: Set Tag
haystackProgrammer: SkinnedMeshRenderer.tag (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.tag@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;tag
tag3: UnityEngine.Component;tag
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"tag","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"e15afcb1-9645-4a9d-9df0-c6fac577aa81","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Name
labelProgrammer: name (get)
haystackHuman: Skinned Mesh Renderer: Get Name
haystackProgrammer: SkinnedMeshRenderer.name (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.name@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"name","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c8a0e144-d5e6-44a9-80ed-681f68b91e56","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Name
labelProgrammer: name (set)
haystackHuman: Skinned Mesh Renderer: Set Name
haystackProgrammer: SkinnedMeshRenderer.name (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.name@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;name
tag3: UnityEngine.Object;name
valueInputTypes: UnityEngine.SkinnedMeshRenderer|System.String
valueOutputTypes: System.String
unit:
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optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Hide Flags
labelProgrammer: hideFlags (get)
haystackHuman: Skinned Mesh Renderer: Get Hide Flags
haystackProgrammer: SkinnedMeshRenderer.hideFlags (get)
favoriteKey: UnityEngine.SkinnedMeshRenderer.hideFlags@get
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.SkinnedMeshRenderer
valueOutputTypes: UnityEngine.HideFlags
unit:
{"member":{"name":"hideFlags","parameterTypes":null,"targetType":"UnityEngine.SkinnedMeshRenderer","targetTypeName":"UnityEngine.SkinnedMeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8bd2039e-53c8-41af-9f31-9e4ba143d7a6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Hide Flags
labelProgrammer: hideFlags (set)
haystackHuman: Skinned Mesh Renderer: Set Hide Flags
haystackProgrammer: SkinnedMeshRenderer.hideFlags (set)
favoriteKey: UnityEngine.SkinnedMeshRenderer.hideFlags@set
tag1: UnityEngine.SkinnedMeshRenderer
tag2: UnityEngine.SkinnedMeshRenderer;hideFlags
tag3: UnityEngine.Object;hideFlags
valueInputTypes: UnityEngine.SkinnedMeshRenderer|UnityEngine.HideFlags
valueOutputTypes: UnityEngine.HideFlags
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Bounds ()
labelProgrammer: ResetBounds ()
haystackHuman: Mesh Renderer: Reset Bounds
haystackProgrammer: MeshRenderer.ResetBounds
favoriteKey: UnityEngine.MeshRenderer.ResetBounds()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;ResetBounds;
tag3: UnityEngine.MeshRenderer;ResetBounds;
valueInputTypes: UnityEngine.MeshRenderer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Reset Local Bounds ()
labelProgrammer: ResetLocalBounds ()
haystackHuman: Mesh Renderer: Reset Local Bounds
haystackProgrammer: MeshRenderer.ResetLocalBounds
favoriteKey: UnityEngine.MeshRenderer.ResetLocalBounds()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;ResetLocalBounds;
tag3: UnityEngine.MeshRenderer;ResetLocalBounds;
valueInputTypes: UnityEngine.MeshRenderer
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Has Property Block ()
labelProgrammer: HasPropertyBlock ()
haystackHuman: Mesh Renderer: Has Property Block
haystackProgrammer: MeshRenderer.HasPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.HasPropertyBlock()@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;HasPropertyBlock;
tag3: UnityEngine.MeshRenderer;HasPropertyBlock;
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Property Block (Properties)
labelProgrammer: SetPropertyBlock (properties)
haystackHuman: Mesh Renderer: Set Property Block
haystackProgrammer: MeshRenderer.SetPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.SetPropertyBlock(UnityEngine.MaterialPropertyBlock)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock
tag3: UnityEngine.MeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MaterialPropertyBlock
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Property Block (Properties, Material Index)
labelProgrammer: SetPropertyBlock (properties, materialIndex)
haystackHuman: Mesh Renderer: Set Property Block
haystackProgrammer: MeshRenderer.SetPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.SetPropertyBlock(UnityEngine.MaterialPropertyBlockSystem.Int32)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
tag3: UnityEngine.MeshRenderer;SetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MaterialPropertyBlock|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Property Block (Properties)
labelProgrammer: GetPropertyBlock (properties)
haystackHuman: Mesh Renderer: Get Property Block
haystackProgrammer: MeshRenderer.GetPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.GetPropertyBlock(UnityEngine.MaterialPropertyBlock)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock
tag3: UnityEngine.MeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MaterialPropertyBlock
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Property Block (Properties, Material Index)
labelProgrammer: GetPropertyBlock (properties, materialIndex)
haystackHuman: Mesh Renderer: Get Property Block
haystackProgrammer: MeshRenderer.GetPropertyBlock
favoriteKey: UnityEngine.MeshRenderer.GetPropertyBlock(UnityEngine.MaterialPropertyBlockSystem.Int32)@any
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
tag3: UnityEngine.MeshRenderer;GetPropertyBlock;UnityEngine.MaterialPropertyBlock;System.Int32
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MaterialPropertyBlock|System.Int32
unit:
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optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Get Materials (M)
labelProgrammer: GetMaterials (m)
haystackHuman: Mesh Renderer: Get Materials
haystackProgrammer: MeshRenderer.GetMaterials
tag1: UnityEngine.MeshRenderer
favoriteKey:
UnityEngine.MeshRenderer.GetMaterials(System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.MeshRenderer;GetMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.MeshRenderer;GetMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
UnityEngine.MeshRenderer|System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Shared Materials (Materials)
labelProgrammer: SetSharedMaterials (materials)
haystackHuman: Mesh Renderer: Set Shared Materials
haystackProgrammer: MeshRenderer.SetSharedMaterials
tag1: UnityEngine.MeshRenderer
favoriteKey:
UnityEngine.MeshRenderer.SetSharedMaterials(System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.MeshRenderer;SetSharedMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.MeshRenderer;SetSharedMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
UnityEngine.MeshRenderer|System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


optionType: Unity.VisualScripting.InvokeMemberOption
unitType: Unity.VisualScripting.InvokeMember
labelHuman: Set Materials (Materials)
labelProgrammer: SetMaterials (materials)
haystackHuman: Mesh Renderer: Set Materials
haystackProgrammer: MeshRenderer.SetMaterials
tag1: UnityEngine.MeshRenderer
favoriteKey:
UnityEngine.MeshRenderer.SetMaterials(System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]])@any

tag2:
UnityEngine.MeshRenderer;SetMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

tag3:
UnityEngine.MeshRenderer;SetMaterials;System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]

unit:
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valueInputTypes:
UnityEngine.MeshRenderer|System.Collections.Generic.List`1[[UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]


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unitType: Unity.VisualScripting.InvokeMember
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valueOutputTypes: UnityEngine.Mesh
unit:
{"member":{"name":"additionalVertexStreams","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8c03e94e-ccf6-456d-913c-1b4c5b1658ba","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Additional Vertex Streams
labelProgrammer: additionalVertexStreams (set)
haystackHuman: Mesh Renderer: Set Additional Vertex Streams
haystackProgrammer: MeshRenderer.additionalVertexStreams (set)
favoriteKey: UnityEngine.MeshRenderer.additionalVertexStreams@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;additionalVertexStreams
tag3: UnityEngine.MeshRenderer;additionalVertexStreams
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
unit:
{"chainable":false,"member":{"name":"additionalVertexStreams","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"c4c7affd-5669-4422-b894-10ce1741e21d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enlighten Vertex Stream
labelProgrammer: enlightenVertexStream (get)
haystackHuman: Mesh Renderer: Get Enlighten Vertex Stream
haystackProgrammer: MeshRenderer.enlightenVertexStream (get)
favoriteKey: UnityEngine.MeshRenderer.enlightenVertexStream@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enlightenVertexStream
tag3: UnityEngine.MeshRenderer;enlightenVertexStream
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Mesh
unit:
{"member":{"name":"enlightenVertexStream","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"66d4c232-2031-4318-a1cf-f2208763bfd8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enlighten Vertex Stream
labelProgrammer: enlightenVertexStream (set)
haystackHuman: Mesh Renderer: Set Enlighten Vertex Stream
haystackProgrammer: MeshRenderer.enlightenVertexStream (set)
favoriteKey: UnityEngine.MeshRenderer.enlightenVertexStream@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enlightenVertexStream
tag3: UnityEngine.MeshRenderer;enlightenVertexStream
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Mesh
valueOutputTypes: UnityEngine.Mesh
unit:
{"chainable":false,"member":{"name":"enlightenVertexStream","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"33d637ed-b462-47b8-a784-7f816219df88","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sub Mesh Start Index
labelProgrammer: subMeshStartIndex (get)
haystackHuman: Mesh Renderer: Get Sub Mesh Start Index
haystackProgrammer: MeshRenderer.subMeshStartIndex (get)
favoriteKey: UnityEngine.MeshRenderer.subMeshStartIndex@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;subMeshStartIndex
tag3: UnityEngine.MeshRenderer;subMeshStartIndex
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"subMeshStartIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"54d962f6-6fb6-4899-a442-2a34bbc4ad02","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Scale In Lightmap
labelProgrammer: scaleInLightmap (get)
haystackHuman: Mesh Renderer: Get Scale In Lightmap
haystackProgrammer: MeshRenderer.scaleInLightmap (get)
favoriteKey: UnityEngine.MeshRenderer.scaleInLightmap@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;scaleInLightmap
tag3: UnityEngine.MeshRenderer;scaleInLightmap
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Single
unit:
{"member":{"name":"scaleInLightmap","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"416d6ab4-41ec-41f7-8efd-74644eeb5d54","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Scale In Lightmap
labelProgrammer: scaleInLightmap (set)
haystackHuman: Mesh Renderer: Set Scale In Lightmap
haystackProgrammer: MeshRenderer.scaleInLightmap (set)
favoriteKey: UnityEngine.MeshRenderer.scaleInLightmap@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;scaleInLightmap
tag3: UnityEngine.MeshRenderer;scaleInLightmap
valueInputTypes: UnityEngine.MeshRenderer|System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"scaleInLightmap","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"89bcbef0-885b-4759-be60-169624b12839","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive GI
labelProgrammer: receiveGI (get)
haystackHuman: Mesh Renderer: Get Receive GI
haystackProgrammer: MeshRenderer.receiveGI (get)
favoriteKey: UnityEngine.MeshRenderer.receiveGI@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveGI
tag3: UnityEngine.MeshRenderer;receiveGI
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.ReceiveGI
unit:
{"member":{"name":"receiveGI","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b95d50c8-96a5-42be-a6bd-98b794683e11","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive GI
labelProgrammer: receiveGI (set)
haystackHuman: Mesh Renderer: Set Receive GI
haystackProgrammer: MeshRenderer.receiveGI (set)
favoriteKey: UnityEngine.MeshRenderer.receiveGI@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveGI
tag3: UnityEngine.MeshRenderer;receiveGI
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.ReceiveGI
valueOutputTypes: UnityEngine.ReceiveGI
unit:
{"chainable":false,"member":{"name":"receiveGI","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Lightmaps","$type":"UnityEngine.ReceiveGI"}},"position":{"x":0.0,"y":0.0},"guid":"bed17505-31f8-48f2-b370-54aa5f2c4b98","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Stitch Lightmap Seams
labelProgrammer: stitchLightmapSeams (get)
haystackHuman: Mesh Renderer: Get Stitch Lightmap Seams
haystackProgrammer: MeshRenderer.stitchLightmapSeams (get)
favoriteKey: UnityEngine.MeshRenderer.stitchLightmapSeams@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;stitchLightmapSeams
tag3: UnityEngine.MeshRenderer;stitchLightmapSeams
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"stitchLightmapSeams","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1e3cac73-941a-4dd2-bcbd-c4a75b097e17","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Stitch Lightmap Seams
labelProgrammer: stitchLightmapSeams (set)
haystackHuman: Mesh Renderer: Set Stitch Lightmap Seams
haystackProgrammer: MeshRenderer.stitchLightmapSeams (set)
favoriteKey: UnityEngine.MeshRenderer.stitchLightmapSeams@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;stitchLightmapSeams
tag3: UnityEngine.MeshRenderer;stitchLightmapSeams
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"stitchLightmapSeams","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d49eb8a9-2c65-4dbd-aa51-7b993d8342a5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Bounds
labelProgrammer: bounds (get)
haystackHuman: Mesh Renderer: Get Bounds
haystackProgrammer: MeshRenderer.bounds (get)
favoriteKey: UnityEngine.MeshRenderer.bounds@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;bounds
tag3: UnityEngine.MeshRenderer;bounds
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"619c2aa8-f780-4880-9acf-c0e47990cc89","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Bounds
labelProgrammer: bounds (set)
haystackHuman: Mesh Renderer: Set Bounds
haystackProgrammer: MeshRenderer.bounds (set)
favoriteKey: UnityEngine.MeshRenderer.bounds@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;bounds
tag3: UnityEngine.MeshRenderer;bounds
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"bounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"04b1307a-1ae4-4aff-99ae-06d0f417fc39","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local Bounds
labelProgrammer: localBounds (get)
haystackHuman: Mesh Renderer: Get Local Bounds
haystackProgrammer: MeshRenderer.localBounds (get)
favoriteKey: UnityEngine.MeshRenderer.localBounds@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;localBounds
tag3: UnityEngine.MeshRenderer;localBounds
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Bounds
unit:
{"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"b2fb896c-1608-4042-b74a-2e22810b9d3a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Local Bounds
labelProgrammer: localBounds (set)
haystackHuman: Mesh Renderer: Set Local Bounds
haystackProgrammer: MeshRenderer.localBounds (set)
favoriteKey: UnityEngine.MeshRenderer.localBounds@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;localBounds
tag3: UnityEngine.MeshRenderer;localBounds
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Bounds
valueOutputTypes: UnityEngine.Bounds
unit:
{"chainable":false,"member":{"name":"localBounds","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"70b8706b-4db0-416f-8e27-3580c68519e2","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Enabled
labelProgrammer: enabled (get)
haystackHuman: Mesh Renderer: Get Enabled
haystackProgrammer: MeshRenderer.enabled (get)
favoriteKey: UnityEngine.MeshRenderer.enabled@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enabled
tag3: UnityEngine.MeshRenderer;enabled
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4dae71e5-d9be-4f7f-88b9-1b81d364975d","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Enabled
labelProgrammer: enabled (set)
haystackHuman: Mesh Renderer: Set Enabled
haystackProgrammer: MeshRenderer.enabled (set)
favoriteKey: UnityEngine.MeshRenderer.enabled@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;enabled
tag3: UnityEngine.MeshRenderer;enabled
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"enabled","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"95c4c5da-8631-49a8-ac35-925e33cd1284","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Visible
labelProgrammer: isVisible (get)
haystackHuman: Mesh Renderer: Is Visible
haystackProgrammer: MeshRenderer.isVisible (get)
favoriteKey: UnityEngine.MeshRenderer.isVisible@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;isVisible
tag3: UnityEngine.MeshRenderer;isVisible
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isVisible","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"205d58d6-5a59-4740-8edf-3e2f78634694","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Shadow Casting Mode
labelProgrammer: shadowCastingMode (get)
haystackHuman: Mesh Renderer: Get Shadow Casting Mode
haystackProgrammer: MeshRenderer.shadowCastingMode (get)
favoriteKey: UnityEngine.MeshRenderer.shadowCastingMode@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;shadowCastingMode
tag3: UnityEngine.MeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"ddcd9ed7-c341-4021-ae9e-1c4ec0a7ea2a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Shadow Casting Mode
labelProgrammer: shadowCastingMode (set)
haystackHuman: Mesh Renderer: Set Shadow Casting Mode
haystackProgrammer: MeshRenderer.shadowCastingMode (set)
favoriteKey: UnityEngine.MeshRenderer.shadowCastingMode@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;shadowCastingMode
tag3: UnityEngine.MeshRenderer;shadowCastingMode
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Rendering.ShadowCastingMode
valueOutputTypes: UnityEngine.Rendering.ShadowCastingMode
unit:
{"chainable":false,"member":{"name":"shadowCastingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ShadowCastingMode"}},"position":{"x":0.0,"y":0.0},"guid":"81829ca9-8b72-4290-a748-8f37a295df55","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Receive Shadows
labelProgrammer: receiveShadows (get)
haystackHuman: Mesh Renderer: Get Receive Shadows
haystackProgrammer: MeshRenderer.receiveShadows (get)
favoriteKey: UnityEngine.MeshRenderer.receiveShadows@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveShadows
tag3: UnityEngine.MeshRenderer;receiveShadows
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6b32f83d-45e4-425a-8813-562aab6172e1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Receive Shadows
labelProgrammer: receiveShadows (set)
haystackHuman: Mesh Renderer: Set Receive Shadows
haystackProgrammer: MeshRenderer.receiveShadows (set)
favoriteKey: UnityEngine.MeshRenderer.receiveShadows@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;receiveShadows
tag3: UnityEngine.MeshRenderer;receiveShadows
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"receiveShadows","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"b0ac8e04-fbc3-44d2-8cb7-93864ab9370a","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Force Rendering Off
labelProgrammer: forceRenderingOff (get)
haystackHuman: Mesh Renderer: Get Force Rendering Off
haystackProgrammer: MeshRenderer.forceRenderingOff (get)
favoriteKey: UnityEngine.MeshRenderer.forceRenderingOff@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;forceRenderingOff
tag3: UnityEngine.MeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"57596d15-4787-478c-b676-9642b80f4c45","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Force Rendering Off
labelProgrammer: forceRenderingOff (set)
haystackHuman: Mesh Renderer: Set Force Rendering Off
haystackProgrammer: MeshRenderer.forceRenderingOff (set)
favoriteKey: UnityEngine.MeshRenderer.forceRenderingOff@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;forceRenderingOff
tag3: UnityEngine.MeshRenderer;forceRenderingOff
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"forceRenderingOff","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4e896554-c0a9-40e3-90ea-1cb7a1cd1fc0","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Static Shadow Caster
labelProgrammer: staticShadowCaster (get)
haystackHuman: Mesh Renderer: Get Static Shadow Caster
haystackProgrammer: MeshRenderer.staticShadowCaster (get)
favoriteKey: UnityEngine.MeshRenderer.staticShadowCaster@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;staticShadowCaster
tag3: UnityEngine.MeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"2dec5fce-8b6e-4a10-82f0-ac2faedde1c6","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Static Shadow Caster
labelProgrammer: staticShadowCaster (set)
haystackHuman: Mesh Renderer: Set Static Shadow Caster
haystackProgrammer: MeshRenderer.staticShadowCaster (set)
favoriteKey: UnityEngine.MeshRenderer.staticShadowCaster@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;staticShadowCaster
tag3: UnityEngine.MeshRenderer;staticShadowCaster
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"staticShadowCaster","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"c0c508a5-247f-43dd-ba3f-80c38e7888c5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (get)
haystackHuman: Mesh Renderer: Get Motion Vector Generation Mode
haystackProgrammer: MeshRenderer.motionVectorGenerationMode (get)
favoriteKey: UnityEngine.MeshRenderer.motionVectorGenerationMode@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.MeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a172fa5d-0c4c-4e3e-98a0-7cae193ae9f9","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Motion Vector Generation Mode
labelProgrammer: motionVectorGenerationMode (set)
haystackHuman: Mesh Renderer: Set Motion Vector Generation Mode
haystackProgrammer: MeshRenderer.motionVectorGenerationMode (set)
favoriteKey: UnityEngine.MeshRenderer.motionVectorGenerationMode@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;motionVectorGenerationMode
tag3: UnityEngine.MeshRenderer;motionVectorGenerationMode
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.MotionVectorGenerationMode
valueOutputTypes: UnityEngine.MotionVectorGenerationMode
unit:
{"chainable":false,"member":{"name":"motionVectorGenerationMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Camera","$type":"UnityEngine.MotionVectorGenerationMode"}},"position":{"x":0.0,"y":0.0},"guid":"4ada2e01-13a9-4190-9de0-c52453cdffdd","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Usage
labelProgrammer: lightProbeUsage (get)
haystackHuman: Mesh Renderer: Get Light Probe Usage
haystackProgrammer: MeshRenderer.lightProbeUsage (get)
favoriteKey: UnityEngine.MeshRenderer.lightProbeUsage@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeUsage
tag3: UnityEngine.MeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"fe9c4753-3d89-4baf-9442-0c3084acf596","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Usage
labelProgrammer: lightProbeUsage (set)
haystackHuman: Mesh Renderer: Set Light Probe Usage
haystackProgrammer: MeshRenderer.lightProbeUsage (set)
favoriteKey: UnityEngine.MeshRenderer.lightProbeUsage@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeUsage
tag3: UnityEngine.MeshRenderer;lightProbeUsage
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Rendering.LightProbeUsage
valueOutputTypes: UnityEngine.Rendering.LightProbeUsage
unit:
{"chainable":false,"member":{"name":"lightProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.LightProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"590414bd-546f-4485-8b22-e5fda286c189","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (get)
haystackHuman: Mesh Renderer: Get Reflection Probe Usage
haystackProgrammer: MeshRenderer.reflectionProbeUsage (get)
favoriteKey: UnityEngine.MeshRenderer.reflectionProbeUsage@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;reflectionProbeUsage
tag3: UnityEngine.MeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"548e5e96-aa39-41d1-af81-d400472badcd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Reflection Probe Usage
labelProgrammer: reflectionProbeUsage (set)
haystackHuman: Mesh Renderer: Set Reflection Probe Usage
haystackProgrammer: MeshRenderer.reflectionProbeUsage (set)
favoriteKey: UnityEngine.MeshRenderer.reflectionProbeUsage@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;reflectionProbeUsage
tag3: UnityEngine.MeshRenderer;reflectionProbeUsage
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Rendering.ReflectionProbeUsage
valueOutputTypes: UnityEngine.Rendering.ReflectionProbeUsage
unit:
{"chainable":false,"member":{"name":"reflectionProbeUsage","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Rendering.ReflectionProbeUsage"}},"position":{"x":0.0,"y":0.0},"guid":"43206129-da6c-43d0-a821-45bc3b4dcc10","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Rendering Layer Mask
labelProgrammer: renderingLayerMask (get)
haystackHuman: Mesh Renderer: Get Rendering Layer Mask
haystackProgrammer: MeshRenderer.renderingLayerMask (get)
favoriteKey: UnityEngine.MeshRenderer.renderingLayerMask@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;renderingLayerMask
tag3: UnityEngine.MeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.UInt32
unit:
{"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"543cad35-d935-4a09-b686-78a908146022","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Rendering Layer Mask
labelProgrammer: renderingLayerMask (set)
haystackHuman: Mesh Renderer: Set Rendering Layer Mask
haystackProgrammer: MeshRenderer.renderingLayerMask (set)
favoriteKey: UnityEngine.MeshRenderer.renderingLayerMask@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;renderingLayerMask
tag3: UnityEngine.MeshRenderer;renderingLayerMask
valueInputTypes: UnityEngine.MeshRenderer|System.UInt32
valueOutputTypes: System.UInt32
unit:
{"chainable":false,"member":{"name":"renderingLayerMask","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.UInt32"}},"position":{"x":0.0,"y":0.0},"guid":"261d9650-c69a-48fa-a731-f9d2cb9fafed","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Renderer Priority
labelProgrammer: rendererPriority (get)
haystackHuman: Mesh Renderer: Get Renderer Priority
haystackProgrammer: MeshRenderer.rendererPriority (get)
favoriteKey: UnityEngine.MeshRenderer.rendererPriority@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rendererPriority
tag3: UnityEngine.MeshRenderer;rendererPriority
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c9f2cd03-58b0-44ae-bd8a-00483e12186c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Renderer Priority
labelProgrammer: rendererPriority (set)
haystackHuman: Mesh Renderer: Set Renderer Priority
haystackProgrammer: MeshRenderer.rendererPriority (set)
favoriteKey: UnityEngine.MeshRenderer.rendererPriority@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rendererPriority
tag3: UnityEngine.MeshRenderer;rendererPriority
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"rendererPriority","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"7bff2d50-177d-4806-b866-fc129710b34e","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Ray Tracing Mode
labelProgrammer: rayTracingMode (get)
haystackHuman: Mesh Renderer: Get Ray Tracing Mode
haystackProgrammer: MeshRenderer.rayTracingMode (get)
favoriteKey: UnityEngine.MeshRenderer.rayTracingMode@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rayTracingMode
tag3: UnityEngine.MeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"4fff0419-97e2-4512-9611-d7b72da7b757","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Ray Tracing Mode
labelProgrammer: rayTracingMode (set)
haystackHuman: Mesh Renderer: Set Ray Tracing Mode
haystackProgrammer: MeshRenderer.rayTracingMode (set)
favoriteKey: UnityEngine.MeshRenderer.rayTracingMode@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;rayTracingMode
tag3: UnityEngine.MeshRenderer;rayTracingMode
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Experimental.Rendering.RayTracingMode
valueOutputTypes: UnityEngine.Experimental.Rendering.RayTracingMode
unit:
{"chainable":false,"member":{"name":"rayTracingMode","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"Off","$type":"UnityEngine.Experimental.Rendering.RayTracingMode"}},"position":{"x":0.0,"y":0.0},"guid":"cce2eaa6-c37f-40e3-ab75-432480e1f882","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer Name
labelProgrammer: sortingLayerName (get)
haystackHuman: Mesh Renderer: Get Sorting Layer Name
haystackProgrammer: MeshRenderer.sortingLayerName (get)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerName@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerName
tag3: UnityEngine.MeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.String
unit:
{"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"091d3171-d67d-4599-ab2e-992d900de19a","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer Name
labelProgrammer: sortingLayerName (set)
haystackHuman: Mesh Renderer: Set Sorting Layer Name
haystackProgrammer: MeshRenderer.sortingLayerName (set)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerName@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerName
tag3: UnityEngine.MeshRenderer;sortingLayerName
valueInputTypes: UnityEngine.MeshRenderer|System.String
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"sortingLayerName","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":"","$type":"System.String"}},"position":{"x":0.0,"y":0.0},"guid":"75f70ab0-1d9c-4278-b3f5-d42a2e2a3a91","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Layer ID
labelProgrammer: sortingLayerID (get)
haystackHuman: Mesh Renderer: Get Sorting Layer ID
haystackProgrammer: MeshRenderer.sortingLayerID (get)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerID@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerID
tag3: UnityEngine.MeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f61c05f-d8e0-4943-801d-b92db6fe5ecd","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Layer ID
labelProgrammer: sortingLayerID (set)
haystackHuman: Mesh Renderer: Set Sorting Layer ID
haystackProgrammer: MeshRenderer.sortingLayerID (set)
favoriteKey: UnityEngine.MeshRenderer.sortingLayerID@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingLayerID
tag3: UnityEngine.MeshRenderer;sortingLayerID
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingLayerID","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"1d2e1c27-d840-49b5-82f4-c3b9159067b5","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Sorting Order
labelProgrammer: sortingOrder (get)
haystackHuman: Mesh Renderer: Get Sorting Order
haystackProgrammer: MeshRenderer.sortingOrder (get)
favoriteKey: UnityEngine.MeshRenderer.sortingOrder@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingOrder
tag3: UnityEngine.MeshRenderer;sortingOrder
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c270600b-9a1a-4000-9541-69523f3d633f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Sorting Order
labelProgrammer: sortingOrder (set)
haystackHuman: Mesh Renderer: Set Sorting Order
haystackProgrammer: MeshRenderer.sortingOrder (set)
favoriteKey: UnityEngine.MeshRenderer.sortingOrder@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;sortingOrder
tag3: UnityEngine.MeshRenderer;sortingOrder
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"sortingOrder","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"547f550c-e1c5-4baf-a36f-48a0a4d421f6","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (get)
haystackHuman: Mesh Renderer: Get Allow Occlusion When Dynamic
haystackProgrammer: MeshRenderer.allowOcclusionWhenDynamic (get)
favoriteKey: UnityEngine.MeshRenderer.allowOcclusionWhenDynamic@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"001cab75-3b9b-4a63-826a-c1275c70ddf8","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Allow Occlusion When Dynamic
labelProgrammer: allowOcclusionWhenDynamic (set)
haystackHuman: Mesh Renderer: Set Allow Occlusion When Dynamic
haystackProgrammer: MeshRenderer.allowOcclusionWhenDynamic (set)
favoriteKey: UnityEngine.MeshRenderer.allowOcclusionWhenDynamic@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
tag3: UnityEngine.MeshRenderer;allowOcclusionWhenDynamic
valueInputTypes: UnityEngine.MeshRenderer|System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"allowOcclusionWhenDynamic","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"d400f31d-3a8c-4c26-8a43-c786cd9b4d33","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Is Part Of Static Batch
labelProgrammer: isPartOfStaticBatch (get)
haystackHuman: Mesh Renderer: Is Part Of Static Batch
haystackProgrammer: MeshRenderer.isPartOfStaticBatch (get)
favoriteKey: UnityEngine.MeshRenderer.isPartOfStaticBatch@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;isPartOfStaticBatch
tag3: UnityEngine.MeshRenderer;isPartOfStaticBatch
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"isPartOfStaticBatch","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c5d12607-974d-4a80-be5c-d378f5ed5d2c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get World To Local Matrix
labelProgrammer: worldToLocalMatrix (get)
haystackHuman: Mesh Renderer: Get World To Local Matrix
haystackProgrammer: MeshRenderer.worldToLocalMatrix (get)
favoriteKey: UnityEngine.MeshRenderer.worldToLocalMatrix@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;worldToLocalMatrix
tag3: UnityEngine.MeshRenderer;worldToLocalMatrix
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"worldToLocalMatrix","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"c9e7bda5-e079-4d95-8415-5e6f938c50b1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Local To World Matrix
labelProgrammer: localToWorldMatrix (get)
haystackHuman: Mesh Renderer: Get Local To World Matrix
haystackProgrammer: MeshRenderer.localToWorldMatrix (get)
favoriteKey: UnityEngine.MeshRenderer.localToWorldMatrix@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;localToWorldMatrix
tag3: UnityEngine.MeshRenderer;localToWorldMatrix
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Matrix4x4
unit:
{"member":{"name":"localToWorldMatrix","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"84c027e6-3dc2-44b2-af07-3663ac0205b1","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (get)
haystackHuman: Mesh Renderer: Get Light Probe Proxy Volume Override
haystackProgrammer: MeshRenderer.lightProbeProxyVolumeOverride (get)
favoriteKey: UnityEngine.MeshRenderer.lightProbeProxyVolumeOverride@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.GameObject
unit:
{"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"6e669828-55a7-4bf3-9a32-7db99a129816","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Light Probe Proxy Volume Override
labelProgrammer: lightProbeProxyVolumeOverride (set)
haystackHuman: Mesh Renderer: Set Light Probe Proxy Volume Override
haystackProgrammer: MeshRenderer.lightProbeProxyVolumeOverride (set)
favoriteKey: UnityEngine.MeshRenderer.lightProbeProxyVolumeOverride@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
tag3: UnityEngine.MeshRenderer;lightProbeProxyVolumeOverride
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.GameObject
valueOutputTypes: UnityEngine.GameObject
unit:
{"chainable":false,"member":{"name":"lightProbeProxyVolumeOverride","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"a3a8a652-4647-4713-ab06-2769fe22a02d","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Probe Anchor
labelProgrammer: probeAnchor (get)
haystackHuman: Mesh Renderer: Get Probe Anchor
haystackProgrammer: MeshRenderer.probeAnchor (get)
favoriteKey: UnityEngine.MeshRenderer.probeAnchor@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;probeAnchor
tag3: UnityEngine.MeshRenderer;probeAnchor
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Transform
unit:
{"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a68c0c20-96bd-4f5c-acbd-7fd3a6037b19","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Probe Anchor
labelProgrammer: probeAnchor (set)
haystackHuman: Mesh Renderer: Set Probe Anchor
haystackProgrammer: MeshRenderer.probeAnchor (set)
favoriteKey: UnityEngine.MeshRenderer.probeAnchor@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;probeAnchor
tag3: UnityEngine.MeshRenderer;probeAnchor
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Transform
valueOutputTypes: UnityEngine.Transform
unit:
{"chainable":false,"member":{"name":"probeAnchor","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":null},"position":{"x":0.0,"y":0.0},"guid":"6a27930d-dc73-4a81-bc55-ef5f00cc57e9","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Index
labelProgrammer: lightmapIndex (get)
haystackHuman: Mesh Renderer: Get Lightmap Index
haystackProgrammer: MeshRenderer.lightmapIndex (get)
favoriteKey: UnityEngine.MeshRenderer.lightmapIndex@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapIndex
tag3: UnityEngine.MeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"a0c3afe4-356b-4b49-8d69-7bb717fb567f","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Index
labelProgrammer: lightmapIndex (set)
haystackHuman: Mesh Renderer: Set Lightmap Index
haystackProgrammer: MeshRenderer.lightmapIndex (set)
favoriteKey: UnityEngine.MeshRenderer.lightmapIndex@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapIndex
tag3: UnityEngine.MeshRenderer;lightmapIndex
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"lightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"64d97f3d-c009-4def-8a83-99fc4ec74cad","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (get)
haystackHuman: Mesh Renderer: Get Realtime Lightmap Index
haystackProgrammer: MeshRenderer.realtimeLightmapIndex (get)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapIndex@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.MeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"0ab28ed7-43e4-4fb7-9272-4043dbc42b79","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Index
labelProgrammer: realtimeLightmapIndex (set)
haystackHuman: Mesh Renderer: Set Realtime Lightmap Index
haystackProgrammer: MeshRenderer.realtimeLightmapIndex (set)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapIndex@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapIndex
tag3: UnityEngine.MeshRenderer;realtimeLightmapIndex
valueInputTypes: UnityEngine.MeshRenderer|System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"realtimeLightmapIndex","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"cc593f38-56d3-41e7-8635-3af128222e49","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (get)
haystackHuman: Mesh Renderer: Get Lightmap Scale Offset
haystackProgrammer: MeshRenderer.lightmapScaleOffset (get)
favoriteKey: UnityEngine.MeshRenderer.lightmapScaleOffset@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapScaleOffset
tag3: UnityEngine.MeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"48a67bb4-a1c1-4770-800a-1e3494c2b64c","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Lightmap Scale Offset
labelProgrammer: lightmapScaleOffset (set)
haystackHuman: Mesh Renderer: Set Lightmap Scale Offset
haystackProgrammer: MeshRenderer.lightmapScaleOffset (set)
favoriteKey: UnityEngine.MeshRenderer.lightmapScaleOffset@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;lightmapScaleOffset
tag3: UnityEngine.MeshRenderer;lightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"lightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"b15f08fe-5e86-450d-8975-a01afdbcff05","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (get)
haystackHuman: Mesh Renderer: Get Realtime Lightmap Scale Offset
haystackProgrammer: MeshRenderer.realtimeLightmapScaleOffset (get)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapScaleOffset@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Vector4
unit:
{"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"8fa6cfdc-5307-491b-8d2d-daced2a2d521","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Realtime Lightmap Scale Offset
labelProgrammer: realtimeLightmapScaleOffset (set)
haystackHuman: Mesh Renderer: Set Realtime Lightmap Scale Offset
haystackProgrammer: MeshRenderer.realtimeLightmapScaleOffset (set)
favoriteKey: UnityEngine.MeshRenderer.realtimeLightmapScaleOffset@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
tag3: UnityEngine.MeshRenderer;realtimeLightmapScaleOffset
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Vector4
valueOutputTypes: UnityEngine.Vector4
unit:
{"chainable":false,"member":{"name":"realtimeLightmapScaleOffset","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null,"input":{"x":0.0,"y":0.0,"z":0.0,"w":0.0,"$type":"UnityEngine.Vector4"}},"position":{"x":0.0,"y":0.0},"guid":"30a20269-6505-4e30-a578-7484f0f89ff3","$version":"A","$type":"Unity.VisualScripting.SetMember"}


optionType: Unity.VisualScripting.GetMemberOption
unitType: Unity.VisualScripting.GetMember
labelHuman: Get Materials
labelProgrammer: materials (get)
haystackHuman: Mesh Renderer: Get Materials
haystackProgrammer: MeshRenderer.materials (get)
favoriteKey: UnityEngine.MeshRenderer.materials@get
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;materials
tag3: UnityEngine.MeshRenderer;materials
valueInputTypes: UnityEngine.MeshRenderer
valueOutputTypes: UnityEngine.Material[]
unit:
{"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"9f499464-20d3-459e-9296-a006c27e8876","$version":"A","$type":"Unity.VisualScripting.GetMember"}


optionType: Unity.VisualScripting.SetMemberOption
unitType: Unity.VisualScripting.SetMember
labelHuman: Set Materials
labelProgrammer: materials (set)
haystackHuman: Mesh Renderer: Set Materials
haystackProgrammer: MeshRenderer.materials (set)
favoriteKey: UnityEngine.MeshRenderer.materials@set
tag1: UnityEngine.MeshRenderer
tag2: UnityEngine.MeshRenderer;materials
tag3: UnityEngine.MeshRenderer;materials
valueInputTypes: UnityEngine.MeshRenderer|UnityEngine.Material[]
valueOutputTypes: UnityEngine.Material[]
unit:
{"chainable":false,"member":{"name":"materials","parameterTypes":null,"targetType":"UnityEngine.MeshRenderer","targetTypeName":"UnityEngine.MeshRenderer","$version":"A"},"defaultValues":{"target":null},"position":{"x":0.0,"y":0.0},"guid":"1abcb228-769d-4ddf-a1af-2493af3d3661","$version":"A","$type":"Unity.VisualScripting.SetMember"}


